|OT| Atelier Ryza: Ever Darkness & the Secret Hideout - A Thighslier Ryzes

prudis

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Atelier Ryza: Ever Darkness & the Secret Hideout


Atelier Ryza: Ever Darkness & the Secret Hideout is coming to PlayStation 4, Switch, and PC in North America on October 29 and Europe on November 1, publisher Koei Tecmo and developer Gust announced.

Atelier Ryza: Ever Darkness & the Secret Hideout begins an all-new storyline arc in GUST Studios’ fan-favorite Atelier series. The beautiful role-playing game follows the exploits of teenage tomboy Ryza, who dreams of escaping her mundane village lifestyle, alongside her band of mischievous friends. One day, as they explore a forbidden island in search of adventure, they meet an elderly magician who will change their lives forever. After some convincing, the old man begins teaching Ryza the enchanting ways of alchemy; launching her on an adventure that will ultimately lead her on a quest to save her hometown from the mysterious and deadly darkness lurking beneath the surface.

In order to showcase the vibrant environments surrounding Ryza, GUST Studios instituted more realistic shadows; giving birth to a world that feels more expansive and filled with life. In addition, the fantastical depictions of the game’s colorful characters continue – pushing the series forward with a mix of both new and familiar visual sparkle.

Atelier Ryza: Ever Darkness & the Secret Hideout also introduces RPG fans to an all-new evolved synthesis program that enables alchemists to visually have a better understand of the effects of synthesis. Additionally, the system allows everyone to not only enjoy the experience of developing recipes, but the ability to use the innovative creation system to gather items in the field using various tools — different tools uncover different items at the same location — before crafting unique items never before seen in the series.

 
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EdwardTivrusky

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... ach, who am i kidding? I'll be getting this for my autumn/winter post-work slice of life anti-stress game for sure.
 

Kvik

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My birthday is only 4 days after the release date so I'm going to treat myself to some thi- ... err, this new Atelier game.
 
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Kvik

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There will be a livestream presenting the first look at gameplay scheduled for next week. Mark your thi- err, calendars.

In addition to the world’s first live gameplay, the live stream will introduce the charming points of the game’s setting and protagonist Ryza, as well as some of its systems. Featured presenters include Ryza voice actor Yuri Noguchi, Atelier Ryza character designer Toridamono, Atelier Sophie, Firis, and Lydie & Suelle character designer Noco, and Atelier Ryza producer Junzou Hosoi.

 
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texhnolyze

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Gameplay footage, timestamped at 28:48.



I know that they REALLY want to emphasize on her thighs and buttock, but the camera is a bit too close for my taste.
 
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NarohDethan

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Masks off, KT doesnt give a shit anymore lol. I mean I like anime T&A but come on lol
 
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EdwardTivrusky

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Someone in the twitter thread said the speed of releases and increased fanservice are down to GUST having financial worries.
Is that likely?
 

NarohDethan

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Someone in the twitter thread said the speed of releases and increased fanservice are down to GUST having financial worries.
Is that likely?
I don't think so. Their games always have shoestring budgets, the fanservice is probably due to the new artist they brought on.
 
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Luminaire

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The Atelier series will always have people who don't play the series complaining about how many entries there are, somehow correlate releasing games to not having money, and lamenting that the next entry either does or does not have a time limit unlike an entry in the past.

Gust is backed by Koei Tecmo, so there's little to worry about financially. Ryza was started by a different team around the same time Lulua started development. They're efficient and have multiple people working on multiple projects at any given time. Hence the rapid frequency of releases. Gust has known how to work on a tight budget and short timeframe since back when they were independent.

Edit: On that note, new trailer.

 
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prudis

prudis

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Inhabiting these breathtaking locations are creatures and enemies Ryza and her friends will need to fight. Using a newly revamped Real-Time Tactical Battle system, battles will now progress even while character actions are being chosen. In Atelier Ryza: Ever Darkness & the Secret Hideout, performing skills, critical attacks, or using abilities outside of the player’s turn through the Quick Actions technique will drain the player’s Action Points. These points are shared between all party members, so it is extremely important to use them strategically in battle to gain the upper hand. As the AP gauge is filled, players will also increase their in-battle level known as Tactics Level. The higher the Tactics Level a party gains, the more powerful attacks they can use; also enabling special combos to be performed.

Throughout battle, party members will also be able to give Action Orders to other members of their party. These orders will ask the player to perform specific actions such as “perform a physical attack.” If the order is followed, the character which gave it will perform a follow-up attack with a powerful skill – and this ability does not consume any AP; allowing players to use them at will to deliver strong blows to help defeat even the most ruthless of enemies.
 
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prudis

prudis

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Ryza, the budding alchemist, and her mischievous group of friends set out in search for adventure, they will be faced with a wealth of challenges to overcome. A series of circumstances leads the group into the depths of the mysterious Sunken Mine, a deep and dark dried-up environment that is home to something potentially evil -- a gate leading to another world.

To prepare for their harrowing journey; to save their homeland from whatever is lurking in this far off land, the adventurers create a secret hideout as their new base of operations. As a budding young alchemist, Ryza will have to ensure she diligently practices synthesizing between her travels -- the higher her alchemy level the more useful her items will be for future adventures. In addition, players will also able to use the exciting new Gathering Synthesis system from the hideout to create new lands to explore; they can use Forging to create new weaponry perfect for tougher foes; and Item Duplication, to easily craft a variety of consumable items for their journey.

Since Ryza’s Secret Hideout would not be complete without personalization, players will be able to customize their hideout to reflect their own personality through using various items found while exploring the varous worlds. Ryza and her team will be able to increase their stats depending on how the base is remodeled, and these be utilized strategically to grant useful stat boosts in the field during battle. These Atelier Ryza: Ever Darkness & the Secret Hideout features will unlock as players experience more of the game’s gripping narrative, quests, and magical lands.
 
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EdwardTivrusky

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Nice, now do i pre-order Steam or Switch? I have lydie & Suelle on Switch and it's nice to just pickup and play.
 

Jav

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I... I'm really tempted to buy this game...
 
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Luminaire

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I... I'm really tempted to buy this game...
It's shaping up to be the best Atelier game in the series. It's a great place to start if you've never played the others as it doesn't tie to any other duo/tri/quadrilogy.

Nice, now do i pre-order Steam or Switch? I have lydie & Suelle on Switch and it's nice to just pickup and play.
Ryza is running pretty well on Switch from all the footage I've seen.
 

Jav

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It's shaping up to be the best Atelier game in the series. It's a great place to start if you've never played the others as it doesn't tie to any other duo/tri/quadrilogy.
Yeah never played an Atelier game, I have followed a couple of games but never got really clear the order of the games.

I also own the Sophie one but never got around playing it, but Ryza is really catching my interest.
 
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NarohDethan

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NarohDethan

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Resolution can be changed on the Settings.ini in Documents/Koei Tecmo/Atelier Ryza. Just type the resolution you want to use.

I seem to be averaging 70fps on the tutorial town, with constant ups and downs. I dunno if there's a way to force v-sync. AA seems to be non existing as well.

i5 8400
GTX 1060 6GB
16GB RAM DDR4
Playing at 1080p

Is it really that hard to code a fucking Settings screen?
 
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Kvik

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I own every single Atelier games available on Steam. Not one has a proper settings screen. :dana_blanket:

I dunno if there's a way to force v-sync. AA seems to be non existing as well.
You can do it through NV Inspector. If you need borderless window mode, try installing SpecialK to force it so. Ymmv though.
 

NarohDethan

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I own every single Atelier games available on Steam. Not one has a proper settings screen. :dana_blanket:
We will have bigger tits, tighter thighs and rounder asses, but Setting screens? Who needs that in 2019?
 
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EdwardTivrusky

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After my experience, or lack of experience as it won't run, with Digimon recently i'm tempted to get this on Switch when i do eventually pick it up. Anyone else get the Switch version? Does the PC Port seem solid?
 
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prudis

prudis

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from what i heard basic is about right wording... pretty much the "standard" we had 15 years ago (aka zero to little "PC" features, like expansive setttings,no m/k promts, ) ... but at least its runs fine ... so that alone makes it better than Firris port
 
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