|OT| Girls’ Frontline 2: Exilium | Shining Beacon in a Brave New World

Ascheroth

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Question to the smart people here:
What team(s) would you suggest using with this roster?


I have Sharkry, Nemesis, Cheeta, Vepley, Nagant, Littara at S1
Groza at S2
Colphne S3
Lotta S4 (but S6 with the remaining event stuff)

(dunno what the nomenclature for dupes here is - S for Segment x? F for Fortification?)
 

STHX

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Question to the smart people here:
What team(s) would you suggest using with this roster?


I have Sharkry, Nemesis, Cheeta, Vepley, Nagant, Littara at S1
Groza at S2
Colphne S3
Lotta S4 (but S6 with the remaining event stuff)

(dunno what the nomenclature for dupes here is - S for Segment x? F for Fortification?)
Honestly I think you current team will work great. Ksenia is a great healer, probably the best handgun user so far. Sharkry is a great damage dealer. Sabrina will increase your team survivability and will trigger counterattacks with her ult helping support attacks. For the last slot I think Lotta is better overall, but since you have Sabrina and she can also destroy cover Nemesis can work too. Let's say for normal levels I'll take Lotta to help dealing damage with her AoE, against bosses I would bring Nemesis for support attacks and debuffs. For the ones you don't have leveled, I think overall you won't really use them for now since the top 5 already cover most use cases, and grinding a full main party is more important than grinding everyone equally
Did anyone buy Groza's evening dress outfit? It looks really nice to me but I feel buying a skin for a 4-star character might be a bit pointless because she's likely getting replaced the moment I pull Sabrina or some other tank character that comes along right?
I did even if I don't use her in my main team
I use the dress in the dormitory
 
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Cacher

Cacher

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GFL1 main story has officially concluded in CN. Final ending song was uploaded by Vanguard. Spoiler, obviously.

I love the callback to What am I Fighting For.
 
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Ascheroth

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I had enough pulls for 1.5 guarantees so I figured I'd throw a 50/50 towards Suomi and lost to a Sabrina dupe
This account is cursed :steam_pig_deadpan:.
2 Sabrinas, 1 Veplay dupe, Vepley weapon.
I guess at least the next doll is now guaranteed. I really hope someone I actually want is coming soon.
 
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STHX

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It's not (fully) related to GF2, but today a new event started for Neural Cloud and what the hell is this MTL shit

No consistency with the character names (De Lacey into Delasé on the same line), bad grammar. I guess all hands are on the GF2 deck but this is unreadable
 
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Cacher

Cacher

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Suomi's best friend



It's not (fully) related to GF2, but today a new event started for Neural Cloud and what the hell is this MTL shit

No consistency with the character names (De Lacey into Delasé on the same line), bad grammar. I guess all hands are on the GF2 deck but this is unreadable
Saw many PNC players are talking about it on twitter. Honestly, many content in GFL2 are definitely brush-up translations from MTL, too. Particularly noticeable in some dusty memories stories. :cautious:
 
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Cacher

Cacher

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(y)This one, too.

Also the two targeted banners are Makiatto and Tololo.
 

STHX

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With Tololo getting a banner together with WA, it's likely the next banner will be Daiyan (with Mosin Nagant) as this leaked from the KR version. Considering this, the following banners are most likely Centauressi in february and Lenna in march
 
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Cacher

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With Tololo getting a banner together with WA, it's likely the next banner will be Daiyan (with Mosin Nagant) as this leaked from the KR version. Considering this, the following banners are most likely Centauressi in february and Lenna in march
Nice. Personally I am not too interested in Daiyan, so I am going all in for Wawa and Tololo.

I have to be honest, that Tololo skin is extremely tempting. I don't even have her. :slightly-smiling-face:
 
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Cacher

Cacher

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Just binged chapter 6! Thoughts:
Salute to the railway Rest in peace.

Oh boy Colphne. The smell of GFL's love and hope! I wonder if she will go complete unhinged in the next chapter.

Vepley is... a dork but a totally different breed. Need to read her backstory asap because I want to take a good look at how her neural cloud functions.

Lastly, Saga. Whew. Her nocturnal "discussion" with the commander should be intriguing, to say the least. :face-with-cold-sweat:

The overall story is moving slowly but I am totally ok with it. The character interactions and passive worldbuilding are fun to read.
 

spindoctor

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The Steam version is coming in Q1 2025.

So to avoid just posting tweets, I wanted to talk about the event story mode. I cannot be the only one who felt whiplash from the huge gulf in quality between part 1 and part 2 of the story right? Part 1 was the story of the doll commune with their backs against the wall and the actions of the increasingly desperate leader trying to hold it all together. Even that short vignette demonstrated just how bleak the world was and how the community of dolls was barely able to survive with an extreme shortage of resources and having to shut down some of their compatriots. And it ended on a proper cliffhanger. Then comes part 2 and you've suddenly jumped forward in time, Suomi joined the Commander at some point and the entire story is her trying to say that she wants to leave the Elmo. And half of it is that silly party game that she invents to do this. I mean, I understand they want to sell Suomi so she has to feature in the event but the quality of writing and even the structure of part 2 was so far below part 1. And they just left the story after part 1 hanging.

Ascheroth I saw that you dropped this game. How come? Is it because your gacha luck was not great? Or just not enough time and bandwidth to deal with all the live service/gachas? Because honestly, this one seems to be much easier to handle in terms of time commitment than any others... the daily stuff can literally be finished within a couple of minutes. The RNG grind for attachments is nowhere near as bad as the RNG grind in mihoyo games... in this game at least your character is fully playable with just regular + weapon leveling and the attachments don't seem mandatory the way relics are to even make a character usable in mihoyo games. The story/writing does seem promising even though I feel like they're not delivering adequate story in the launch version. Or did you just end up not enjoying the setting/writing?

Also, I'm guessing most of you guys are going to pull for Makiatto. How many tickets do you have ready? I've got about 125 right now so I should be able to get to double pity within her banner period. I'm still just not sure I want to pull another sniper when I've already invested a bit in Mosin-Nagant.
 
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Ascheroth

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@Ascheroth I saw that you dropped this game. How come? Is it because your gacha luck was not great? Or just not enough time and bandwidth to deal with all the live service/gachas? Because honestly, this one seems to be much easier to handle in terms of time commitment than any others... the daily stuff can literally be finished within a couple of minutes. The RNG grind for attachments is nowhere near as bad as the RNG grind in mihoyo games... in this game at least your character is fully playable with just regular + weapon leveling and the attachments don't seem mandatory the way relics are to even make a character usable in mihoyo games. The story/writing does seem promising even though I feel like they're not delivering adequate story in the launch version. Or did you just end up not enjoying the setting/writing?
The curse of events with daily farming stages struck again (I have dropped every gacha using that or a similar system I've ever tried and all gachas I still play have a more casual "play at your own pace whenever you want and you get everything" approach to events).

Serious answer (tough the event stuff and other "older" mobile game design things factored into things as well):
Mix of a bunch of things. More gacha luck and/or someone I actually like on a banner in sight could have helped, but probably would have just postponed stuff. Ultimately I unfortunately just don't vibe with the gameplay enough, so I can't really justify "going through the motions" with all the weeklies, event stages and all that. There is auto, but if I use with alt-tabbing there's just not enough autside of combat to keep me engaged (i.e Star Rail has auto too, but that game has a world to explore, with quests and chests and secrets and tons of minigames).
I've also found myself asking "why do I still play this" for a while, which is usually a red flag and sign I should abandon ship immediately. I convinced myself to keep playing for a while longer despite that, but that really only prolonged the inevitable.

I do like the world and story (although the main story was just "fine" for the most part, the event story was excellent), but honestly that's not enough to keep me going daily. It's not impossible I jump back in every couple months to catch up though, or end up reading it with a Cutscene interpreter like the first game if something like that appears for this game as well, but too early to tell at the moment.

I also play a lot of these games already, so it's getting harder to justify committing to a new one, especially when I only really like some parts. I still play and like all the big 3 Hoyo games and Infinity Nikki released 2 days after this one (which I honestly vastly enjoy more and want to keep playing), so this one just didn't make the cut in the end.
 
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Cacher

Cacher

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So to avoid just posting tweets, I wanted to talk about the event story mode. I cannot be the only one who felt whiplash from the huge gulf in quality between part 1 and part 2 of the story right? Part 1 was the story of the doll commune with their backs against the wall and the actions of the increasingly desperate leader trying to hold it all together. Even that short vignette demonstrated just how bleak the world was and how the community of dolls was barely able to survive with an extreme shortage of resources and having to shut down some of their compatriots. And it ended on a proper cliffhanger. Then comes part 2 and you've suddenly jumped forward in time, Suomi joined the Commander at some point and the entire story is her trying to say that she wants to leave the Elmo. And half of it is that silly party game that she invents to do this. I mean, I understand they want to sell Suomi so she has to feature in the event but the quality of writing and even the structure of part 2 was so far below part 1. And they just left the story after part 1 hanging.
Yeah, Part 2 of Glass Island was disappointing. Suomi is adorable and there are funny moments (like Nemesis's joke), but the dissonance in writing and, especially, the mood was huge. Character development in part 1 was excellent whereas part 2 feels like a huge foreshadowing of the contract story line. I mentioned in a previous post: I believe that they stitched two completely separate events into one single "big" event. In addition, I wouldn't be surprised that Makiatto's story event today will be similar in scale and tone with the Suomi one.

On the other hand, I think it is understandable that the scale will be smaller for most events because they are pumping out content every 3 weeks. Part 1 of Glass Island did set a high bar, but seeing how Part 2 fared, I will adjust expectations accordingly. Meanwhile, the next major event received high praise from CN so I am expecting good stuff when we reaches the 6-month mark.
Also, I'm guessing most of you guys are going to pull for Makiatto. How many tickets do you have ready? I've got about 125 right now so I should be able to get to double pity within her banner period. I'm still just not sure I want to pull another sniper when I've already invested a bit in Mosin-Nagant.
I have over 120 pulls for Makiatto. Very likely I will go after Tololo next if things are smooth.

On a side note, I am more annoyed by the unlock time in different servers. There are many minor flaws in GFL2 that can be omitted or ironed out in updates, but the unlock time is definitely the most annoying one. I seriously hope that they will have a fixed opening time for the next event.
 
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Cacher

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Event story spoiler
Leva speaks


Totally did not expect her to show up lol
 
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STHX

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Finished Makkiato's event. Much better than Suomi's half of the previous event. Good characterization and introduction to the Zucchero Cafe crew, even if it's still a simple character focused event (at least unlike the Doll Community we know there are more events focused on Zucchero coming so we will see more of these dolls). For someone that started at launch it was way too easy however, but at least thanks to the previous event I still got a taste of the real/fair Flareberus fight (I guess the hazard patrol bosses were all from other events). But oh boy I'm not looking forward to hearing about that "contract" for 6 more months especially considering Springfield and Leva are directly keeping tab on the Commander in the shadows
But now that the launch is over the real grind starts, and I mean the cores and limit break cylinder's grind. It's going to take a while to get a newly obtained doll to perform on par as the already build team
 
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spindoctor

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The curse of events with daily farming stages struck again (I have dropped every gacha using that or a similar system I've ever tried and all gachas I still play have a more casual "play at your own pace whenever you want and you get everything" approach to events).
Yeah I don't think I like this either. I was not able to buy everything from the event shop because I didn't remember to use up those daily tokens which they gave out and limited to holding 6 in your inventory. The event that started today has the exact same system. It also means that you need to do the event as early as possible so that you can unlock the hard mode to even use those tokens to get stuff. In these games I personally prefer to do the story content first and then events when I feel like doing them. Still can, obviously, and miss out on some rewards, but I don't like this system.

Serious answer (tough the event stuff and other "older" mobile game design things factored into things as well):
Mix of a bunch of things. More gacha luck and/or someone I actually like on a banner in sight could have helped, but probably would have just postponed stuff. Ultimately I unfortunately just don't vibe with the gameplay enough, so I can't really justify "going through the motions" with all the weeklies, event stages and all that. There is auto, but if I use with alt-tabbing there's just not enough autside of combat to keep me engaged (i.e Star Rail has auto too, but that game has a world to explore, with quests and chests and secrets and tons of minigames).
I've also found myself asking "why do I still play this" for a while, which is usually a red flag and sign I should abandon ship immediately. I convinced myself to keep playing for a while longer despite that, but that really only prolonged the inevitable.

I do like the world and story (although the main story was just "fine" for the most part, the event story was excellent), but honestly that's not enough to keep me going daily. It's not impossible I jump back in every couple months to catch up though, or end up reading it with a Cutscene interpreter like the first game if something like that appears for this game as well, but too early to tell at the moment.
I actually like that the game has an auto battle system because a lot of the combat interludes feel like filler to me. Many instances of "Oh the ELIDs have arrived outside, let's go and deal with them before we continue this serious and important conversation". In the beginning I thought they deliberately made the game easy so as to not push away players who were still trying it out/learning the systems but now I kind of hope the main story remains easy throughout. I'm happy to take manual control for harder levels like boss fights or levels with complex goals but I do appreciate the auto battle system a lot.

But yeah, I think the hook for the game really is the story. You have to really like that to continue wanting to play the game. I think the setting is really good and the event story showed that they can write really compelling stories in it but, as I've mentioned earlier, I don't think the main campaign is going at the pace I'd prefer it to. For example, today's update added one new chapter to the main story which will be about 30 minutes of story and 45 minutes of total content. I don't have a problem with them only adding one chapter since the updates will come every 20 days but I do want stuff to actually happen in the story they deliver. Will have to see how it unfolds.

Beyond the story the daily stuff only exists to get more currency to pull more characters and I'm really glad that it takes less than a minute to complete everything.

I also play a lot of these games already, so it's getting harder to justify committing to a new one, especially when I only really like some parts. I still play and like all the big 3 Hoyo games and Infinity Nikki released 2 days after this one (which I honestly vastly enjoy more and want to keep playing), so this one just didn't make the cut in the end.
Yeah I can understand this feeling. Having to log in every day for a live service can feel like a chore even if the actual gameplay is easy and it doesn't take long to do the dailies. Having to do it for multiple games really takes a toll on you. I stopped playing all 3 mihoyo games at the start of November after continuously logging in for a year and a half. It's not like I dislike the games or anything... it's just that I needed to take a break. I was starting to fall behind on all the story content and all the events and I was constantly worried that I was running out of time to do stuff. Not a good feeling to have. I do have some intention of going back to them eventually but it starts to feel very difficult the further behind you are so I'll have to see if I'm able to pick up the threads.

But now that the launch is over the real grind starts, and I mean the cores and limit break cylinder's grind. It's going to take a while to get a newly obtained doll to perform on par as the already build team
Would you mind explaining this and some things to me... What exactly is going to make the leveling up grind hard? Is it those purple things that you use to unlock those neural helix keys which seem to be very limited? Do weapon attachments and calibration matter a lot if, like me, you're only really there for the story content and don't care that much for the harder, endgame stuff like the challenge modes in events and the harder weekly things?

I'm still kind of confused by some stuff happening. I got Makiatto today after 67 pulls and got her 4-star sniper rifle as well. Leveled her and the weapon up and I unlocked all of the possible neural helix upgrades but her combat effectiveness stat is somehow lower than everyone else in my current team (even though all the upgrades match). She's a good 1000 points behind Suomi but I did get an extra copy of her so that makes sense. Is there any trick to getting combat effectiveness up and again, does it matter for the story stuff?

Also they started the new platoon system. Are you guys going to create one or is there any platoon we should all join? I'm not 100% sure if it's particularly relevant to do it at all. Cacher this is your dept.
 
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Cacher

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Done. Feel free to invite your friends to join. :cat-heart-blob:
 
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STHX

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What exactly is going to make the leveling up grind hard? Is it those purple things that you use to unlock those neural helix keys which seem to be very limited?
This is the main one. There is no way to grind them and unlocking Neural Keys gives a massive stat boost (and also helps improving a doll kit). To unlock all 6 keys you need 18 of them (3 for each key) for SSR units, which gives a 12% increase in stats. Look at this picture to understand the difference:


These 2 dolls have the same class (Sentinel), use the same weapon type (AR), have the same rarity (Elite/SSR), both released at launch, same level, both have their gold weapon equipped and levelled, both dolls have zero dupes, both have 4 calibrated attachments with the Phase Strike set (the most universal attachment set, always pick it if you don't know which one to pick). But Qiongjiu has her Neural Helix fully unlocked with keys equipped while Tololo doesn't (all right QJ also has a much higher affinity but the difference is not that massive). QJ has almost double the stats Tololo has. That's how massive the Neural Helix boost is, that's what turns a tier A doll into a tier S doll. This is the difference between a doll you fully invested in and a newcomer doll
You get enough Basic Cores to fully unlock 4 SSR units (so a full team, and SR units require only 8 cores in total), but this means if you get a new doll you can't use her at full power until you get them from weekly content and events
The grind is also for the "Transcription Conductors", the cylinders you get from Neural Survey. You need lots of them to unlock the later nodes which are needed to unlock the 6 keys. You will also need much more experience (both dolls and weapons) at higher levels (max is 60) but nothing you can't grind in a few days
However make no mistake: you don't need this for the story stuff. This is mostly for pvp (the real one you unlock later). Eventually you will just overpower anything with levels, and if there is a very annoying challenge boss just borrow a QJ from a friend and melt it in seconds
 
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Cacher

Cacher

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Completed Rhapsody Quartet story. It was enjoyable and definitely better than Suomi's event. Characters were written well and the only new doll, Sharkry, was reasonably given a lot of screen time. A rather annoying girl in my opinion, but a good character to say the least. I also love that there is a clear contrast between Makiatto/Centauressi/Springfield and Sharkry regarding their combat experience and ability, and the final showdown was satisfying. Don't mess with old G&K dolls!

On another note, Centauressi is so beautiful. Can't wait to pull her. :blobeyes:
Wait a moment
I still don't know how to react to this. It seems to have official endorsement but the developer said this is a fan game, and Sunborn or YZ did not make any announcement on the CN side. It still looks very early but I can see it getting considerable polish over the years.
 
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Cacher

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I re-watched an old trailer. The song is being hummed by some dolls in the dorm (eg. Groza, Cheeta...), I wonder when will we be able to hear it in the game.

In other news, GFL2 global seems to be very successful.
 

spindoctor

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You get enough Basic Cores to fully unlock 4 SSR units (so a full team, and SR units require only 8 cores in total), but this means if you get a new doll you can't use her at full power until you get them from weekly content and events
Thanks for the detailed explanation. I didn't realize how rare those purple things were and I'm kind of miffed that I used some of them to unlock keys for Groza who I assume will be replaced with a better tank when I get one and Mosin-Nagant who already got replaced by Makiatto. I'm not able to see the wisdom of limiting the ability to level up characters by making that resource so scarce... I can understand if they lock leveling materials behind time/energy gates and even RNG drops but making an important resource like that so scarce makes no sense to me at all. It means you're always having to make a decision on who you can invest in. For starters that means almost every 4-star character is out of the question and for 5-stars you just have to keep waiting and saving them until someone you want or need appears in a banner? When you're making a decision whether to pull someone or not you're always thinking, well I won't be able to level her for weeks or months so why bother? Just a weird restriction to have.

I pulled Sabrina's shotgun from the standard banner a few days ago. Don't have a shotgun user to pair it with. I mean I guess Lotta qualifies but I got her 4-star weapon to level 6 in the event and well, I'm not likely to level her up anyway now that I know about those keys.

Anyway I finished the event story because you have to do it early to start getting the rewards. It was better than the part 2 Suomi story from the previous event but definitely worse than part 1. One thing I wanted to ask that's definitely related to the first game... there have been multiple instances in these events where the characters talk about how they would like to link up with the Commander but they can't because of "the agreement". From the context, and the story bits at the start of this game, one can guess that something happened which led the Commander to leave and they have some pact to not contact each other for a certain period of time or something? Can someone explain this bit to me a bit better please?

Also, is anyone playing the game on an iphone 13 or earlier device? Does it run well if you are? When I try to run it on my phone it overheats and sometimes freezes/crashes the app. It's almost always during auto battle when I guess the CPU is figuring out what to do. Either this is a problem with the programming of the app or, more likely, I guess it's the first sign my phone is starting to get old but I'm definitely not upgrading until at least next year's model.

EDIT: Is it worth buying the battle pass? I completed it a few days ago and it seems pretty identical to the battle pass in mihoyo games. It is usually worth buying in those games in the first few months because you hit a wall on resources required to level up characters which takes a while to get over and the battle pass helps with that. Is that applicable for this game as well? I realize it's hard to answer that question since nobody really knows how it'll go with this game but still... I don't mind paying for it but just wondering if the value is there.
 
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EDIT: Is it worth buying the battle pass? I completed it a few days ago and it seems pretty identical to the battle pass in mihoyo games. It is usually worth buying in those games in the first few months because you hit a wall on resources required to level up characters which takes a while to get over and the battle pass helps with that. Is that applicable for this game as well? I realize it's hard to answer that question since nobody really knows how it'll go with this game but still... I don't mind paying for it but just wondering if the value is there.
I'll start with this since it also doubles as an answer for the purple cores. The main battle pass exclusive item you can get by paying is a gold weapon selector, but the BP weapons aren't "character specific weapons" like the ones you roll. Their main use is to give something better to your SR units, or to an SSR that doesn't have her personal weapon yet. You can also get 6 extra purple cores from the battle pass
I pulled Sabrina's shotgun from the standard banner a few days ago. Don't have a shotgun user to pair it with. I mean I guess Lotta qualifies but I got her 4-star weapon to level 6 in the event and well, I'm not likely to level her up anyway now that I know about those keys.
Look at the bright side: you can get Sabrina for free in the boss battle mode shop so eventually you will have an use for her weapon
From the context, and the story bits at the start of this game, one can guess that something happened which led the Commander to leave and they have some pact to not contact each other for a certain period of time or something? Can someone explain this bit to me a bit better please?
Honestly, this isn't very clear even at the end of the GF1 main story (doesn't help that story event isn't in global yet). Overall I think the "contract" it's mostly an excuse to not have to explain why the commander doesn't have the old dolls at the start of GF2.. What I can tell you is the "final mission" in GF1 was an assault on the main Paradeus (the endgame enemy faction in GF1) fortress to capture or kill their leader, a scientist named William which experiments on his human "cultist" (Paradeus is like a religious cult) to engineer biomechanical units. The actual leader of the commander PMC (Griffin from G&K, Griffin & Kryuger) is part of a global conspiracy and wants William's technology for his group (that technology can basically turn people immortal, or turn them immune to the radiatiated zones), the commander instead wanted to kill William and stop his mad experiments once and for all. Nobody knows what happened in detail yet. All Paradeus commanding units were defeated, and the Paradeus organization was basically reduced to a few surviving cultists, but William's whereabouts are unknown. The commander's doll army was getting too powerful and it was obvious he could have overthrown at least Griffin if he wanted, so the equivalent to CIA gave the commander a choice: be a good doggy and obey the masters forever, get disposed off, or fuck off in the contaminated zone without ever contacting any old associate The commander picked the last option and the "contract" came to be since he though he could do more "good" free from the PMC shackles. Then the story of GF2 starts ten years later. I really can't explain it better than this without writing 5 more paragraphs
 
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Challenge mode opened. Saw Lv50 Flareberus in the final stage.


Endless Projections event is also fun and hard. In the first Projection Space, I tried to use different teams to tackle the two stages (like Gunsmoke) for experiment. The second Space also has two stages only, but later Space should have 3 stages in them instead of 2 so two teams are required to clear the event.
 

spindoctor

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The new event has a recommended level of 45.

The challenge mode for the current event has a starting level of 40.

Not sure what they're thinking tbh. Are their stats showing them that a majority of their players have reached these thresholds? I just reached level 40 today so the new event is out and I was able to do 3 challenge stages only because I borrowed a high level character from you guys. Even with that I couldn't do the 4th one.
 
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Cacher

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The new event has a recommended level of 45.

The challenge mode for the current event has a starting level of 40.

Not sure what they're thinking tbh. Are their stats showing them that a majority of their players have reached these thresholds? I just reached level 40 today so the new event is out and I was able to do 3 challenge stages only because I borrowed a high level character from you guys. Even with that I couldn't do the 4th one.
I think they would be more approachable if they are released at slightly lower difficulty. Meanwhile, they are running for two weeks and there is an energy replenishing event coming up, so I think it is feasible to beat them by the deadline. I finished the Lv47 stage in Endless Projection with some Lv40-45 characters.

Regarding difficult content in general, I think it is totally fine if you ignore some of them at the moment. I still haven't touched Peak Value Assessment and not too keen on doing boss run, so I missed a lot of rewards but the game is generous and gives out a lot of resources. I am F2P and still have 30+ access keys left to replenish my energy.
 
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spindoctor

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I don't mind these games having difficult content and I'm happy to voluntarily skip anything that requires skill, patience, luck or just pure whaling (all of which are beyond me). In fact, I think having a challenge mode in events is a decent idea. Let everyone complete the story stuff to obtain rewards and give extra rewards to those who can complete the harder content. I do think it would be better if the difficulty wasn't simply tied to character level though. Your level depends entirely on how efficiently you have used your energy since you started playing. If they make a challenge level with a recommended requirement of 40, then a person at 45 can just autobattle it and a person at 35 has next to no chance. That's not exactly difficulty is it? I think it would be better if they designed the levels to have objectives which require good strategy and planning to complete regardless of what level you're playing it at.

Now the other event that is level 45+ only makes very little sense to me. That one is actually gating people depending on how much time they've played the game. I don't know... maybe I'm spoiled by mihoyo's philosophy for events where they are always easy because they want you to win.

Anyway the game has been super generous so far so I'm not broken up over missing out the rewards from this one event but it is a little surprising to me to see them to ask for level 45 less than a month since launch.
 
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Cacher

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I don't mind these games having difficult content and I'm happy to voluntarily skip anything that requires skill, patience, luck or just pure whaling (all of which are beyond me). In fact, I think having a challenge mode in events is a decent idea. Let everyone complete the story stuff to obtain rewards and give extra rewards to those who can complete the harder content. I do think it would be better if the difficulty wasn't simply tied to character level though. Your level depends entirely on how efficiently you have used your energy since you started playing. If they make a challenge level with a recommended requirement of 40, then a person at 45 can just autobattle it and a person at 35 has next to no chance. That's not exactly difficulty is it? I think it would be better if they designed the levels to have objectives which require good strategy and planning to complete regardless of what level you're playing it at.

Now the other event that is level 45+ only makes very little sense to me. That one is actually gating people depending on how much time they've played the game. I don't know... maybe I'm spoiled by mihoyo's philosophy for events where they are always easy because they want you to win.

Anyway the game has been super generous so far so I'm not broken up over missing out the rewards from this one event but it is a little surprising to me to see them to ask for level 45 less than a month since launch.
The two stages in Endless Projections that I have done have relatively interesting enemy placement but yeah, they are still basic and very reliant on level gate. Personally I am more concerned about those stages that require two teams. Having two fieldable teams is too much to most of the players at this moment although they have been easing us into this reality with Gunsmoke Frontline.
 
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Read Colphne dusty stories after going through chapter 7. Poor girl needs a hug. :negative-blob:

Have you folks read any dusty stories in the game? I think many of them are worth reading. In particular, Littara's dusty memories "If I still Had a Choice" left a strong impression on me. She is not a meta character or high in tier list per se, but her bravery and rationality really shines. Props to the writers who literally turn a no-name doll from GFL1 into one of the best written characters in the game.
 
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Cacher

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Daiyan! So the leaks are right. :thinking-face:

Important note from Ceia. Read chapter 8 before Daiyan event story.
 
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spindoctor

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My luck in this game has been quite decent. After getting lots of tickets, I thought I'll try a couple of 10 pulls on Makiatto's banner to see if I could get a dupe. After a silly mix up, I actually lost the 50-50 in 30 pulls and got Peritya. This was a few days ago and I thought, that's not too bad, now I'm on a guarantee for whatever the next banner is. Today I thought I've accumulated quite a few tickets again so let's try another yolo 10 pull and got her dupe. So now I have both Suomi and Makiatto at v1 which is nice. I also managed to get Sabrina from the boss fight currency shop this week. She has replaced Groza on the team now.
 
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Cacher

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My luck in this game has been quite decent. After getting lots of tickets, I thought I'll try a couple of 10 pulls on Makiatto's banner to see if I could get a dupe. After a silly mix up, I actually lost the 50-50 in 30 pulls and got Peritya. This was a few days ago and I thought, that's not too bad, now I'm on a guarantee for whatever the next banner is. Today I thought I've accumulated quite a few tickets again so let's try another yolo 10 pull and got her dupe. So now I have both Suomi and Makiatto at v1 which is nice. I also managed to get Sabrina from the boss fight currency shop this week. She has replaced Groza on the team now.
That's great luck. All my gold dolls except Vepley are v0 only. I lost Ullrid's 50-50 but managed to get Makiatto and Tololo.
 

spindoctor

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Yeah it really is very good luck. I also got Tololo's weapon from the standard banner yesterday which should be a nice dps upgrade for her. Briefly considered trying my luck to get Makiatto's signature weapon but decided against it.
 
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