Wow what a stunning upgrade from wireframe!!
Flat shaded polys used to save a lot of cycles, but today they can save a lot of money and time.
I personally love the look. I think it can convey sufficient detail (eye color, shirt buttons, fingernails, etc) It’s easily readable and can be very lively with color, or muted and sufficiently realistic with a bit of imagination.
Of course, we expect more from high production games. We expect things like… well alot more lol. It’s obviously acceptable for indie games but what about somewhere in the middle? Where is the cutoff where flat shaded polygons would disappoint you? Like if someone made a dmc clone for $20 with flat shaded polys, would you find that weird? What about a $40 flight sim? Would that have
More pointed question: If witcher 3, Monster Hunter World, Prey, etc was flat shaded polygons, would you still play it?
Throw in gouraud shaded polys because what the hell.
I personally love the look. I think it can convey sufficient detail (eye color, shirt buttons, fingernails, etc) It’s easily readable and can be very lively with color, or muted and sufficiently realistic with a bit of imagination.
Of course, we expect more from high production games. We expect things like… well alot more lol. It’s obviously acceptable for indie games but what about somewhere in the middle? Where is the cutoff where flat shaded polygons would disappoint you? Like if someone made a dmc clone for $20 with flat shaded polys, would you find that weird? What about a $40 flight sim? Would that have
More pointed question: If witcher 3, Monster Hunter World, Prey, etc was flat shaded polygons, would you still play it?
Throw in gouraud shaded polys because what the hell.
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