Unrelated to the whole community manager fiasco and all that they had going on, I thought this was a cool article on how GOG went about their start and getting Old games and essentially getting them to work along with getting the help from fans and how complicated it actually it is beyond just "Get x game"
Let alone getting them to work in the first place, even then it's still hit or miss if they end up working
Hate them or love them, I do appreciate them for existing because I like old games and without having to go through the insane steps of making them work is worth the cost of paying for them again
GOG's 10 year journey to bring old games back to life | PC Gamer
Getting the rights
Marta Adamska is head of bizdev at GOG, which entails a great deal of sleuthing to find the people who own the rights to classic games so GOG can sell them.
Marta Adamska: With classic titles, most rights are lost between companies, liquidation, bankruptcies, mergers and acquisitions. And it’s not always that obvious. Some agreements are written in a way where after a certain amount of time the rights revert to the developer. But the rights for what? The code? The IP? The character, the music? Actually, every one is separate. There are games where we’ve signed five-way agreements, and some rights went to one party and are blocked by another. It’s insanely complicated to track it all.
Let alone getting them to work in the first place, even then it's still hit or miss if they end up working
Getting old games working on modern Windows systems is often difficult. For the oldest, GOG’s biggest weapon is the DOS emulator DOSBox. One of its core developers, Peter ‘Qbix’ Veenstra, frequently helps out.
Marcin Paczynski: Most of the time all we get is email with a title and a contact person, and that’s basically it. With Harvester there were a lot of issues with how its movies are displayed. Qbix was helping us but we couldn’t find the correct codec. It was randomly happening across the whole game, and every time a tester came up to a new problem, we’d try a different codec and have to start the game all over again. Even the last outro movie went wrong, so we needed to go back to square one right at the end.
Hate them or love them, I do appreciate them for existing because I like old games and without having to go through the insane steps of making them work is worth the cost of paying for them again
GOG's 10 year journey to bring old games back to life | PC Gamer