News Amnesia: Rebirth (Frictional Games) - releasing October 20

prudis

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Amnesia: Rebirth is a new descent into darkness from the creators of the iconic Amnesia series. A harrowing journey through desolation and despair, exploring the limits of human resilience.

Coming autumn 2020.

Amnesia: Rebirth - website

What is Amnesia: Rebirth?
A new protagonist, a new setting, a new story, but built on what we learned from the original game. No gimmicks. No inventing something completely new. This is Amnesia.


You can’t let out a breath. The creature is only inches away. Its sole purpose - to feed off your terror. And so you crouch in the dark, trying to stop the fear rising, trying to silence what lies within you.

“I know you. I know what you're capable of.”

In Amnesia: Rebirth, you are Tasi Trianon, waking up deep in the desert of Algeria. Days have passed. Where have you been? What did you do? Where are the others? Retrace your journey, pull together the fragments of your shattered past; it is your only chance to survive the pitiless horror that threatens to devour you.

“Do not allow yourself anger, do not allow yourself to fear.”

Time is against you. Step into Tasi’s shoes and guide her through her personal terror and pain. While you struggle to make your way through a desolate landscape, you must also struggle with your own hopes, fears, and bitter regrets. And still you must continue, step by step, knowing that if you fail you will lose everything.

  • First-person narrative horror experience
  • Explore environments and uncover their histories.
  • Overcome puzzles that stand in your way.
  • Carefully manage your limited resources, both physical and mental.
  • Encounter horrific creatures and use your wits and understanding of the world to escape them.



Original teaser in this topic News - Frictional Games (Soma, Amnesia) teasing "Next Frictional Game"
 
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LEANIJA

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Yes, if this stays on Steam, it's a day one purchase or preorder. Frictional Games have not let me down yet. I loved the first Amnesia to bits, and thoroughly enjoyed Soma as well as their older Penumbra games. So this is an easy unseen purchase. I might even dodge all promo material until it comes out and just play it going in blind.

*I did not like A Machine for Pigs, but that was by chineseroom... that game was so extremely underwhelming.
 
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Doctor Ironic

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Oh, thank goodness. I thought we were ending the Amnesia franchise on a sour note.

Very excited for this. My speculation is that
based on Tasi having to reassure herself of her own identity in the teaser, and references to the Ship of Theseus in the ARG, I think this is gonna involve people - including the protagonist - having their body parts and/or minds gradually replaced over time. Would be a similar-ish theme to Soma, too.
 
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gabbo

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I'm intrigued. Will wait for gog/steam if its only elsewhere, because i love Frictional's work. This looks good so far.

I wish they'd also reconsider their seemingly on-ice plan to use Amnesia as a brand that other devs can work on and do their own stories.
 
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lashman

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I wish they'd also reconsider their seemingly on-ice plan to use Amnesia as a brand that other devs can work on and do their own stories.
eh, i don't know about that ... didn't end too well for Pigs :p
 
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Arsene

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Amnesia, SOMA and Penumbra are dirt cheap on Steam right now. There’s also a bundle with all of Frictional’s titles at a super low price if you want them all.

$1 for Penumbra Collection, $3 for SOMA and $2 for Amnesia. Absolute steal. If you havent tried them please do.
 
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LEANIJA

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did they ever do a post-mortem of sorts for AMfP? At time of release, they seemed to like it (but why would they bash something they wanted to sell), I wonder if that has changed?
 
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LEANIJA

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don't think so, no :(
shame, I'd like to know their opinion on that whole story with some hindsight.

I dont wanna judge anyone who liked the game, but for me, it was such a huge disappointment, but after Dear Esther, I probably shouldnt have expected anything from that studio.
 
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Mr_Horizon

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I never tried Penumbra, really liked Amnesia, was disappointed by a machine for pigs and ABSOLUTELY LOVED Soma. After that game I made the decision to buy any title from Frictional Games regardless of reviews.

What I don't like are their teaser/preview movies. Already not a fan for Soma, and now the same for Rebirth. Someone here wrote "feels like a 90s found footage movie" and I agree. It is hard to do a real movie that doesn't feel cheap - if I didn't know this was frictional games, it would actually drag down my expectations for the real game.
 
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LEANIJA

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I never tried Penumbra, really liked Amnesia, was disappointed by a machine for pigs and ABSOLUTELY LOVED Soma. After that game I made the decision to buy any title from Frictional Games regardless of reviews.

What I don't like are their teaser/preview movies. Already not a fan for Soma, and now the same for Rebirth. Someone here wrote "feels like a 90s found footage movie" and I agree. It is hard to do a real movie that doesn't feel cheap - if I didn't know this was frictional games, it would actually drag down my expectations for the real game.

Oh aye, their weird teaser videos do nothing for me. When they did that for Soma, I was completely unsure what they even tried to tell me (and their audience) with it. But I am generally opposed to weird teasers, using live action videos to promote video games, and ARGs. The novelty wears off very quickly, and I prefer just a traditional mix of a good description of the what game is, gameplay videos and screenshots to any of these other methods.

and I loved Soma too. Great story, great game. It didnt need to have monsters, though, they even were a bit tedious and sometimes annoying, never truely scary*.
So I hope the new Amnesia will do something interesting with the monsters or find other ways to make the gameplay interesting, not just the story. That was thechineserooms biggest mistake, to underestimate how important gameplay is to a game. Other devs did their walking sim style game formula way more interesting - A Short Hike, What remains of Edith Finch, Gone Home, Firewatch and others all did it better. I hope Frictional learned a lesson from all that too.

* although I have to say, Fricitional made the "mistake" of talking in length about how their horror games work, and realising what makes them tick, and how much of it is just my brain filling gaps suggested by the game, made it way easier to play them completely unfazed.
 
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