News Epic Games Store

Wildebeet

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It's going to be a year of little headaches with Epic, but it seems like a temporary problem. These little grabs here and there just keep them in the headlines for a while. And E3 2019 is going to be some bullshit. Really though a year from now nobody's gonna be talking about these games. Epic isn't getting customers thanks to their awesome platform and service, they basically have to buy customers at great expense, which can't go on forever because it isn't very profitable. At some point Epic will have to compete in a way that's beneficial to customers, and if that ever happens, I look forward to using their store.
 

Joe Spangle

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Its weird how Epic has all the data from Steam, literally from the Steam spy guy and so they know how and why Steam has managed to generate the largest share of the PC market and instead of just copying Steams methods they thought 'let just brute force it with exclusives, that'll work'.
 

Transdude1996

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Hopefully not the targeted harassment campaign masked as "concern" about "ethics"?
Okay. Tell me, has there been a history of evidence of corruption in the game industry in relation to the companies and journalists?

Yes or No?
 

lashman

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Its weird how Epic has all the data from Steam, literally from the Steam spy guy and so they know how and why Steam has managed to generate the largest share of the PC market and instead of just copying Steams methods they thought 'let just brute force it with exclusives, that'll work'.
i imagine that's because they want to do it FAST ... they don't want to have to work for it for years ... they want it NOW (while they still have the mountain of money from fortnite)
 
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gabbo

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Its weird how Epic has all the data from Steam, literally from the Steam spy guy and so they know how and why Steam has managed to generate the largest share of the PC market and instead of just copying Steams methods they thought 'let just brute force it with exclusives, that'll work'.
Theyve come out and said they dont think "being another Steam" will work for them, and theyre likely right. Theyd need to be another Steam and have these exclusives to make any headway. It's not like they had anything in the works that isnt Fortnite content, and somehow they dont even offer their own older titles and dont believe in sales. Theyd have been an also ran before they launched. I dont like their approach, as its disingenuous and anticonsumer, but i can see how they think it'll work.
 
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Matimeo

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i imagine that's because they want to do it FAST ... they don't want to have to work for it for years ... they want it NOW (while they still have the mountain of money from fortnite)
Correct, they are diversifying their cash thus investments. Companies and people (thru stocks, real estate) do this all the time.
You tend to be more aggressive when you have lots of cash on hand, because the quicker you can diversify, the lower the risk of losing everything if your initial cash flow diminishes.
 

lashman

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Correct, they are diversifying their cash thus investments. Companies and people (thru stocks, real estate) do this all the time.
You tend to be more aggressive when you have lots of cash on hand, because the quicker you can diversify, the lower the risk of losing everything if your initial cash flow diminishes.
... and it makes me so sad that it's actually a valid strategy in this hell-system we live under ... and that it works :(
 
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Transdude1996

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i imagine that's because they want to do it FAST ... they don't want to have to work for it for years ... they want it NOW (while they still have the mountain of money from fortnite)
Not to mention all the money Tencent is backing them with as well.
 

gabbo

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Correct, they are diversifying their cash thus investments. Companies and people (thru stocks, real estate) do this all the time.
You tend to be more aggressive when you have lots of cash on hand, because the quicker you can diversify, the lower the risk of losing everything if your initial cash flow diminishes.
Aside from buying the Rocket League devs, and launching a money losing/break-even store, what investments, long term, are they actually making?
 
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lashman

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Not to mention all the money Tencent is backing them with as well.
yes, that too .... well - we don't know if they're still pouring even more money into them, we only know they own 40% of epic ... we also know - epic are still actively seeking more investors, so they might not be getting any more cash from Tencent specifically (beyond the initial purchase of shares [or whatever those are called for privately-held corporations])

either way - yes, they do have A LOT of money, and will probably be getting even more soon from new investors
 

Joe Spangle

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Theyve come out and said they dont think "being another Steam" will work for them, and theyre likely right. Theyd need to be another Steam and have these exclusives to make any headway.
Yeah. I do think if they matched Steam for key features and then offered keys a bit cheaper than Steam it would have been a better introduction into the PC market.

But what do I know, im only a consumer.
 

gabbo

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Yeah. I do think if they matched Steam for key features and then offered keys a bit cheaper than Steam it would have been a better introduction into the PC market.

But what do I know, im only a consumer.
That's the thing, EGS is "dev-focused", so going cheaper doesnt help indie devs. It would have been a much better start with consumers, sure, but theyre going on an "if you build it and are the only game in town, they will come." mentality to you and I
 
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Matimeo

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Aside from buying the Rocket League devs, and launching a money losing/break-even store, what investments, long term, are they actually making?
I dont follow Epic that close, because none of my personal money is invested with them like other places lol.

You would have to see their internal roadmap and strategy which most companies dont share in the early stages so other companies wont also decide its a strategy for them. Every investment at companies as big as Epic is tied to a long term goal. Just like MS keeps gaming around, as another entry way to growing their subscriber base across all services. If gaming did not tie into long term MS goals, then gaming would go away.

Sometimes you dont know the entire strategy, so it can seem like an investment makes no sense but it may be you just cannot see their entire strategy.
It can take years for these things to pan out and even then like everything in business it carries some risk of not working out as planned. Companies can write off losses on investments, xbox was def not a winner for man years, but the losses were justified because xbox remained part of a longer term strategy. When entering a new market space, its almost written in the plan to expect to to take on a certain amount of losses while you establish yourself in the new space. One of the many costs of doing business, is growing business. So its a positive cost, because its tied to growth into new or emerging markets.

Just look at any public company and their acquisitions , sometimes it makes no sense until much later on and you see how it plays into their long term strategy. Business Development folks get to work on this stuff all day long.
 

Transdude1996

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yes, that too .... well - we don't know if they're still pouring even more money into them
Don't doubt it, they are:
2009 (Archive):
Business Insider said:
Beijing will use its foreign exchange reserves, the largest in the world, to support and accelerate overseas expansion and acquisitions by Chinese companies, Wen Jiabao, the country's premier, said in comments published on Tuesday. 'We should hasten the implementation of our "going out" strategy and combine the utilization of foreign exchange reserves with the "going out" of our enterprises,' he told Chinese diplomats late on Monday. Mr. Wen said Beijing also wanted Chinese companies to increase its share of global exports. The 'going out' strategy is a slogan for encouraging investment and acquisitions abroad, particularly by big state-owned industrial groups such as PetroChina, Chinalco, China Telecom and Bank of China.
2014: Sony Finally Reveals Its Plans to Bring the PlayStation Brand to China
2016: China Is Buying Up US Companies — Does Anyone Care?
2016: China’s influence over Hollywood grows
2017 (Archive):
In a speech on Wednesday to the Chinese Communist Party Congress in Beijing’s Great Hall of the People, President Xi Jinping said, according to The Guardian, “it was time for his nation to transform itself into ‘a mighty force’ that could lead the entire world on political, economic, military and environmental issues”.
...
“We will improve our capacity for engaging in international communication so as to tell China’s stories well, present a true, multi-dimensional, and panoramic view of China, and enhance our country’s cultural soft power.”
...
“Writers and artists should take a people-centred approach and draw inspiration from everyday life and the experiences of the people to produce works that do justice to our times. We encourage them to create fine works that are thought provoking and of a high artistic standard, that reflect real life, and that extol our Party, our country, our people, and our heroes.”
2018: The DeanBeat: Tencent leads China’s domination of the global games business
2019: Funimation, bilibili Establish Partnership for Joint Anime Licensing
2019: Tencent Set to Release Nintendo Switch in China (Report)

Sometimes you dont know the entire strategy, so it can seem like an investment makes no sense but it may be you just cannot see their entire strategy.
It can take years for these things to pan out and even then like everything in business it carries some risk of not working out as planned. Companies can write off losses on investments, xbox was def not a winner for man years, but the losses were justified because xbox remained part of a longer term strategy. When entering a new market space, its almost written in the plan to expect to to take on a certain amount of losses while you establish yourself in the new space. One of the many costs of doing business, is growing business. So its a positive cost, because its tied to growth into new or emerging markets.

Just look at any public company and their acquisitions , sometimes it makes no sense until much later on and you see how it plays into their long term strategy. Business Development folks get to work on this stuff all day long.
And, what conclusion does one draw from all the evidence that I have, quite easily, found?
 

gabbo

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I dont follow Epic that close, because none of my personal money is invested with them like other places lol.

You would have to see their internal roadmap and strategy which most companies dont share in the early stages so other companies wont also decide its a strategy for them. Every investment at companies as big as Epic is tied to a long term goal. Just like MS keeps gaming around, as another entry way to growing their subscriber base across all services. If gaming did not tie into long term MS goals, then gaming would go away.

Sometimes you dont know the entire strategy, so it can seem like an investment makes no sense but it may be you just cannot see their entire strategy.
It can take years for these things to pan out and even then like everything in business it carries some risk of not working out as planned. Companies can write off losses on investments, xbox was def not a winner for man years, but the losses were justified because xbox remained part of a longer term strategy. When entering a new market space, its almost written in the plan to expect to to take on a certain amount of losses while you establish yourself in the new space. One of the many costs of doing business, is growing business. So its a positive cost, because its tied to growth into new or emerging markets.

Just look at any public company and their acquisitions , sometimes it makes no sense until much later on and you see how it plays into their long term strategy. Business Development folks get to work on this stuff all day long.
I guess the moneyhats get them contacts with some the smaller companies which might lead to something down the road. To me, and I'm not businesses minded in the least; it just seems like wasted money if they arent buying into the devs themselves as those devs and publishers arent actually behold to Uncle Tim and dont give him anything more than their store fee.

EGS itself is a long term investment and those contacts help there, but if they only ever plan to earn fortnite/license fee money and earn 0 dollars on the store I hope they have more behind the scenes thing they havent yet or cant share.

If this is just a long con, bravo Epic.
 
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Copons

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That's the thing, EGS is "dev-focused"
I'm a dev (not a game dev), and the idea of working in a non-automatized environment, where my team doesn't have full control of the entire pipeline, terrifies me.
I don't know to what extent EGS is a manual endeavour on Epic side, but in 2019 it really sounds half-assed to me.
There are cases where a manual review process is good, but I don't think this is the case.

Weirdly enough, game devs that are big supporters of Epic also appreciate this kind of things, and say that they make EGS stand out over Steam. :face-with-rolling-eyes:
 

lashman

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I'm a dev (not a game dev), and the idea of working in a non-automatized environment, where my team doesn't have full control of the entire pipeline, terrifies me.
I don't know to what extent EGS is a manual endeavour on Epic side, but in 2019 it really sounds half-assed to me.
There are cases where a manual review process is good, but I don't think this is the case.
honestly - i really wouldn't be surprised if we found out they cobbled it all together in like 2 months before the announcement

i mean - they might've wanted to do a store for years or whatever ... but the ACTUAL WORK on that thing couldn't have taken more than a couple of months - going by the state it's in

in fact - i'd even risk saying they've been doing exclusivity deals for much longer than actually working on the store itself ... and that says something

Weirdly enough, game devs that are big supporters of Epic also appreciate this kind of things, and say that they make EGS stand out over Steam. :face-with-rolling-eyes:
that's because they want THEIR game to be on there ... but none of the other ones ... the less competition for their game on the store "shelves", the better (for them)
 

lashman

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Disgusting. But no doubt this is Annapurna’s decision, that publisher is sticking it's head in Epic's ass from the very beginning.
yeah ... i mean - they even showed The Outer Wilds literally in the announcement trailer for the store ... i thought everyone already knew it was going to be exclusive (like just about every other Annapurna game out there ... including future ones we don't know about yet, probably)
 
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Ge0force

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Aside from buying the Rocket League devs, and launching a money losing/break-even store, what investments, long term, are they actually making?
Several insiders said that more studio acquisitions will follow. That's probably why Epic needed so much more cash from their investors. They are buying themselves 1st party exclusives.
 

gabbo

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I'm a dev (not a game dev), and the idea of working in a non-automatized environment, where my team doesn't have full control of the entire pipeline, terrifies me.
I don't know to what extent EGS is a manual endeavour on Epic side, but in 2019 it really sounds half-assed to me.
There are cases where a manual review process is good, but I don't think this is the case.

Weirdly enough, game devs that are big supporters of Epic also appreciate this kind of things, and say that they make EGS stand out over Steam. :face-with-rolling-eyes:
It's weird to me that Epic has the Unreal Marketplace that, while not hosting files on the size of games, has basically all the features they say will take them months to implement that devs would need or that they won't implement in EGS. Did Epic buy that design from a 3rd party and slap their name on it? Why isn't that team making EGS and using that marketplace as its skeleton? I suppose they'd still need 6-9 mothns, maybe a year to learn how to implement cloud saves (
), but they'd be a hell of a lot farther along than the nightmare front end they have now.
 
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kio

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Imagine using crowdfunding for your game just to fuck over all the people that supported your game when you needed it the most. That's one way to treat people that helped you bring your project to life...that's for sure.
This is the main reason why I can't understand the "support the devs" rhetoric. It's a business, they are the suppliers and you are the customer, they don't give a fuck about you or your feelings, you're nothing more than a wallet with arms and legs to them. People putting game devs/publishers on a pedestal and going out of their way to support business practices that don't benefit them in any way, and in fact are creating an increasingly worst environment to those that used to enjoy this hobby and ecosystem, are the worst kind of corporate bootliking ignorant pricks you'll have have the misfortune of finding.
 

lashman

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This is the main reason why I can't understand the "support the devs" rhetoric. It's a business, they are the suppliers and you are the customer, they don't give a fuck about you or your feelings, you're nothing more than a wallet with arms and legs to them. People putting game devs/publishers on a pedestal and going out of their way to support business practices that don't benefit them in any way, and in fact are creating an increasingly worst environment to those that used to enjoy this hobby and ecosystem, are the worst kind of corporate bootliking ignorant pricks you'll have have the misfortune of finding.
it's basically the good old "do unto others as you would have them do unto you" .. nothing more, nothing less (and i'm saying that as a dev!)
 

kio

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it's basically the good old "do unto others as you would have them do unto you" .. nothing more, nothing less (and i'm saying that as a dev!)
That only works the first time and there's also a saying about fooling someone more than once. There's more to it than that. In gaming it often feels like the customers are suffering from some sick variation of Stockholm syndrome. How else can you explain that companies pull these type of anti-trust and anti-consumer deals and people still defend them? Or how people still support and defend console's online services? Or how is it possible that pre-order of digital goods was allowed to exist and be the new normal? Supporting paying for things that used to be unlockable through gameplay (skins, cheats, etc), random chance prizes and microtransactions as a whole? The list is near endless, sadly, and often it boils down to "need to support the devs". They should be fighting for you not the other way around.
 

lashman

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There's more to it than that. In gaming it often feels like the customers are suffering from some sick variation of Stockholm syndrome. How else can you explain that companies pull these type of anti-trust and anti-consumer deals and people still defend them? Or how people still support and defend console's online services? Or how is it possible that pre-order of digital goods was allowed to exist and be the new normal? Supporting paying for things that used to be unlockable through gameplay (skins, cheats, etc), random chance prizes and microtransactions as a whole? The list is near endless, sadly, and often it boils down to "need to support the devs". They should be fighting for you not the other way around.
in short: Boiling frog - Wikipedia
 

fsdood

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So both crowd funded games that went timed exclusive for EGS were on FIG. Does Indiegogo and KS not allow platform changes? Now I'm kinda worried about a certain other game that was on FIG...
 

gabbo

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So both crowd funded games that went timed exclusive for EGS were on FIG. Does Indiegogo and KS not allow platform changes? Now I'm kinda worried about a certain other game that was on FIG...
If Consortium goes EGS, I'm literally done with crowdfunding.. As for Tim Schafer, I don't see him wanting to piss of fans he's relied on literally for years and several games at this point. He also seems to know how to handle money issues, after the Brutal Legend fiasco nearly sank the company
 
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Doctor Ironic

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I really don't blame developers who take the EGS exclusivity. While I don't like it one bit, and I'll scream about it to the heavens, investing that amount of money and time into developing a game and then having a real possibility of losing almost all of it is terrifying. On top of that, it's also usually the publisher's decision, not the developer's.

But what I will take issue with are developers who crowdfund their game with the promise of delivering games on a different platform and then pull a bait and switch with EGS exclusivity. That is downright unacceptable. This was most likely Annapurna's decision, but what the Phoenix Point developers did was enough to put them on my blacklist for good.

Isn't that Schafer's platform?
Yes, and it's good. What's the problem?
 

Swenhir

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The sheer amount of astroturfing happening around the EGS baffles my mind. It's really hard not to get that impression when threads on r/games have a way of getting locked really quickly compared to other topics.

Also, fuck Epic and these guys for poisoning the crowdfunding well. It's one of those really good things that happened thanks to the PC's openness and it pisses me off that this "fuck you, got mine" mentality and Epic's tactics are having a scortched earth effect on this business model.

Star Citizen
Dude, you ought to keep informed if you really believe this one belongs in your list. I don't want to become off-topic but their actions couldn't be further away from what developers have been doing in collaborating with Epic. The problem is that the media gleefully spreads disinformation about CIG/SC in the same way and for similar reasons with which they are lobbying against Steam, to the detriment of PC gaming : because it makes them look irrelevant.
 
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gabbo

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I really don't blame developers who take the EGS exclusivity. While I don't like it one bit, and I'll scream about it to the heavens, investing that amount of money and time into developing a game and then having a real possibility of losing almost all of it is terrifying. On top of that, it's also usually the publisher's decision, not the developer's.

But what I will take issue with are developers who crowdfund their game with the promise of delivering games on a different platform and then pull a bait and switch with EGS exclusivity. That is downright unacceptable. This was most likely Annapurna's decision, but what the Phoenix Point developers did was enough to put them on my blacklist for good.



Yes, and it's good. What's the problem?
I dont blame them, i know they have to keep the lights on. Just be up front and say that. I'm not going to buy the game on EGS, but I won't go out of my way to forget your game exists either.
And at this point though, how many devs have been paid for exclusivity vs their publishers? Publishers I don't give that same benefit.
 

Transdude1996

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What's the problem?
Just asking if that was Tim's platform.

Dude, you ought to keep informed if you really believe this one belongs in your list. I don't want to become off-topic but their actions couldn't be further away from what developers have been doing in collaborating with Epic. The problem is that the media gleefully spreads disinformation about CIG/SC in the same way and for similar reasons with which they are lobbying against Steam, to the detriment of PC gaming : because it makes them look irrelevant.
Are you seriously defending a game that has blown over $270 million (Archive) and only has a few dozen JPGs and a barely-working alpha to show for it?

And at this point though, how many devs have been paid for exclusivity vs their publishers? Publishers I don't give that same benefit.
The decision to make Metro an exclusive was a developer decision.
 

Swenhir

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Are you seriously defending a game that has blown over $270 million (Archive) and only has a few dozen JPGs and a barely-working alpha to show for it?
Okay, you've made many questionable posts lately but this one takes the cake. You have not done any research on this whatsoever if you call what they have achieved "jpg" or "barely-working alpha". The sheer technical achievements present in alpha 3.5 are mind-blowing to me, and that's without touching what's cooking with SQ42. A budget is also meaningless when divorced from the scope, cash flow and overall context of how much games cost today.

Anyway, I have the feeling you aren't going to listen and I'm not going to derail this thread with SC. I can just strongly encourage you to do some research, and not just listen to hit pieces.

EDIT : Also, I think people criticizing SC's alpha should take a look at gaming documentaries and GDC presentations to get an idea of what a real alpha looks like. What backers are playing is incredibly polished for this development stage. You can make the point that it's required to maintain funding and you would be right but the point is that their alpha is an incredibly enjoyable game compared to what it should be at this stage.
 
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Arsene

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The decision to make Metro an exclusive was a developer decision.
Metro was a publisher decision. Several 4A employees said they only found out days before we did and Deep Silver released a statement on the Metro twitter confirming that it was their decision so people would stop sending undeserved hate to THQ Nordic and 4A

 

Transdude1996

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I can just strongly encourage you to do some research
But, you're the one claiming that I'm wrong. How can I know if I AM wrong if you don't provide any sources stating otherwise?

Metro was a publisher decision. Several 4A employees said they only found out days before we did and Deep Silver released a statement on the Metro twitter confirming that it was their decision so people would stop sending undeserved hate to THQ Nordic and 4A
Thanks for correcting me on that. I wasn't sure if it was DS or 4A, especially because of that "We won't make anymore PC games" comment. I just remember THQ finding out at the last minute with a response of, "Okay, good luck with that."
 
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Swenhir

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But, you're the one claiming that I'm wrong. How can I know if I AM wrong if you don't provide any sources stating otherwise?
Your claims are that they have barely anything to show for their budget, right? Then playing or watching gameplay of SC Alpha 3.5 should be enough to disprove this if you can understand what you are looking at, SC also represents only a fraction of where the budget has been going with the lion's share being SQ42. At least content-wise, and the tech we are able to see and play with is unfortunately well ahead of anything the AAA industry is doing.

The only things I can give you that articulates a portion of all they have been working on are the weekly shows (good luck) and the monthly reports. Yes, those represent an overwhelming amount of information, which is kind of the point. They are also not very hard to find. These facts stands in stark contrast with the media's portrayal of the game that usually focuses on money (without context) and disgruntled employees (without names or fact-checking) but never on what the game is doing.

There's not much more than the truth I can "source". I've been watching the development of the game since 2012 and while they have had huge growing pains with the unexpected budget explosion, they have done the right thing almost every time. I could articulate why SC 3.5 is amazing in my eyes but that's not the place to do it.
 
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Transdude1996

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Then playing or watching gameplay of SC Alpha 3.5 should be enough to disprove this
I said a few dozen JPGs and a barely-working alpha.

The only things I can give you that articulates a portion of all they have been working on are the weekly shows (good luck) and the monthly reports. Yes, those represent an overwhelming amount of information, which is kind of the point.
Star Citizen Monthly Report: March 2019 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42 (Archive):
We start with Character AI, who spent the month making general improvements
...
Improvements were also made to how non-player traffic behaves around landing zones.
...
Many Environment Art devs devoted the month to Alpha 3.5, making quality-of-life improvements, bug fixing, and polishing assets. Several locations, including Hurston and Lorville, were refined and tweaked to give an overall improved visual experience. The ongoing planet tech development rolls on too, with current efforts becoming the foundation of wider improvements coming later in the year. The team are also looking into ways to better scale natural features like canyons, with first tests looking promising.
...
Improvements include new sound effects for strain and vibration, afterburners, maneuvering thrusters, and atmospheric flight. They also include accurate point source sound emitters and general improvements to the overall design, implementation, and mix.
...
The Foley sound effect sync was improved when running too, as were collision sounds when rag-dolling.
...
Tecia Pacheco was given a design pass, while a new team member was inaugurated with tasks to improve both the Emergency Communication Network (ECN) and NPC spoofing missions (where NPCs send out service beacons asking for help).
...
The Engine Team supported Alpha 3.5 with extensive profiling, optimization, bug fixes, and improvements to help Sentry, the PU crash database, better analyze and catalog existing issues.
Rendering wise, they continued work on Temporal Sample Antialiasing (TSAA) with general quality improvements that translate to less flickering and a sharper picture. They also adjusted the TSAA bicubic filter based on frame time to prevent the accumulation of ringing artifacts at high framerates. For hair, they added an experimental option for custom tangents, removed the temporary scatter model, moved the hair mask to variation map alpha, improved edge masking, and added card support for the hair physically-based rendering (PBR) shader. For planetary ground fog (currently scheduled for Alpha 3.6), they refined the proxy mesh tessellation and moved pre-tessellation to jobs, did the first ray marching test and implementation, refined modeling of the fog gradient over terrain, and spent time rectifying floating point precision issues.
They also completed rendering support for CPU-accessible textures for RTT video comms calls and optimized shaders to avoided unnecessary resource creation (e.g in GPU skinning). The Initial ImGUI integration was completed and will be used to unify and improve the in-game profiling tools. System and module integration were added to avoid an unorganized collection of tools and a text/tag searchable configuration system for registered tools (similar to visual code) was implemented. To better improve load times, the team created a new load time profiler to track file access (times accessed, data transfer, etc.), amended the IO scheduler for SSDs and HDDs to give faster load times and response, and vastly improved file access in the shader system to speed up initialization at start-up.
...
The rest focused on implementing comms video streaming improvements.
...
Improvements to gimbaled weapons were finished for Alpha 3.5 and the radar and scanning systems received a polish, including the implementation of focus angle and ping fire.
...
They also switched most holographic scenes over to a forward-shaded render pipeline to improve efficiency.
...
Voice servers received an upgrade which will benefit from RTCP (data channel) improvements and enable active speaker detection in comms channels. The security of voice channels has also been improved. The Services Team continued working on video streams in comms channels in order to improve long-distance calls, too.
Seven years of development and "improvements", and this is all they have to show? A game that looks like it's from 2009 with an Alpha that barely functions:

I've been watching the development of the game since 2012
Oh dear Lord, you're one of the idiots who spent money on this thing. Please tell me you're not the one who stole from your kid's college intutition in order to continue funding this?
 

Swenhir

Spaceships!
Apr 18, 2019
3,534
7,621
113
Oh dear Lord, you're one of the idiots who spent money on this thing. Please tell me you're not the one who stole from your kid's college intutition in order to continue funding this?
Okay, now you are insulting me. Not only that, but you clearly have no idea what you are talking about. Your spinning is as ridiculous as it is nonsensical.

I tried, but you are dead set on behaving like a jerk while refusing to learn anything. Bye.
 
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Ex-User (307)

MetaMember
Dec 11, 2018
1,105
2,597
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Several insiders said that more studio acquisitions will follow. That's probably why Epic needed so much more cash from their investors. They are buying themselves 1st party exclusives.
I don't at all mind the idea of studio acquisitions, because it means that Epic is actually (to some degree) taking on a deal of responsibility and risk that they aren't necessarily getting in a simple exclusivity deal.

I don't care about that in the same way that I don't dislike Valve acquiring Campo Santo, and wouldn't mind seeing Valve actually acquiring more studios.

Acquiring a studio is massively less problematic to me than say, making exclusivity deals for crowdfunded games.
 
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Transdude1996

Junior Member
Apr 30, 2019
76
35
18
you clearly have no idea what you are talking about. Your spinning is as ridiculous as it is nonsensical.
Let me boil this down for you:
  • Seven years already for game that was suppose to take two
  • $270 million down the drain
  • The game barely works
  • Still charging up to thousands of dollars for JPGs of game content for a game that isn't even out
This joke just writes itself.
 

bbq of doom

MetaMember
Nov 16, 2018
327
177
43
I said a few dozen JPGs and a barely-working alpha.


Star Citizen Monthly Report: March 2019 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42 (Archive):
We start with Character AI, who spent the month making general improvements
...
Improvements were also made to how non-player traffic behaves around landing zones.
...
Many Environment Art devs devoted the month to Alpha 3.5, making quality-of-life improvements, bug fixing, and polishing assets. Several locations, including Hurston and Lorville, were refined and tweaked to give an overall improved visual experience. The ongoing planet tech development rolls on too, with current efforts becoming the foundation of wider improvements coming later in the year. The team are also looking into ways to better scale natural features like canyons, with first tests looking promising.
...
Improvements include new sound effects for strain and vibration, afterburners, maneuvering thrusters, and atmospheric flight. They also include accurate point source sound emitters and general improvements to the overall design, implementation, and mix.
...
The Foley sound effect sync was improved when running too, as were collision sounds when rag-dolling.
...
Tecia Pacheco was given a design pass, while a new team member was inaugurated with tasks to improve both the Emergency Communication Network (ECN) and NPC spoofing missions (where NPCs send out service beacons asking for help).
...
The Engine Team supported Alpha 3.5 with extensive profiling, optimization, bug fixes, and improvements to help Sentry, the PU crash database, better analyze and catalog existing issues.
Rendering wise, they continued work on Temporal Sample Antialiasing (TSAA) with general quality improvements that translate to less flickering and a sharper picture. They also adjusted the TSAA bicubic filter based on frame time to prevent the accumulation of ringing artifacts at high framerates. For hair, they added an experimental option for custom tangents, removed the temporary scatter model, moved the hair mask to variation map alpha, improved edge masking, and added card support for the hair physically-based rendering (PBR) shader. For planetary ground fog (currently scheduled for Alpha 3.6), they refined the proxy mesh tessellation and moved pre-tessellation to jobs, did the first ray marching test and implementation, refined modeling of the fog gradient over terrain, and spent time rectifying floating point precision issues.
They also completed rendering support for CPU-accessible textures for RTT video comms calls and optimized shaders to avoided unnecessary resource creation (e.g in GPU skinning). The Initial ImGUI integration was completed and will be used to unify and improve the in-game profiling tools. System and module integration were added to avoid an unorganized collection of tools and a text/tag searchable configuration system for registered tools (similar to visual code) was implemented. To better improve load times, the team created a new load time profiler to track file access (times accessed, data transfer, etc.), amended the IO scheduler for SSDs and HDDs to give faster load times and response, and vastly improved file access in the shader system to speed up initialization at start-up.
...
The rest focused on implementing comms video streaming improvements.
...
Improvements to gimbaled weapons were finished for Alpha 3.5 and the radar and scanning systems received a polish, including the implementation of focus angle and ping fire.
...
They also switched most holographic scenes over to a forward-shaded render pipeline to improve efficiency.
...
Voice servers received an upgrade which will benefit from RTCP (data channel) improvements and enable active speaker detection in comms channels. The security of voice channels has also been improved. The Services Team continued working on video streams in comms channels in order to improve long-distance calls, too.
Seven years of development and "improvements", and this is all they have to show? A game that looks like it's from 2009 with an Alpha that barely functions:


Oh dear Lord, you're one of the idiots who spent money on this thing. Please tell me you're not the one who stole from your kid's college intutition in order to continue funding this?
I’ve played SC off and on for the past 6 months or so. It is—quite comfortably—the best looking game in existence. It’s shallow as all hell and developing at a snail’s pace, but saying it looks like it’s from 2009 is belied by, well, what it actually looks like.
 

bbq of doom

MetaMember
Nov 16, 2018
327
177
43
Writes itself...
If it truly wrote itself you'd have a better time persuading people when talking about this because you wouldn't have to short circuit what could be meaningful discussion with needless hyperbole.

As someone who has played it rather extensively (I love graphics, I love space, and I love all of the ideas that are existent in it and will hopefully come), I happen to enjoy the loop that's there--but obviously not for extended periods of time because there simply isn't a ton to do. For instance, I think their mining solution is quite clever, and way more involved than anticipated. But selling rocks and whatnot is kinda meaningless given the in game prices of ships (or PTU wonkiness).

Also, some of the oncoming ship designs are cool as hell. The Kraken, as disgustingly expensive as it may be, is all sorts of incredible. The Reclaimer, which I flew during the 3.5 PTU, has a distinct Alien vibe and it's just fantastic. Slow as dirt, though.
 

Transdude1996

Junior Member
Apr 30, 2019
76
35
18
This is the main reason why I can't understand the "support the devs" rhetoric. It's a business, they are the suppliers and you are the customer, they don't give a fuck about you or your feelings, you're nothing more than a wallet with arms and legs to them. People putting game devs/publishers on a pedestal and going out of their way to support business practices that don't benefit them in any way, and in fact are creating an increasingly worst environment to those that used to enjoy this hobby and ecosystem, are the worst kind of corporate bootliking ignorant pricks you'll have have the misfortune of finding.
That only works the first time and there's also a saying about fooling someone more than once. There's more to it than that. In gaming it often feels like the customers are suffering from some sick variation of Stockholm syndrome. How else can you explain that companies pull these type of anti-trust and anti-consumer deals and people still defend them? Or how people still support and defend console's online services? Or how is it possible that pre-order of digital goods was allowed to exist and be the new normal? Supporting paying for things that used to be unlockable through gameplay (skins, cheats, etc), random chance prizes and microtransactions as a whole? The list is near endless, sadly, and often it boils down to "need to support the devs". They should be fighting for you not the other way around.
You may want to pick the brain of these two and see how they tick:
I love all of the ideas that are existent in it and will hopefully come
 

beep boop

MetaMember
Dec 6, 2018
2,170
4,558
113
Okay. Tell me, has there been a history of evidence of corruption in the game industry in relation to the companies and journalists?

Yes or No?
It's telling that your spirited defense of Gamergate is leveraged on cases from 15+ years ago. How about you use your own words instead of posting videos to make your arguments for you. More importantly however, GG was never about the issues it was claimed to be about and 95% of it was just harassment of women and people with socially progressive standpoints.
 
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