CyberConnect2 - the Near Future and Beyond: Anime Expo 2019 Interview with Executive Vice President Taichiro Miyazaki | RPG Site
During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.
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As a philosophy the company likes to work on 3 large, licensed IP at the same time, each taking 3 to 5 years, alongside 3 original titles – the Trilogy of Vengeance. So right now, having those 3 original titles being developed at the same time is basically impossible, and we knew that from the beginning, and we meant with the Trilogy of Vengeance was that we would release them one by one, with Fuga being our first title releasing in 2020. It’s unfortunate that we had to push our schedule back by a little bit, but after Fuga is released in 2020 we should be able to see our two other titles release one after another.
Our worldwide recruitment started earlier this year, so at the beginning of this year we already announced that we were looking to hire skilled, young creators from all over the world to join us in our offices in Japan. The reason for that is because, as we said earlier, we have 3 big projects under development along with our smaller projects – and with 200 or so people, that just isn’t enough manpower, realistically. That is why we wanted to expand ourselves, get more people to join the company, and so on. So we launched this project to hire around 100 more staff in the next two years.
Lots more at the source. I'm very happy with how this one turned out!Ah! One thing we did forget to mention, regarding CyberConnect2’s future is – sure, we are a game developer, but we also consider ourselves an entertainment enterprise. Up until now, we have been involved in creating OVAs, and from now on we do want to get ourselves more involved with anime production, as well as manga serialization. So we’re challenging ourselves not only in the games industry – but also in other aspects of the larger entertainment industry. So we want to create our own original IP and spread that IP through multimedia outlets – so games, anime, manga – and then as an IP holder, as well as developer, grow and develop that IP more and more as not just a games developer, but also as a broader entertainment company.