This game was truly Concord 2, but not because it died quickly, or because it killed the team, and also not because of the gameplay and artstyle. Highguard simply made the same mistake Concord did: it launched suddenly without having a proper and long beta/test period with the public at large, causing the game to simply ship with unpopular features (3v3, the rock mining phase, too "sweaty"). Sorry but going "but Apex shadowdropped" doesn't work because Apex came out in 2019 and in a completely different market. A lot of the launch problems would have been eliminated if the game had a open beta playtest in summer 2025, just as how Concord being announced with the burger trailer and the launched so soon after that State of Play caused most of it's problems. "Popular" streamers are not enough, Geoff or other game journalists are not enough, big ad slots and lots of eyes on your trailer are not enough, being polished is not enough, you need the public at large to try and give suggestion to the game because it's that public that will spend the money in the end, you need the public to care for your heroes in a hero shooter before the game releases, you need the gameplay to "work" for the majority of your potential players
Look at Deadlock, compare how the game is now to how it was 2 years ago, search for old videos for it and you'll see the game is basically completely different. Deadlock changed into what it is now because of feedback, because feedback is important for gaas games. Even popular single player gachas had multiple beta tests to gather a much feedback as possible, it's not a multiplayer only thing
Let's hope other developers learned this lesson this time to avoid having a Concord 3