|OT| Age of Empires 1/2 DE - Definitive WOLOLO | AoE3 DE beta in early February

prudis

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Developed by Forgotten Empires, Tantalus, and Wicked Witch, Age of Empires II: Definitive Edition includes entirely new content and many exciting gameplay improvements. This edition contains all previously released Age of Empires II content, as well as brand new civilizations, additional campaign missions, new graphics that support up to 4K resolution and Xbox Live support for multiplayer, including all-new achievements. Not to mention, the edition features quality-of-life upgrades such as automatic farm reseeding to take the game you already know and love to the next level. Exciting new features include:
  • The Last Khans campaign: Age of Empires II: Definitive Edition includes brand-new content, “The Last Khans” with three new campaigns and four new civilizations.
  • New civilizations: Four new civilizations are being added exclusively to Age of Empires II: Definitive Edition: the Bulgarians, Cumans, Lithuanians and Tatars, bringing the total number of civilizations in the game to 35.
  • New spectator mode and tournament features: Players will be able to spectate multiplayer games in real time and switch between each player’s view, with overlay UI on top to give spectators information on different players’ status.
Age of Empires II: Definitive Edition will cost $19.99 USD for new players and $14.99 USD for existing Steam owners of Age of Empires II: HD Edition. Additionally, Xbox Game Pass for PC members will be able to purchase Age of Empires II: Definitive Edition to own on the Microsoft Store for a discounted price of $14.99 USD.

+ AoE1DE coming to Steam in August 2019
As part of our dedication to the community and the past, present and future of the Age franchise, we’re also happy to share that Age of Empires: Definitive Edition will be available on Steam this August and will support cross-play with Windows 10.

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I was impressed with how good it looks!

Why do I keep buying the same games over and over again. :grinning-face-with-smiling-eyes:
I already own the HD version (with all expansions), but when it launches, I'll "have" to purchase this new version.
 
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yeah FunktionJCB i got whole AoE pack recently in a sale on Steam but currently not sure if i should refund them and wait for DE or not :huhblob:
Well, it really depends on how much you paid for it.

Like the text above mentions, you will receive a $5 discount for owning the original game, to soften the blow a bit. :)
And, AoE 2 HD has built a very nice modding community around it, and some of it won't necessarily migrate to the new game. So, if what you paid for the pack was cheap, it may be worth to keep it.

Otherwise, once the new version releases, you probably won't be back to AoE 2 HD.
 
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gabbo

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Nice Definitive Edition, I'll take it!
And like the rest, already own several versions of the game, but I don't care, more AoE/AoK is what the body needs.
Wonder if AoM will ever get this treatment or if it stays relegated to the dustbin of Ensemble history
 

MJunioR

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And AoE III wasn't even mentioned. Again, as usual.

Still hyped to finally get AoE 1 on Steam this August. I hope it comes earlier that month because August should be a pretty slow month.
 
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prudis

prudis

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Hello Xbox Insiders!

On the heels of some recent announcements about Age of Empires: Definitive Edition, Xbox Insiders are invited to join the AoE: DE Multiplayer Beta! Limited space is available for this beta on a first-come first-serve basis. This playtest will help us test cross-network play functionality ahead of the game’s release to Steam later this month.

Check out the Xbox Insider Hub on your Windows 10 PC to join the beta today! The beta is available through Thursday, August 15, 2019.


 
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prudis

prudis

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Why is Microsoft investing so heavily in Age of Empires? Just three years ago the brand seemed to be hibernating.

As someone who works at Microsoft, the commitment to Age is incredible. The fact that we have Satya [Nadella, Microsoft boss] down saying the company believes in games and these franchises, and everyone loves Age of Empires so much that they have the confidence to allow us to create a studio specifically for Age of Empires. It's awesome, but also an incredible amount of responsibility. We're all excited and nervous. Of course, the people there have seen what we're doing with Age 4 and there's a lot of confident coming off that. They believe in the future we're creating for the franchise.

What's the strategy for the series moving forward? You've got Forgotten Empires and Tantalus working on these Definitive Editions, Relic handling Age of Empires 4 and a new arm of Xbox Game Studios that's focused on the brand... how does all that fit together?

We do have an internal team but we're really providing oversight to our wonderful development partners - our team at Forgotten Empires that made Age of Empires Definitive Edition and is working on Age of Empires II - Definitive Edition, but we also have a group in Australia - Tantalus Media - that's working on Age of Empires III.

We have Relic up in Vancouver. But they're also helping each other out with all the games, too. Our role at Microsoft is to enable these great developers to make Age products and to be the overseers and the ones making sure that we're on-message and on-brand for delivering what we believe to be great Age of Empires experiences. They're accessible, for all ages and you may learn something about history whether you want to or not. That kind of approach, a game that's accessible that is really meant for a large audience, across the world. We have a wonderful userbase from all across the globe that plays Age of Empires games every month and we want to make sure we can bring everybody in, not just from specific cultures.

So how did this new Definitive Edition of Age of Empires 2 come about?

Age of Empires has been around for a long, long time. The community has been supporting the game and Age of Empires 2 has been going for 20 years. What happened is Microsoft was looking at the opportunity - these are wonderful games that people still love, so we asked ourselves if we could bring them back in a great way and celebrate the Age of Empires games. There were a lot of people to convince. We reached out and started looking for a developer and found this wonderful group called Forgotten Empires that had basically gone from being modders to professional developers. We gave them the Definitive Edition of the original Age of Empires to do and they did a wonderful job with it so we decided to do more. We're also looking to the future with 4. RTS games haven't exactly been on everyone's minds recently. They were very popular but the genre isn't as popular as it was. The amazing thing is that our data shows that that's not really true: there's always been an audience there, it just might not be stealing as much of the limelight as other games were. The great thing is we looked at all that and decided to do something new with Age of Empires. All of this and all our Definitive Editions are just a celebration of these wonderful games that so many people have so many great memories of. There's a lot of familial memories; people always have a story about playing with their parents and siblings. We wanted to preserve what was so great about these games that can survive another 20 years. We really believe in what Age of Empires stands for as historical, super entertaining, accessible games that anyone can get into and play.

What lessons did you take away from Age of Empires Definitive Edition?

Oh, loads. We learn things about what the audience loves, dislikes and expects from every release. One of the things was - and we've fixed a lot of these in patches - people were really adamant about features like improving pathfinding. We tried a lot of things to make it better and we believe it was but there were still areas that we didn't succeed as well as we could have. The community has been great in identifying the areas and making those fixes to make the game better. That's a thing that we love; working with the community to really find all those issues and looking at what other stuff they want added in. One thing we found after releasing Age of Empires Definitive Edition was that we'd been talking about this idea of unifiying our community, bringing everyone together with all of the Age games. We were, of course, working on Age of Empires 4 and Relic has this great back-end system called Relic Link that they've been using for almost 20 years now. We're using a modern version of that in Age 4 and figured we could put it in all the other Definitive Editions, too. It's been a really fun journey to work this all out with the community

I imagine walking the line between updating a game and changing to so that it doesn't feel the same to folks who played it back in the day is something of a challenge.

Doing a lot of feedback, testing and working with the community. We knew that we didn't want to change the core feeling of Age of Empires 2. Everybody loves this way. They love the way it plays. They love the unit interactions. We figured we can balance the game but we have to make sure the feeling stays. The great thing was the community was on board with that, too. When we went out and asked, the fans said we shouldn't change the core game but they had a huge list of other things. We used that as a guide. Sometimes there are things that we knew we had to change even though they might be slightly topical in the community. People are passionate and love the game. I don't blame them for loving it the way was. Things like the art for the briefings - we've been showing that off on Twitter comparing the old and the new. As art, the old stuff sometimes wasn't very good but at the time it was okay because it was nostalgic. Some people are still saying they prefer the old art. One thing we've recognised is that modding is so important to PC games - our team came from the mod community - so we wanted to make sure that the game is super moddable so if people want to add in the old music, art or UI, users can go for it. We hope we're providing our fans with a better and more modern experience than the original. It seems to be that way from our feedback. But if people want to customise it, they're free to do so.

What's your ambition for Age of Empires 2 Definitive Edition when it hits shelves in November?

I'd love for people tor people to reconnect with what is so great about Age of Empires 2. You can buy this game and there's 200 hours of campaign content in this game alone. There's multiplayer, mods, everything that's wonderful. I love fast-paced games but some are so quick that it's leaving a lot of the audience behind. One of the great things we've found in demoing this is tha tpeople get their heands on the game and they've missed this sort of experience where they can build, fight and take some time to think. I'm really hoping we rekindle alot of that wonderful delight in games which are a little slower-paced than you average FPS but really allow you to think and breath and have a great time telling your own narrative through building an empire and conquering your foes.
 
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Aelphaeis Mangarae

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As someone who got Age of Empires in a Cereal box and never explored the later entries, this remaster of AOE II is going to be my re-entry point into the series. Looking at Steam, the remaster seems mostly solid, without the technical issues that plagued AOE's remaster.