Community MetaSteam | December 2025 - Cosmic Routine: Ninja Story from the Remastered Temple

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MARVEL Cosmic Invasion

After an unprecedented attack is launched across the galaxy, all life hangs in the balance. Nova, Spider-Man, Wolverine, Phyla-Vell, Captain America and many more heroes, both earth-born and cosmic, will join forces in a star-spanning brawling adventure against the deadly Annihilation Wave. From New York City to the depths of the Negative Zone, the future of the Universe will be fought for across the stars.​



SLEEP AWAKE

SLEEP AWAKE is an immersive first-person psychedelic horror narrative experience that explores the realm between sleep and death. From Blumhouse Games and led by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails), SLEEP AWAKE blurs the boundaries between reality and imagination.

In a desperate attempt to remain awake, the denizens of the last known city on Earth are reaching a panic crisis of reckless experiments in their effort to avoid The HUSH, the inexplicable disappearance of those who sleep.

Playing as Katja, you must survive the devotees of various depraved death cults and try to stay awake. Solve the puzzles of this mysterious world to shatter the horrors of the past.

In a unique setting, where an unfathomable phenomenon means that humans are disappearing when they fall asleep. The result is a warring world where dogmatic factions insist they have the one true solution for staying awake.​



Effulgence RPG

Effulgence RPG is a party-based, turn-based RPG where enemies are more than obstacles – they're raw material. Defeat creatures to break them into particles, then feed those particles into a matter printer to create weapons, gadgets and mechanisms. All of this plays out in a world built from shimmering text symbols arranged in 3D space.

Explore a stylized ASCII 3D globe of locations. Fight as a small squad in turn-based, party-focused combat. Break enemies into particles and print gear mid-run. Watch the world shift as text symbols reconfigure into new shapes and animations.

It's easy to transmit a video signal when you're just the distance of a satellite away. Go beyond the solar system and it may take hours to send a regular image to Earth. But when the signal comes from a galaxy a million light-years away, only fragmented symbols make it to us. Sometimes, they can be decoded and assembled into an animation made from text characters. Effulgence RPG imagines what happens when that signal is interactive – when you can walk inside the shimmering sea of symbols, and the creatures made of text don't intend to stay static.

This Early Access build is a vertical slice that will grow over time. The overall target is a 3-5 hour campaign with room for experimentation and replay.​



OCTOPATH TRAVELER 0

Experience a story of restoration and retribution over the divine rings-an epic saga that unfolds across the realm of Orsterra. You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature! Restore your hometown through town building. Invite companions and allies to live in a town of your creation!​



FEROCIOUS

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity - or a threat.​



ROUTINE

ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward.​



American Truck Simulator - Louisiana

Discover the subtropical climate of the state which has provided the magnificent brooding scenery of the coastal bayous, and the lush, dank vegetation. Truckers can look forward to the beautiful and iconic landscape of this southern state, historical cities like New Orleans and Baton Rouge, miles and miles of long stretching roads, and also the Mississippi River delta that has helped shape how the area looks today.​



Skate Story

You are a demon in the Underworld, made out of glass and pain. The Devil has given you a skateboard with a simple deal: Skate to the Moon and swallow it - and you shall be freed. Ollie, kickflip, and grind your way through the ash and smoke of The Emptylands as you take on a seemingly impossible quest. Learn to master your weight and motion to conquer the weeping concrete. Savour the ritualistic beauty as you set your feet to pop a perfect kickflip.

Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to hardened skater. Push through hell and discover The Devil's greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.

Skate through nine layers of The Underworld. Cruise through streets and surreal landscapes full of waxed ledges, unholy gaps, and tortured demons.​



Yakuza 0 Director's Cut

Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.

Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more.

Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.

Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes.​



UNBEATABLE

UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. The music got you here. It'll get you through it. All of this culminates in massive setpieces where everything is at stake.​



The Temple of Elemental Evil

An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult ruled the region with tyranny; times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory...until now.

Recently, bandits have begun patrolling the roads outside Hommlett and wicked forces are rumored to be afoot, converging on the ruined temple at Nulb. Their purposes for such meetings are as yet unknown. The identity of these people are equally a mystery. Some claim they are bent on slaying monsters and maintaining order within the region, but no one can be sure.

It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.​



The Last Ninja Collection + Bonus Games

The Last Ninja Collection brings together seven iconic titles for the first time, celebrating the golden era of retro gaming and the preservation of pioneering games from the '80s & '90s. The Last Ninja series is known for its innovative gameplay, memorable graphics, atmospheric music, and groundbreaking reviews that captivated gamers worldwide, setting a new standard for action-adventure games.

This collection includes The Last Ninja, Last Ninja 2, Last Ninja 3, Ninja Remix, International Karate, IK+ and Bangkok Knights. These games were milestones in the gaming industry, pushing the boundaries of technology and making them available to play on Windows PC. The Last Ninja was developed and published by System 3 in 1987, navigating through beautifully hand-crafted environments, solving puzzles, and engaging in combat. It was a global commercial and critical success, earning numerous awards, including 'Game of the Year,' 'Best 8-Bit Graphics,' and 'Best Music Soundtrack.' Last Ninja 2, developed and published by System 3, follows Armakuni's quest for vengeance in modern-day New York against the evil Shogun Kunitoki, featuring atmospheric, isometric environments and challenging gameplay. Last Ninja 3 received a perfect 100% review score, marking an unprecedented achievement. Ninja Remix enhances the original experience with new soundtracks, updated graphics, and gameplay tweaks.

International Karate (rebranded as World Championship Karate in the USA) was the first European game to top the Billboard charts on the C64, setting the standard for martial arts games. IK+ is a multi-award-winning sequel with improved graphics and gameplay, featuring a three-player mode. Bangkok Knights was the first fighting game to feature large, distinct characters, inspiring Street Fighter's development. These games represent a pioneering time for video games and for System 3, a games company founded in 1982 by Mark Cale. Preserving these games is crucial, not only for nostalgic reasons but also for understanding the roots of modern gaming and the legacy of System 3's contributions, including The Last Ninja series, which sold over 23 million copies across the trilogy and influenced action-adventure games for decades.​



BioMenace Remastered

Explore the original 3 episodes (36+ levels) plus a brand new 4th episode (15+ levels), spanning a range of diverse environments including cities, forests, underground caves, and secret high-tech labs. Rescue hostages and encounter a variety of dangerous enemies and hazards, putting your fighting and platforming skills to the test. Snake Logan is a top-secret operative for the CIA ordered to complete missions that others would regard as suicidal. One day, Snake is called into headquarters and briefed on a situation that has arisen in Metro City. It seems that thousands of monster-like creatures are on a rampage of destruction through the city. Many thousands have already died, and Metro has declared martial law just before losing all communications. Right before the city was overrun, authorities received a message from a man calling himself Dr. Mangle. He stated that Metro is to be an example of what will happen to the rest of the world unless all factions of government comply with his wishes. Snake is ordered to take a plane, fly recon over the city and then return. While circling over the area, he is suddenly attacked by some kind of laser weapon, and the plane loses engine power! He's forced to make an emergency landing and explore the ravaged city on foot. It's now up to Snake - and you! - to save any survivors, find the source of this destruction, and stop Dr. Mangle.​


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SEGA is teasing something for the game awards in a youtube post:



I kinda expect nothing. Don't think it's Japanese-centric games like Sakura Wars, Valkyria Chronicles or Etrian Odyssey. Maybe Crazy Taxi or one of the games they announced a few years ago. Persona 4 is also possible, but definitely not Persona 6.
 
The utlitiy is that so called "Chuds" can warn other "Chuds" to avoid this game.
Which they are absolutely legally and morally in the right to, just as much as Muslims are allowed to recommend the game to each other over their representation.

Wanting to avoid games with muslims or pride flags, or whatever else in them is a completely valid choice any free person should be able to make, no matter how bigoted it is.

There is no equivalence between supporting a game that features representation and condemning it for the same reason. The former is a positive message that contributes to the betterment of society and the latter is aimed at marginalizing ethnic groups.

Furthermore, if you want corporations to decide what is and isn't bigotry , you are not just empowering them to deplatform "Chuds", you are also empowering them to deplatform said muslims, or LGBT users or anything else that is currently en vogue to hate. Ever since the Elon Musk take over, Twitter decided that the word "Cis gender" is a a bannable slur.

As such, i would prefer for corporations to be neutral on social politics.
They already have too much sway over politicans, states and economies.
You also want them to have a say in public discourse?

Just do what the law requires and remove the Hitler fanboys

It has nothing to do with corporations and everything to do with society's moral values that corporations should be required to follow. It can be argued that the current political shitshow can be traced back to these corporations and their shitty "anything goes" libertarian politics.
 
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Fair enough. Like Cacher said, the number of people who even know about these leaks is probably a fraction of a percent of the total number of people who will watch so it's going to be a big surprise for most anyway.

Still surprised at the outright hostility Geoff manages to attract at this time of the year.

Found an interesting thread on reddit today. It's a Linkedin post by a former Valve employee who used to work on Steam discovery.

No, Game Discovery Actually Is Broken

It's a short piece so I'll just copy-paste the whole thing here;



The part that I highlighted in red text is what I found interesting. One of the big complaints of the "Valve doesn't deserve 30%" crew is that they don't do enough to promote games and give them visibility. I've not been able to identify a single other industry where the producer of a product has a serious expectation that the store selling that product will do the heavy lifting when it comes to marketing it and spreading the word. I don't know how that expectation fell on the companies that run gaming platforms.

In any case, it's a sobering read. It shows that discovery is not and will probably never be a solved problem. The only way it can work is if Valve heavily curate the store and that will be much worse for the PC gaming ecosystem overall. The thing that developers should take away from this is that they should absolutely be doing everything in their power to market their games themselves. Just putting it on Steam is not enough. It's difficult because marketing can very expensive but they need to figure out some way to get their games in front of people. As a side note, did you guys know that big streamers charge something like $10,000 per hour to promote a game? So when a big game comes out and you see 50 different Twitch streamers playing it on launch day, the company has spent a million dollars or more for those few hours of promotion. How a small indie developer is supposed to compete with that is complete mystery to me.
In the end, there is a finite amount of time and money from consumers.
For any game that is not discovered, another game gets bought.

You can make a case about customers buying fewer games because they play their old games, but that is a completely different scenario and the result of a gamer not finding a game to play out of 15000 games and not buying anything (and/or) playing their old games BECAUSE of that, should be minuscule in the grand scheme of things.

You can only "solve" this with a bigger audience, but then the supply will also get bigger because there is a bigger pool of customers.

There is also the issue about developing costs.
A dev in Eastern Europe or Southeast Asia has a better chance to be profitable with low sales than a San Francisco-based developer. "Why is there so much supply of games that don't even sell 1000 copies!" Because for many devs in non-Western countries, it is worth it.
 
One of the big complaints of the "Valve doesn't deserve 30%" crew is that they don't do enough to promote games and give them visibility
Now now, let's not conflate the issues with a review that basically says "I hate muslims" and the "fuck Valve" group. Even on Resetera you can see most of the users commenting on the Little Rocket Lab review are simply doing their "fuck steam users" bit, including the good old "every Steam user is complicit and you're a nazi chud simpatizer if you don't agree!" which I really dislike because it's the type of extreme that actually helps people to go to the other side
Anyone with a bit of critical thinking knows you can't easily solve this problem. Even the LRL developer has never hinted or suggested something like "Valve should just remove reviews" just like the fuck Valve group keep saying, because the truth is reviews help way more because positive reviews are one of the first things a potential buyer sees, and many games don't have the clout to get "professional reviews". Same for Discussion: no, going to discord, or reddit is not a solution because finding help for a problem you have is basically impossible there, which is why everyone who says "Shut Down Everything" is basically no different from another internet troll. Even ResetEra requires reports to actually catch bad actors, and it has way less threads that a new Steam release on average, so no you can't solve moderation by simply hiring more people either. Hell one of the most famous Miiverse posts is the "to all black people or..." one and the Wii U was a super failure and yet even that one was impossible to moderate
Which is exactly the problem with this issue: the conversation was poisoned since the beginning. In the end every type of "news" gets hijacked by bad actors from all sides and the entire thing becomes a never ending mess. You can't have real discussions because the first post is always, every time "but praise billionare gaben and its 15 yatch am I right fellow master racers" and so the entire discussion is ruined before it even had a chance to start. And without discussion there is no real democracy, you just have anarchy
 
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Sonic and Yakuza
Sonic is possible, I think the next couple of years are quite likely for the next mainline sonic game (follow up to Frontiers).

Yakuza there's already kiwami 3 coming next year, and RGG is working on stranger than heaven and the new virtua fighter too, I don't think there'll be any new game from them other than new trailers for the already announced games.
 
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There is no equivalence between supporting a game that features representation and condemning it for the same reason. The former is a positive message that contributes to the betterment of society and the latter is aimed at marginalizing ethnic groups.



It has nothing to do with corporations and everything to do with society's moral values that corporations should be required to follow. It can be argued that the current political shitshow can be traced back to these corporations and their shitty "anything goes" libertarian politics.

There is.
People are allowed to dislike a game for whatever shitty, idiotic, mindnumbing, bigoted or arbitrary reason they have.
If a misogynist doesn't want to play videogames with female protagonists, it is completely within his right to do that. and he's allowed to express that.

_

Society doesn't have singular moral values. Leftist and Rightoids and anything in between or outside of it are all equally part of society.
Even if we base this on some sort of averaged notion of public morals, it's an ever shifting, never consistent set of values.

If the mainstram suddenly gets behind a War or Genocide, should companies support this, when the "averaged notion of societys morals" is in favor of it?
They would have to, in order to be consistent with your demand.

Yes, we are here because of libertarian (actually: Neoliberal) politics.
Because the failed Neoliberal project whored out the entire world to private investors.
These companies have too much power already.
And you are arguing to give them even more.
 
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Nobody browses Steam for fun.

I have before, but admittedly, a lot of us here are outliers in many ways.

I do think Valve has delivered several ways to surface games, but there is only so much you can do when there are upwards of thousands of games coming out each month. The vast majority of folks are not going to want to see every single one of these games brought to their attention. Somehow you have to pare down to only those games folks may be interested in without exhausting their attention and to say nothing of their personal economic realities when they may not even be able to afford most of these games. That second point is something I think has to be hammered home more and more these days, especially as the pricing of games has been trending upwards at all levels and disproportionately in several countries.

Their IKEA example is a good one in trying to explain the discovery differences between physical and digital storefronts (showroom vs warehouse). But I would contend, physical stores have discovery issues as well! For example, this week I found a sandwich condiment randomly placed in a basket by the deli section of my local grocery store that my wife had been looking for several months, this was an item in an area that still makes sense in hindsight, but it was not in the actual condiment aisle. How many other people went to the condiment aisle and never discovered this choice? Whether it is a digital or physical storefront, you are always at the mercy of people's attention and willingness to seek out your product (that they may not even know about until they see it at the store). Digital storefronts absolutely have their own unique challenges, but companies selling goods in physical stores have wrestled with this as well even if for different reasons. And at least for someone like IKEA, the majority of their goods are made by and sold by themselves, so regardless of whether or not you discover everything in the store, buying anything is a win for them.

(Also, when a good has low sales at a physical store, it is often clearance'd out, removed and replaced with something else. Not a fully related point to what I have been writing, but more food for thought as folks push for discovery because of wanting more sales and where this idea leads in physical storefronts)

Developers and publishers are in a predicament with no solution that works for everybody. Best case is trying to have it work for some folks, some of the time while realizing they may be on the side it fails to work for sometimes.
 
I admit that the idea of moderation on steam becomes complicated, like I said that they should follow laws, but they are an US company and that would mean the opposite of what I want, they would have to start enforcing actual anti inclusion measures and banning LGBTQ+ themes in games, so it would be even worse than it is now. Just because the US has become a more purified chistian white nationalist country.
 
I have a story regarding the "dangers" of keysellers. I've always thought that those were overstated, as long as you don't buy stuff from the wrong region or that is obviously fishy. Therefore I usually only purchase games from "well-known" third parties (e.g. cdkeys or whatever they are called now, yuplay, gmg, etc.) and not marketplaces.

Anyway, recently I got a notification that the Ryza DX trilogy was available for ~55€. I had set a 60€ alert for that and didn't expect to actually get one before ~2027 :P. It was a reseller on Kinguin, but in this case the offer was sufficiently tempting -- and the reseller had a 99.9% positive rating or something like that -- so I went for it.

What I actually got was not a Ryza DX trilogy bundle key, but a Ryza DX beta key. Now, in terms of included games, that is exactly the same thing, and it even had the preorder bonuses although I bought after launch. But still, it's not what I signed up for, or what was advertised, and there is an off chance it would be revoked. So I opened a dispute pointing that out.

It went (abridged, but not much) something like this:
Me: This was a beta key, which wasn't what it was advertised at. There's a chance it could be revoked.
Seller: Is a game missing? Don't you have the games in your library?
Me: Yes I do, that's fine, but it's a beta key.
Seller: But it includes the games, it's the same!
Me: Look, I know how steam works. You sold [package ID], which is a beta package, but advertised it as [bundle ID], which is a retail bundle.

And then they refunded me the entire cost. I honestly would have been content with getting half of it refunded (and I never wrote anything specifically about that). So now I have the Ryza DX trilogy for free.

And K-T should probably check that the people they invite into their beta test at least register and launch the game.
 
I mean, that's probably better than just YOLO'ing the release.
It could turn into a redemption arc, or just a long-delayed thing that still flops at release (like Bloodlines 2).
oh, i'm definitely not complaining, but it took them a good while to announce the inevitable delay :P
 
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There is.
People are allowed to dislike a game for whatever shitty, idiotic, mindnumbing, bigoted or arbitrary reason they have.
If a misogynist doesn't want to play videogames with female protagonists, it is completely within his right to do that. and he's allowed to express that.

_

Society doesn't have singular moral values. Leftist and Rightoids and anything in between or outside of it are all equally part of society.
Even if we base this on some sort of averaged notion of public morals, it's an ever shifting, never consistent set of values.

If the mainstram suddenly gets behind a War or Genocide, should companies support this, when the "averaged notion of societys morals" is in favor of it?
They would have to, in order to be consistent with your demand.

Yes, we are here because of libertarian (actually: Neoliberal) politics.
Because the failed Neoliberal project whored out the entire world to private investors.
These companies have too much power already.
And you are arguing to give them even more.

A strawman argument about extremes isn't a productive way to have a discussion. Recent events have shown that companies don't have their own morals since their only interest is in making money. They will follow whichever way the wind is blowing in society. Ten years ago left-wing policies were popular and companies were leaning that way. Now the world has taken a right-wing turn and companies followed.
 
i can't remember - did they announce that already?

View attachment 682
Sega never confirmed what would happen with Kiwami 1 & 2 on pc, but I guess this confirms those 2 are getting replaced by the new version too
I wonder if legacy code made it impossible to simply add the new languages without breaking something. When Persona 4 got the new languages they just updated the game, but for all we know Atlus codebase is different from the RGG studio
 
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Sega never confirmed what would happen with Kiwami 1 & 2 on pc, but I guess this confirms those 2 are getting replaced by the new version too
I wonder if legacy code made it impossible to simply add the new languages without breaking something. When Persona 4 got the new languages they just updated the game, but for all we know Atlus codebase is different from the RGG studio
well, i guess that confirms it then :P they'll probably announce it at The Keighleys™
 
A strawman argument about extremes isn't a productive way to have a discussion. Recent events have shown that companies don't have their own morals since their only interest is in making money. They will follow whichever way the wind is blowing in society. Ten years ago left-wing policies were popular and companies were leaning that way. Now the world has taken a right-wing turn and companies followed.

Thinking things through to their logical conclusion is how moral philosophy works.
Everything else is worthless.