So to start things off and as the title implies Grim Dawn: Forgotten Gods is a new expansion for the ARPG Grim Dawn! It requires both the Base game and the previous expansion Ashes of Malmouth in order to play!
The official Release date hasn't actually been announced, but they showed off the gameplay trailer and it said March. (They do a Dev update every two weeks so most likely on the 4th of march the actual release date will be known, which means plenty of time for people to read this!)
So what's the expansion adding and why should I care?
Well here's a gameplay video to explain things easily and a gigantic mess of a post to read!:
They're adding in a new mastery!
Oathkeepers!
What the hell is an oathkeeper?
Easiest explanation is they're a paladin, but they mixed any of the other classes as well so that means they can be a Oathkeeper + Necromancer or Shaman, Whatever else!
They're also putting in a system to move around faster in the game called Rune Augments!
That do indeed have the classics, but apparently not all of them have been revealed yet and they aren't limited by class so you can Leap, Teleport, & charge on whatever class you want (Which at least I think is cool)
A comparison of the differences between the Main game, the first expansion Ashes of Malmouth, and Forgotten Gods
They're doing a serious overhaul of their entire Loot Filter System as well!
Probably the coolest thing for someone who has played the game for a long time and wanted to make a new character:
Difficulty Merits
If you've unlocked Elite or Ultimate difficulty, be sure to stop by the vendor in the Forgotten Gods content in order to purchase the new Champion's and Savior's Merits. These items, when used on your other characters, immediately unlock the respective difficulties, allowing you to tackle the extra challenge (and lucrative rewards) from the very beginning.
One of the biggest features they're adding in this expansion is a thing called the Shattered Realm, which is basically an endless dungeon system:
On top of that in the regular game they're also bringing in mechanics from their previous Crucible DLC (A Horde Mode Arena) that will apply Mutators and increased difficulty to areas making them Challenge areas (Mutators being a thing like take 50% more fire damage but deal 50% more chaos damage) with the trade off being better loot drop rates and stuff.
Here's what the world map Of Forgotten Gods will look like as well
They're also putting in new Devotions/Constellation Options for characters as well as the obvious of new story content & reputations and sort of the standard expansion content. There's going to be some mechanics to also transform or trade excess set pieces of the same legendary sets into different pieces of the set or into a whole different set as well so you don't get stuck with 4 sets of pants too.
Overall I think this will be a better expansion than Ashes of Malmouth and I liked that expansion a lot. Hopefully this was a informative thread for at least someone!
I tried to consolidate information for things as I could
Last but not least, here's what happens when you get a bored tester with an Oathkeeper:
The official Release date hasn't actually been announced, but they showed off the gameplay trailer and it said March. (They do a Dev update every two weeks so most likely on the 4th of march the actual release date will be known, which means plenty of time for people to read this!)
So what's the expansion adding and why should I care?
Well here's a gameplay video to explain things easily and a gigantic mess of a post to read!:
They're adding in a new mastery!
Oathkeepers!
What the hell is an oathkeeper?
Easiest explanation is they're a paladin, but they mixed any of the other classes as well so that means they can be a Oathkeeper + Necromancer or Shaman, Whatever else!
They're also putting in a system to move around faster in the game called Rune Augments!
That do indeed have the classics, but apparently not all of them have been revealed yet and they aren't limited by class so you can Leap, Teleport, & charge on whatever class you want (Which at least I think is cool)
A comparison of the differences between the Main game, the first expansion Ashes of Malmouth, and Forgotten Gods
They're doing a serious overhaul of their entire Loot Filter System as well!
Probably the coolest thing for someone who has played the game for a long time and wanted to make a new character:
Difficulty Merits
If you've unlocked Elite or Ultimate difficulty, be sure to stop by the vendor in the Forgotten Gods content in order to purchase the new Champion's and Savior's Merits. These items, when used on your other characters, immediately unlock the respective difficulties, allowing you to tackle the extra challenge (and lucrative rewards) from the very beginning.
One of the biggest features they're adding in this expansion is a thing called the Shattered Realm, which is basically an endless dungeon system:
On top of that in the regular game they're also bringing in mechanics from their previous Crucible DLC (A Horde Mode Arena) that will apply Mutators and increased difficulty to areas making them Challenge areas (Mutators being a thing like take 50% more fire damage but deal 50% more chaos damage) with the trade off being better loot drop rates and stuff.
Here's what the world map Of Forgotten Gods will look like as well
They're also putting in new Devotions/Constellation Options for characters as well as the obvious of new story content & reputations and sort of the standard expansion content. There's going to be some mechanics to also transform or trade excess set pieces of the same legendary sets into different pieces of the set or into a whole different set as well so you don't get stuck with 4 sets of pants too.
Overall I think this will be a better expansion than Ashes of Malmouth and I liked that expansion a lot. Hopefully this was a informative thread for at least someone!
I tried to consolidate information for things as I could
Last but not least, here's what happens when you get a bored tester with an Oathkeeper: