News Kerbal Space Program 2 - delayed for 2022

prudis

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Kerbal Space Program 2 – Kerbal Space Program

Publisher Private Division and developer Star Theory announced Kerbal Space Program 2 for PlayStation 4, Xbox One, and PC during the Gamescom 2019 Opening Night Live show. It will launch in spring 2020.

Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Star Theory and Private Division.

With the original Kerbal Space Program having become one of the most beloved games of all time and now bigger than ever, Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Build a space program, construct powerful spacecraft, design resource-gathering colonies, and much more to uncover the secrets of the galaxy. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions of players.

Key Features

  • Improved OnboardingKerbal Space Program 2 will create a whole new generation of space flight experts who will find themselves accidentally learning rocket science. New animated tutorials, improved UI, and fully revamped assembly and flight instructions allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
  • Next Generation Technology – In Kerbal Space Program 2, the astoundingly inventive creations that Kerbal Space Program is known for will be taken to a whole new level. Players will be delighted and challenged by next-generation engines, parts, fuel, and much more. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.
  • Colonies – Brand new to Kerbal Space Program 2 are colonies.. These colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space and beyond.
  • Interstellar Travel – Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. In Kerbal Space Program 2, these interstellar technologies pave the way to a host of new celestial bodies, each comprising new challenges and harboring new secret treasures. Among them: Ovin, a ringed super-Earth with relentless gravity; Rask and Rusk, a binary pair locked in a dance of death; and many more to reward exploration.
  • Multiplayer/Modding – The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Soon players will be able to share the challenges of deep space exploration. More details on these features will be revealed at a later time.
 

C-Dub

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Private Division is owned by Take-Two.. who have a close relationship with Epic..

Yeah, I am doubting this..
I'm not being optimistic here, but I think 2K were probably burned by the EGS Mega Sale. Imagine doing Epic a solid by signing 6-12 months of exclusivity across three of your highly sought after games, one of which is Borderlands 3, only for Epic to unilaterally decide to devalue them in a desperation sale, without consultation, months before their release, after they'd eaten a PR shit sandwich among their community for signing the exclusivity.
 
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PC-Patriot

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I own KSP but was never really able to "get into it". But I was chuckling at that launch trailer. The scope of the sequel looks out of this world (pun intended). However right now I am not getting hyped or invested in any game till it is being actually sold on the steam store. It is nice to have community managers stating it will not go EGS exclusive but they aint worth the paper I wipe me arse on. Jesus Epic really has done a number on the PC gaming industry that is for sure.
 

Eriugam

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I'm not being optimistic here, but I think 2K were probably burned by the EGS Mega Sale. Imagine doing Epic a solid by signing 6-12 months of exclusivity across three of your highly sought after games, one of which is Borderlands 3, only for Epic to unilaterally decide to devalue them in a desperation sale, without consultation, months before their release, after they'd eaten a PR shit sandwich among their community for signing the exclusivity.
Oh yeah, almost forgot about that. There's at least something going wrong every week or so on the Epic Games Store.
 
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prudis

prudis

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Private Division has opened a new development studio solely focused on bringing Kerbal Space Program 2 to life and delivering the highest quality gaming experience to our community.

The new studio includes key members from the original Kerbal Space Program 2 development team, including studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson.

This new studio, dedicated solely to the ongoing development of Kerbal Space Program 2, reinforces our promise to take the KSP franchise to new cosmic heights. In this sequel, Kerbonauts will encounter the game’s signature blend of comedy and innovation, and those who dare to explore will experience new levels of adventure and mystery.


Next Gen Tech is a major feature of KSP 2. In this video, the development team goes in-depth on a number of the new engines that players will be able to utilize in KSP 2 including the nuclear pulse propulsion engine, metallic hydrogen engine, and more. This video is the first in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.
 
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prudis

prudis

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[UWSL]
While not a new feature, the Kerbals are front and center in KSP 2, and they've evolved in quite a few ways. In this video, developers from both Intercept Games and Squad Games discuss what the Kerbals mean to the game, how they've evolved in KSP 2, and maybe most importantly... what they're made of! This video is the second in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.
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New power generation modules for colonies! Your nuclear power options will progress from compact fission reactors to giant fusion tokamaks to next-generation Z-pinch fusion reactors. Yes, the radiator on the fission reactor opens and closes like an umbrella. Credit to Jonathan Cooper and Matt Reynolds for the fusion reactors, and special thanks to our friends Bob Palmer (RoverDude) and Alexander Martin at Squad for building the fission reactor.
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