Inspired by this German video about the top 5 worst clichés used in sci fi games:
- Holograms that don’t make any sense
Holograms are a part of lots of sci-fi universes, but sometimes they are used just because when a display showing various colours with a solid, non-see-through background would have made more sense
Turning in a circle so you’d have to walk with the images if you want to study them…and you can see through them, so you see the Hologram behind as well.
- Hexagons everywhere
Floor textures, Shields, Walls, decorations…Hexagons are used wherever designers can shoehorn them in
- Every floor, wall and box has a designated number/letter combination
- Obtuse angles in architecture, design, decorations…everywhere to make it seem more like the future
- Black/Yellow warning stripes
Warning…this is a kitchen
This is just a tiny selection of the examples given in the video
Have you ever noticed these or other clichés in sci fi game design? Do they annoy you or do you even like them?
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