|OT| 古剑奇谭三 Gujian 3 - Master Could My Family Come Along

Yaska

"It depends" - Every lawyer ever,
Dec 18, 2018
73
141
33
the game has a hardcap at 100fps and no vsync at all, just a heads up!
 
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uraizen

Junior Member
Oct 7, 2018
698
1,178
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Can somebody who is extremely familiar with action games compare the combat in this game to another? Is it like DMCV? MGR? Bayonetta? Musou? Sekiro? Bujingai? Ninja Gaiden? Nioh? Help me out here; I wanna get an idea of what the feel and depth is like. It can make or break a game for me.
 

Yaska

"It depends" - Every lawyer ever,
Dec 18, 2018
73
141
33
I'd say it's close to Nier. But that's just my view on it.
 

Anteater

Hentai Specialist
Sep 20, 2018
1,414
2,362
113
Basic combat is your typical weak and strong attack combat like musou but the movesets are more combo oriented, enemy designs are more like other action games where there are blockable and unblockable attacks that will give you yellow/red flashes you need to avoid. You have special moves that can be mapped to shoulder + face buttons, they give different properties from multi hits combo to attacks that knock down crowd or return health etc, after certain # of hits you could use a finishing move that does big damage, so you usually would try to keep the combos up. And then you have a counter slash that you can do by pressing block when enemy attack lands.

The game has some minor stamina management where block/dash/teleport will drain up your stamina, so you sometimes need to play defensively and know enemy patterns and counter/stagger them to your advantage.

You also have the dpad buttons to slot in teammate and pet special moves.

I think it's a fun combat system if you like hack and slash games, honestly not many out there that isn't a souls-like these days :p
 
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uraizen

Junior Member
Oct 7, 2018
698
1,178
93
Basic combat is your typical weak and strong attack combat like musou but the movesets are more combo oriented, enemy designs are more like other action games where there are blockable and unblockable attacks that will give you yellow/red flashes you need to avoid. You have special moves that can be mapped to shoulder + face buttons, they give different properties from multi hits combo to attacks that knock down crowd or return health etc, after certain # of hits you could use a finishing move that does big damage, so you usually would try to keep the combos up. And then you have a counter slash that you can do by pressing block when enemy attack lands.

The game has some minor stamina management where block/dash/teleport will drain up your stamina, so you sometimes need to play defensively and know enemy patterns and counter/stagger them to your advantage.

You also have the dpad buttons to slot in teammate and pet special moves.

I think it's a fun combat system if you like hack and slash games, honestly not many out there that isn't a souls-like these days :p
This sounds like a game that will appeal to me. I'm not expecting the deepest combat ever, but in a genre that might as well be dead it sounds like it could be fun.
 
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Yaska

"It depends" - Every lawyer ever,
Dec 18, 2018
73
141
33
Phew, finished the game. What a ride. Definitely one of my favorites of 2019. Liked many songs and aesthetics of places. Ending music was pretty as well.
Ending music: mild spoilers!
 
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Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,134
11,996
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After 40 hours I've made it to Act 3, whooo. Still locing the game, the story and characters are so interesting - despite the not that great translation. Locations are still crazy varied as well and the set pieces continue to be super cool.
That dream of the Dai clan where you fight on top of a giant flying whale which then crashes into a building and freezes over was spectular.
The proper sidequests that aren't quest board quests also continue to be neat. The Green Tung questline that starts after the Swordforge arc had 2 spectacular fights. But considering the achievement rarity is 8% I guess most missed those :/

It activates when you right cick the Green Tong in your inventory. And after the first battle you will have to go to the first village to trigger another cutscene to continue the quest.
I have some screenshots of those fights and they were a lot of fun :)

The most important thing though is that I learned how to craft a card table, which means I can now play cards in the Lotuscape, hell yeah. (I also have a big Waterwheel, which I thing does nothing but it sure looks impressive :p )
 
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