News Death Trash - coming to Early Access in Early 2020

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Death Trash

A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and grotesque dark fantasy.


Gameplay

Death Trash is a semi open world role-playing game with handcrafted levels and story campaign.

The game features realtime gameplay including ranged and melee combat, stealth, multiple choice dialogue, inventory and items, attributes, skills, item crafting and psi powers.

Travel through the gritty post-apocalyptic wasteland by world map and by handpainted organic locations. Meet grotesque characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that random old naked guy.

Customize your own character through stats and making choices and take a journey through a story-based campaign with freedom and side quests. Fight against machines and larger-than-life beings or become their friend.

Death Trash is carefully crafted to allow player freedom, including being able to save manually, leave dialogue situations anytime, kill anyone or kill no one, and supporting multiple control schemes.



Story

Humankind traveled to the stars and settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.

You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.



Approximately how long will this game be in Early Access?
“We're planning to keep Death Trash in Early Access for about a year. But if it takes longer than that to make a game we're happy with, we'll take more time.”

How is the full version planned to differ from the Early Access version?
“The final game will feature a semi open world with a handcrafted story campaign. Early Access will start with only the first "chapter" of that, then gradually add more story parts and locations, and keep the final part of the story for the official release. The story of the Early Access version will end at an interesting point, but don't feel complete yet. The Early Access version will miss a lot of the final locations, quests, non-player characters, enemies, items, player abilities etc. These will be added gradually over time.
Base gameplay features like combat, stealth, multiple choice dialogue and crafting are implemented already, but we'll continue finetuning them, adding more gameplay options and improve their integration with the character stats system.
We plan to continue working on the game after the official release, fixing bugs and improving usability.”

What is the current state of the Early Access version?
“Although a lot of gameplay systems are implemented already, the story campaign is not fully included yet and the playable locations and quests only amount to a few hours of playtime. The existing systems might also have bugs, lack options and progression.
The game features replayability through story and gameplay choices, but if "hours of gameplay" is an important metric to you, you should wait until this game is finished.
The splitscreen co-op is implemented in the Early Access version as a very basic variant and needs a lot of more feedback and design iterations.”