News Epic Games Store

Dec 5, 2018
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Ge0force

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STHX

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Revealed content
I mean, Timmy has a pretty big mouth. If KH was permanently exclusive or Epic ported it themselves he would have screamed it in full force
If in the next months KH suddenly appears on Steam it's honestly par the course for Square. Taking years to release something that could have released as soon as the contract expired is no different from what they're doing with FFXVI (and will probably do for Rebirth too). They love giving free exclusivity to their friends while saying in interviews "porting is actually really hard and our game really took advantage of being made for a single platform, promise xoxo"
Nagoshi was the same while at Sega, and everyone can see how as soon as he left Sega became much more multiplatform
 

spindoctor

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Jun 9, 2019
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Apparently Epic having bug where gamers are losing Dead by Daylight...
Man I read this as 'bug where gamers are losing in Dead by Daylight' and I thought that was hilarious.

I was imagining a situation where the version of the game on EGS has weapons that do 70% less damage for example and EGS players always lose fights because of that.
 

Arc

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Sep 19, 2020
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  • Occasionally, Epic Games Store does a ‘free game’ giveaway that’s actually a bunch of DLC for a F2P title, and Firestone Online Idle RPG seems very happy about theirs: “In less than a week, we managed to get more than 100K users coming from Tier 1 countries, and doubling up our CCUs from 5k to more than 11k.”
It's currently the 17th most played game on EGS. The Steam version peaked at ~2700k CCU this weekend but it's also on mobile so that obfuscates things a bit. Anyway that might get some idea about the upper crust for the most played EGS list.

Diabotical being one of the top 100 F2P games is something. That game has been abandoned for years.

Also the Mega Sale starts today. The first free game is supposed to be Dragon Age Inquisition. I assume it'll be the same as every year with the coupon.
 
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Alexandros

Every game should be turn based
Nov 4, 2018
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Looking at Epic's first run category, it looks like a garbage bin. Not sure what Epic is thinking about their store anymore. New good looking indie games that seems to sell decently or well comes out every day and every week.
I too have been thinking about Epic's strategy moving forward. Basically I am wondering if they have some sort of long-term plan or if EGS is just a zombie because Sweeney is too proud to admit failure. I have a few scenarios in mind:

1. Epic does have a long-term plan for EGS. Maybe they are counting on the Fortnite kids eventually moving to traditional gaming and being accustomed to EGS. Maybe they are waiting for Valve to mess up and they want to be there ready to take advantage of any mistake. Or maybe there's another plan in place that we can't think of.

2. Epic is using EGS as a weapon for its legal battles against Apple and Google and they don't care if it ever becomes profitable. Maybe they have a skeleton crew running it and it costs so little to run that they don't mind if it doesn't make a profit.

3. EGS has failed, there is no plan in place but Tim Sweeney is too proud and stubborn to let it go.

3.
 
Dec 5, 2018
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About point 1: what we know is that a lot of players of F2P forever/blackhole games moslty play that and it's been 5 years and despite having more games their 3rd party revenue is basically flat.

About point 2: It's worth remembering that they added itch just to prove that you can have a store within a store and not charge commision (it didn't sound as a convincing argument back then).
 

Arc

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I too have been thinking about Epic's strategy moving forward. Basically I am wondering if they have some sort of long-term plan or if EGS is just a zombie because Sweeney is too proud to admit failure. I have a few scenarios in mind:

1. Epic does have a long-term plan for EGS. Maybe they are counting on the Fortnite kids eventually moving to traditional gaming and being accustomed to EGS. Maybe they are waiting for Valve to mess up and they want to be there ready to take advantage of any mistake. Or maybe there's another plan in place that we can't think of.

2. Epic is using EGS as a weapon for its legal battles against Apple and Google and they don't care if it ever becomes profitable. Maybe they have a skeleton crew running it and it costs so little to run that they don't mind if it doesn't make a profit.

3. EGS has failed, there is no plan in place but Tim Sweeney is too proud and stubborn to let it go.

3.
As ExistentialThought said, 1 is funny because data suggests the Fortnite kids aren't growing up and buying $70 games, they're still playing Fortnite. There is also evidence that the industry as a whole is facing an existential (sorry) crisis with a handful of games hogging up the majority of overall playtime.

Their next big play is the mobile store and I have zero idea how that'll work. My gut feeling is it won't turn out great because Fortnite isn't big enough for the mobile audience to care. Also Microsoft is throwing their hat into the alternate app store ring later this year and Candy Crush is a much bigger deal on mobile than Fortnite.

I’m confused. Is this their big Summer sale? thought it was normally timed to coincide with Steam’s Summer sale.

If this is it then oof. No coupons out of Tim’s pocket means this sale’s going to be a massive dud.
Epic has two major sales: the Mega sale in May/June and the Holiday sale in December. They actually tried to avoid the Steam summer sale. They had been doing coupons for five years during those big sales and this is the first time ever they haven't done a coupon.

Effectively the prices are the same as Steam, barring the 5% rebate, but you can often get cheaper prices via key sites so there is no good reason to buy directly from EGS any more.
 

STHX

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1. Epic does have a long-term plan for EGS. Maybe they are counting on the Fortnite kids eventually moving to traditional gaming and being accustomed to EGS. Maybe they are waiting for Valve to mess up and they want to be there ready to take advantage of any mistake. Or maybe there's another plan in place that we can't think of.
I'm sure the Fortnite kids will have no issue making a Steam account when it will be time to move on to something else. There hasn't been a single breakthrough hit on PC released on the EGS this year so far (or in past years), and I doubt there will be one next year (or even later)
 

Rockin' Ranger

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As ExistentialThought said, 1 is funny because data suggests the Fortnite kids aren't growing up and buying $70 games, they're still playing Fortnite. There is also evidence that the industry as a whole is facing an existential (sorry) crisis with a handful of games hogging up the majority of overall playtime.
I'm still amazed that after writing about a study of Steam users where the conclusion was "the people playing games like Dota and CSGO aren't buying other games," Sergi managed to bamboozle Tim with the idea of being about to convert Fortnite players into a huge audience for other games.
 

ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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I think EGS is in maintenance mode until the mobile store launches and the medium-term future of the platform rests on how well the mobile store performs. Do not be surprised to see another ramp up in spending around when the mobile client releases in an attempt to try a final hail mary.

Even if this fails I do not think Epic will take its ball and go home, but put EGS in full cost save mode until they think the market has changed or something about Epic changes.

I think what is more likely to be canned sooner is their third party publishing after these already signed deals. Though I could see them announce some publishing deals alongside their mobile launch in an effort to entice devs to launch exclusively on their mobile platform.

UEFN content finally seems like their focus now, which really EGS and the mobile store continue to have always been a path to increase margins on UEFN content and make the reality of metaverse profitable.

Of course all of my opinions change if the market changes like the interest rates drop, gaming shrinks, Fortnite gets dethroned, Fortnite grows, etc.
 

CommodoreKong

Mercenary in the Badlands
Jun 15, 2019
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I think EGS is in maintenance mode until the mobile store launches and the medium-term future of the platform rests on how well the mobile store performs. Do not be surprised to see another ramp up in spending around when the mobile client releases in an attempt to try a final hail mary.

Even if this fails I do not think Epic will take its ball and go home, but put EGS in full cost save mode until they think the market has changed or something about Epic changes.

I think what is more likely to be canned sooner is their third party publishing after these already signed deals. Though I could see them announce some publishing deals alongside their mobile launch in an effort to entice devs to launch exclusively on their mobile platform.

UEFN content finally seems like their focus now, which really EGS and the mobile store continue to have always been a path to increase margins on UEFN content and make the reality of metaverse profitable.

Of course all of my opinions change if the market changes like the interest rates drop, gaming shrinks, Fortnite gets dethroned, Fortnite grows, etc.
Oh yeah I imagine the majority of effort right now is on the mobile side of things, and we'll see a big push when the IOS store is ready to go. I doubt the PC store will see much of a push during this launch as they'll probably want to focus as much of their development and promotional/marketing dollars on mobile.
 

Parsnip

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Sep 11, 2018
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Their mobile effort will see about as much success as any alternate store has in the Android land. Despite being huge Samsung has managed to do jackshit with their store. Of course Google did everything they could, legal or otherwise, in order to keep everyone on the Google play store, but at this point only the end result matters.
Despite all the recent EU rulings and whatever else, it would be naive to think that Apple will not do everything they can to hamper all the alternative store stuff too, again legally or otherwise.
Plus, globally speaking Apple mobile devices are something like 25-30% of the entire mobile market, even if Epic somehow manages to make the store a hit, it's hard to see it being important in the grand scheme of things.
And of course, Fortnite was never that big on iOS in the first place, that's not going to change.