News Field of Glory: Empires - releasing on July 11 2019

prudis

TrailerBot - scattered edition
Sep 19, 2018
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The Kingdom of Bohemia
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Civilizations come and go; common men and kings they get covered by the dust of time in the same way. Monuments and wonders crumble under their own weight. But the cultural legacy is not bygone. Stories and tales about ancestors and their deeds pass through generations, the old knowledge is not lost forever. Soon, new societies, new kingdoms, new civilizations rise from the seeds of the ones which predated them. Decadence is not the end.

Will your legacy stand the test of time?



Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.



Expand your dominion through wars of conquest and make your culture a beacon of light, but be careful though. The risk of Decadence is not trivial. Many civilizations have collapsed for not having seen in time the signs of impending crisis. The older your empire, the more challenges will lurk in the shadows. Just expanding your borders without carefully shaping your form of government and culture won’t be the wisest of strategies.


Manage your Empire on a scale that fits you: adjust all the details of an important region, form provinces to oversee your growing realm.


Construct buildings to enhance your army, the life of your citizens, and the economy. Establish and grow a trade network of goods and resources.


The battle system is not just about who brings the larger force. Army composition and understanding the strengths and weaknesses of you and your enemy are decisive, so is choosing wisely the battlefield and the general to lead your troops.


And, if you want even more direct control, Field of Glory: Empires lets you export and load your battles into Field of Glory II and then load the results back into Field of Glory: Empires!


War is decided not just by battles though, but also clever manoeuvres. Simultaneous (WEGO) turn resolution means thinking ahead to intercept – or to escape! – enemy armies will be essential. Field of Glory: Empires offers a living world where every decision has an impact on every actor.


And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer system ever created.

 

Alextended

Segata's Disciple
Jan 28, 2019
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Seems so weird to me that you have that limited ability to export battles to play in field of glory 2 then import the results. Is that a common feature? Is it considered a good feature, rather than have them implement it without needing field of glory 2? What of not having naval/siege battles available like that?
 
OP
prudis

prudis

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The Kingdom of Bohemia
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i guess its kind of like what was in FIFA/TCM decade ago

from the comments by dev
Although the chance of importing battles into Field of Glory II is a nice feature, it is not the main mechanics when talking about battles in Empires. Empires has its own battle system, which is automatic in the sense that you can view what's happening and how the generals/units/terrain affect each other but you can't manually control your units. So learning how the battle system works in Empires is crucial and this tutorial could be a powerful tool in making the mechanics clearer. Importing battles in FOG2 is just optional if you own FOG2 and given the number of battles you are going to fight in Empires, fighting each of them directly in FOG2 would surely take a lot of time.
Field of Glory Empires and Field of Glory II are made by two different developers who share the same publisher (Slitherine). While working on FOGE, the developers thought about the possibility of exporting battles into FOG2, since the setting is the same. The integration with FOG2 is just optional and it is not required to fully play FOGE which is not lacking in any feature. We could have ended with a high price for the customer if we had pursued a full integration which wasn't possible for us.
so kinda like battles arent the main feat here but if you want you can play them elsewhere