News DOOM Eternal - delayed to 20 March 2020 | Doom 64 as preorder bonus

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prudis

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Doom Eternal - Bethesda.net

Raze Hell. DOOM Eternal launches on 11.22.19.


As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done.

Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.

Slayer Threat Level at Maximum
Armed with a shoulder-mounted flamethrower, retractable wrist-mounted blade, upgraded guns and mods, and abilities like the Double Dash, you're faster, stronger, and more versatile than ever.

Unholy Trinity
Take what you need from your enemies: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.

BATTLEMODE
A new 2 versus 1 multiplayer experience built from the ground up at id Software. A fully-armed DOOM Slayer faces off against two player-controlled demons, duking it out over three rounds of intense first-person combat.






Raze Hell with the DOOM Eternal Deluxe Edition which includes:
  • Year One Pass - Access to two campaign add-ons to release within the first year of DOOM Eternal’s launch date. Featuring new perspectives and new ways to play, these standalone stories explore the cataclysmic events that led to earth’s fall against the demons.
  • Demonic Slayer Skin
  • Classic Weapon Sound Pack - Throwback sound effects for all your DOOM Eternal guns
 

RionaaM

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Terrible (lack of) regional pricing here. Wanna play it day one, but I don't feel like rewarding such greediness and disregard for poorer countries with a preorder.
 

NarohDethan

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I loved Doom 2016, which was a gift from a friend (and bought on a sale), so I guess I can preorder this at full price.
 

Aelphaeis Mangarae

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Extended gameplay footage with commentary.

I smiled a bit when Hugo Martin went into the options menu and admitted he plays with inverted aim. Then he cites GoldenEye as the reason he does this. I've always suspected that the primary reason a remarkable lot of older people have a preference for inverted aim is because it was the default in GoldenEye and a number of other N64 titles.
 
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prudis

prudis

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BATTLEMODE is DOOM Eternal’s all-new 2-v-1 multiplayer mode. Developed in-house at id Software, BATTLEMODE features all the fast, frenetic and ferocious combat that defines DOOM’s single player. Fight across six unique arenas with 5 playable demons -- ALL future maps and playable demons will be free for all players.

Play as either a fully loaded DOOM Slayer, or on a team of two player-controlled demons. The Slayer and the demons’ objective may be the same – destroy the other side – but their playstyles are entirely different.
 
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prudis

prudis

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In an interview with GamesIndustry, id Software’s Hugo Martin revealed that Doom Eternal’s main focus is to increase player engagement. And while this may be a cool way to improve the game’s single-player experience, I am a bit worried about its MP mode. Oh, and let’s not forget that the game will feature micro-transactions.

As Martin told GamesIndustry:
“That was pretty much the primary goal of every decision we’ve made; how we get people engaged from beginning to end. Not even just the beginning of the level to the end of the level or the combat, but the entire game — that the third act of the single-player campaign is just as compelling if not more so than the first act was. It was challenging because people loved the last game so much. We really couldn’t use the same exact tricks as last time to engage the player. It’s like old hat to them at this point.”

Again, this is a good thing for the single-player campaign

Martin continued:
“We wanted to make sure the level design and the combat really gave you something to have to master. You master and conquer the levels just as much as you conquer the combat and encounters. And that’s what feels really empowering to the player, something that is earned. It’s very easy for us to make it, ‘Here’s a super powerful gun and some hallways; just walk down them and slaughter everything.’ That’s not a $60 game in my opinion. So I think engagement was our overriding theme for this game.”

Player engagement is something that most companies focus these days via different methods. One of them is via microtransactions and Doom Eternal will feature them. From what we know, the microtransactions will offer “boosts” and/or “powerups”. There might also be cosmetics.

Perhaps what’s more worrying here is the reason why the game won’t feature the classic deathmatch mode. According to the developers, deathmatch discourages those that are not good in the game. And since the team wants to increase player engagement, it has come up with another way to keep them happy.

“So if we come up on each other [in a Doom 2016 multiplayer match] and all the game is relying on from a design perspective is aiming and shooting, well there are going to be people who aim and shoot better than you and there’s pretty much nothing you can do about that. That made death a frustrating experience because it meant you were just better than me. In this game, I can overcome your incredible twitch skills with teamwork and strategy, which gives me a chance. Then it allows the game to have what 2016 had none of: metas. There’s some real depth to this experience.”
Doom Eternal's primary focus is to increase player engagement, won't feature deathmatch to keep players "happy" - DSOGaming
 
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ISee

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One of them is via microtransactions and Doom Eternal will feature them. From what we know, the microtransactions will offer “boosts” and/or “powerups”. There might also be cosmetics.
Oh no. :(



For the Deathmatch Part. The previous game was DM focused and the entire games DLC was MP based. Data probably showed that PvP wasn't popular? Competitive shooter players are probably occupied with more modern PvP iterations, like PUBG, Apex, CoD, BF, Overwatch etc.
Old school arena based PvP shooting didn't work for more games in the past like quake champions and lawbreakers.
it's strange for Doom not concentrating on it, but times changed and it's just not popular anymore.
They are now implemeting a 1v3 mode that could be interesting. At least they are trying out things instead of copying.
 

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This need to nickel and dime people is incredibly annoying. It's never enough.

A level locked as a pre-order bonus. Deluxe Edition exclusive content. A season pass (covering only year one, so it's implied more are coming). And, on top of that, microtransactions.

A few years ago, I remember an Activision report to shareholders, in which they listed one of their goals as turning a $70-80 purchase, into a $200-300 purchase, through the sale of accessories (for their music games), microtransactions, content passes, and more.
At the time, I thought it was a ridiculous notion. Now, it's a reality to most big gaming releases.

I think this was the last year where I regularly bought video games.
I'm getting more and more annoyed with the crap publishers pull, from launcher exclusivity, content exclusive to certain consoles, micro-transactions, and more.
Coupled with my increasingly lack of time, and my available backlog (with plenty of games that didn't have any of this crap), I think I'm genuinely done.

I have Doom Eternal pre-ordered for a while now, otherwise I'm not sure I would bother buying it.
 
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Ex-User (119)

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we alrerayd knew about mtx tho, i mean when they showed the continues/lives system everyone speculated thats an easy mtx option right away
 
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Aelphaeis Mangarae

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The fact Doom doesn't support modding and is adding MTs, is so fundamentally wrong. It is reflective of a very troubling shift in the games industry.

There are two key branches. The first is that it's becoming more difficult to find competent level designers because the traditional pipeline of modders learning how to make good levels by modding games has been ruptured. People wanting to learn level design usually resort to modding old games. AAA developers look to modding communities when hiring because the average modern game developer has never touched a game SDK in their life. They learned Unity and think they know how to design levels. But they don't. This is why games from Arkane stand out so much. This is why BUILD engine games like Ion Maiden stand out so much. Because they have high quality level design created by people who understand the art form.

The second is that we have this situation where companies are crunching or simply overworking their employees to deliver a pittance of the content modders once delivered. The number of maps a game's MP mode had used to measured in the hundreds, in the thousands. Publishers have ruptured the communities that formed around games and allowed the best maps to be voted to the top. It is insipid that Crytek have released Hunt: Showdown with 2 maps, and that's all you get. The original Far Cry had a tidal wave of user created maps. Some were absolutely fantastic. It's just unbelievable that these companies create multiplayer games that are artificially starved of content. There is a small army of aspiring designers out there who will make better maps than your paid designers could ever dream of doing. There are aspiring designers out there who would happily create fan-made singleplayer campaigns for the likes of Hunt.

The galling part of all this is that the only reason genres like Battle Royale exist is because games like ARMA had official SDKs and modding communities. And they didn't hobble the potential of these games to sell craven DLC.
 

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I can live with the delay, but it sucks that I'm not sure if I can refund the game without issues.
I pre-ordered the game during the summer sale, and got a discount voucher out of this purchase (which I used to buy stuff), and if I refund this purchase, I would probably have the titles I purchased revoked (at least that's what happened during the summer sale, to those who revoked purchased games, and to the games they bought with the discount vouchers obtained).

I should have pre-ordered Cyberpunk 2077 instead... :giggle:
 

Aelphaeis Mangarae

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A five month delay this late in development is not trivial. Something might be very wrong with the game. Watch_Dogs 1 that's-not-how-trains-work wrong. Alternatively Bethesda want changes to the game. Which could be either good or bad.
 

fantomena

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Fuckin' hell. Was supe excited for it. Hope the extra dev time gives the game a lot of polish.
 

Phoenix RISING

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The fact Doom doesn't support modding and is adding MTs, is so fundamentally wrong. It is reflective of a very troubling shift in the games industry.

There are two key branches. The first is that it's becoming more difficult to find competent level designers because the traditional pipeline of modders learning how to make good levels by modding games has been ruptured. People wanting to learn level design usually resort to modding old games. AAA developers look to modding communities when hiring because the average modern game developer has never touched a game SDK in their life. They learned Unity and think they know how to design levels. But they don't. This is why games from Arkane stand out so much. This is why BUILD engine games like Ion Maiden stand out so much. Because they have high quality level design created by people who understand the art form.

The second is that we have this situation where companies are crunching or simply overworking their employees to deliver a pittance of the content modders once delivered. The number of maps a game's MP mode had used to measured in the hundreds, in the thousands. Publishers have ruptured the communities that formed around games and allowed the best maps to be voted to the top. It is insipid that Crytek have released Hunt: Showdown with 2 maps, and that's all you get. The original Far Cry had a tidal wave of user created maps. Some were absolutely fantastic. It's just unbelievable that these companies create multiplayer games that are artificially starved of content. There is a small army of aspiring designers out there who will make better maps than your paid designers could ever dream of doing. There are aspiring designers out there who would happily create fan-made singleplayer campaigns for the likes of Hunt.

The galling part of all this is that the only reason genres like Battle Royale exist is because games like ARMA had official SDKs and modding communities. And they didn't hobble the potential of these games to sell craven DLC.
This needs to be a HOF-style post on this entire message board.

I made a small comment in prudis ' thread on Age of Empires 2 Definitive edition that I think devs keep remastering and remaking old stuff is because the talent to make new, innovative things just isn't there anymore.

The post above does well to explain the problem with FPS genres. CoD introduced to us linear script-fests that may as well be 3rd person action games. But yeah, after playing the excellence that is Ion Maiden, this post speaks volumes to me, and explains the lack of innovation and creativity in other genres, too.

The aesthetic in Total War: Three Kingdoms is on point. But that's the art department. Things you do on the map like diplomacy are ripped from other (4x) games, while the actual combat feels unchanged from Shogun 2. In fact, there is even LESS unit variety!

The real innovation is happening with indies who do not have the $$$ to even finish their visions. And when they do, they're scooped up by other companies never to be seen again.

I remember in the Neverwinter Nights days, Stefan Gange was THE modder for that game. Bioware scooped him up and that scene basically died.

So yea, I've addressed three genres in this post: FPS, RTS, RPG. All ruined because of big AAA.


Thank you for taking the time to write so astutely what I have been noticing for years.
 
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Kuro

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Removed from wishlist since the 1st quarter of the year is so packed, most likely won't have time for this until much later on that year and then I'll pick it up for few dimes from cdkeys.
I was gonna be there day 1 but sorry Doom, I gotta keep myself open for CP2077 :keanu_kuro:
Break from games few weeks before release and after release, well, everything else takes 2nd place.
 
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prudis

prudis

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Watch the all-new official trailer and RAZE HELL when DOOM Eternal launches on 03.20.20.

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.

The only thing they fear... is you.

--------

Pre-Order DOOM Eternal to get a free digital download of DOOM 64. Pre-orders of DOOM Eternal also include the Rip and Tear Pack, which comes with:
  • DOOT Revenant Skin
  • Cultist Base Master Level
  • Throwback Shotgun Weapon Skin
 
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Aelphaeis Mangarae

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The thing that concerns me a bit is that it seems like Doom: Eternal is going to feature a number of third person cutscenes, and they've featured pretty prominently in these trailers.. Don't quote me on this, but IIRC one of the Doom Eternal story leakers on /v/ said that Bethesda have pressured id Software to put more third person stuff in the game because they're intent on pushing Doom Slayer was a brand. Third person cutscenes have never really gelled with Doom. They're pretty clunky in Doom 3. Doom 2016 told its story in a very efficient way with minimal loss of player control, and I'd hate for Eternal to fall victim to "cinematic" tropes. Where 2016 would convey that Doom guy is angry with a clenched fist, I worry that Eternal will zoom in on his snarling face so we can see how angry he is, and stuff like that.
 

Alextended

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I couldn't care less about the story in a Doom, I already don't like all that talking, that's more worrying than any camera angle. Hopefully it's not that prominent. Id have already explained why they went with third person scenes and it makes perfect sense, but also shows there's more story this time which is worrying...
It's not uncommon for FPS to have third person scenes, from Metroid Prime to Halo or whatever. Half-Life became well known for never leaving the first person gameplay camera for a reason. The older Doom games didn't really have any so it's not like there's a cut scene tradition Eternal breaks more than the last one. But all that stuff in the trailer look like they jumped out of a Darksiders game or something, with angels and demons yapping about some random bullshit.
 
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Stevey

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I think the 3rd person stuff will be alright, I liked it in DOOM 3, didn't hurt the game at all.
 

Sygmaelle

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As is I'm gonna wait and see what would be on offer in the Season Pass before I get it.
thats fair ! to be honest i know the plot of the base game and for that reason I'm going all in, ID deserves all the love for whats coming up because its the best hommage to the fans they could have came up with
 
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prudis

prudis

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Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear… until it is done. Then, enter BATTLEMODE and choose your side in a new 'Slayer vs Demons' multiplayer experience.


Game director Hugo Martin talks us through a match of DOOM Eternal's multiplayer called "Battlemode."
 
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