Obsidian Entertainment is proud to present our next epic, first-person RPG set in the fantasy world of Eora.
Obsidian Entertainment is proud to present our next epic, first-person RPG set in the fantasy world of Eora.
I don't know what to tell you. I just don't enjoy first person. I've been playing games my entire life, and being told "first person is actually better because x" has never made me see the light. I just prefer every other possible camera angle, and will even choose janky third-person afterthought options 100% of the time.I don't really understand the adverseness to this being first-person (and similar sentiment towards Cyberpunk 2077). I'd love another RPG like Pillars of Eternity, and I hope Obsidian has an opportunity to make something like it again, but they're clearly trying to do something different.
I mean RPGs like The Elder Scrolls III: Morrowind, Deus Ex, Kingdom Come: Deliverance, and Ultima Underworld are fantastic. They're first-person because it's a good fit when you're trying to make an immersive simulation of a world. And they're single-character largely for this reason as well. Some do offer a third-person optional mode, but it comes across as more of an after-thought (The Elder Scrolls, Vampire: The Masquerade - Bloodlines). These are games where you're looking around at small details on tables and shelves, interacting with small objects, and looking around in small environments. Not the strengths of a third-person camera.
As for a behind-the-character third-person camera? Personally I don't think this type of camera is a great choice in general. I've already briefly discussed the strengths of a first-person camera. An isometric or slightly different top-down camera is great for party-based RPGs, turn-based combat systems, RTwP combat systems, etc. But a behind-the-character third-person camera? You can admire character animations and your equipment. It works pretty well for a Souls-like melee system. It's probably feels a lot better for people that use controllers. I suspect the last one is why it's so popular on consoles. That's not to say you can't have incredible RPGs with this type of camera. Gothic, Dark Souls, The Witcher, and many more RPGs say otherwise. I just don't think it's the best choice generally, and less so for the type of RPG that Avowed appears to be. Hopefully we'll get more details soon though.
I'm probably the biggest fan of PoE on this board, and I'm happy with it. After PoE2 not selling too well (a massive shame, it's such a fantastic game) there was a real chance that it would be the last we see of the setting. Also, they didn't call this "PoE3" or anything like that.While the trailer didn't really show us much, I think this is definitely going to be more like an Elder Scrolls game.
In terms of games in that style, Obsidian has had one hit (New Vegas) and a miss (The Outer Worlds) so really this could go either way. I haven't played Pillars of Eternity so I don't know what that world is like, but people have heaped praise on it so maybe it has some good foundations.
That said, PoE is a game that's in a completely different style to Skyrim et al, so how are fans of PoE reacting to this?
The Pillars of Eternity games are 2 of my favourite titles in recent years, so it makes the switch to a first-person camera all the more disappointing to me. I actually like Elder Scrolls games(they let me change the camera angle!) so a game like TES set in Eora would potentially be exciting to me, though I think I would still prefer PoE3 over it.That said, PoE is a game that's in a completely different style to Skyrim et al, so how are fans of PoE reacting to this?
I'm using immersive simulation pretty loosely to mean descendants of Ultima Underworld, which include The Elder Scrolls. Though perhaps The Elder Scrolls should be a branch in this genre tree. I'm a fan of using genre branching for naming purposes.I have to hope they attempt to go the first person immersive sim route rather than the Elder Scrolls/Fallout route with this.
I love the Deus Ex games and not because of their combat generally. So here's hoping this plays more like the latter than the fomer. I really like the PoE world too.
[UWSL]Avowed First Details Leaked[/UWSL]
- fully open world, much much larger than Skyrim (very differently ālargerā, more proper word would be ādenserā and āmore contrastedā at the same time)
- primarily set in the The Living Lands region of Eora (not sure if itāll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems ā have no clue what would that mean)
- real-time weather system (donāt have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didnāt get more info)
- mod support (for now PC is/will be very dominant as creation tool, but Iāll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- youāll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, youāll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep āyou can kill everyone in the gameā option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023