News Octopath Traveler coming to PC on June 7

「Echo」

漂う夢のまにまに
Nov 1, 2018
524
1,270
93
Mt. Whatever
This game was one of the reasons I had been eyeing a Switch (when the revision hits), but now it's one less.

I wonder if this is how it'll be for more SE "exclusives" nowadays. Like maybe going forward they're all just timed... That'd be nice,
 

StereoVSN

Junior Member
Apr 7, 2019
35
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Question is what will be the price. I could see myself picking it up for say around $20 but not more. It's likely to come out at minimum $40 I'd think.
 
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ganmo

Junior Member
Dec 10, 2018
11
26
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isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
 
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#Senpai

Dad Gamer
Dec 5, 2018
576
1,505
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Texas
I never bought OT when I had a Switch, so I might buy when it comes out... so it can sit in my account. When I finally get to it, I’ll hate myself because it will be on sale.
 
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Kvik

Junior Member
Dec 6, 2018
267
731
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Downunder.
isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
I think the game's art style will benefit more from arbitrary resolution support and antialiasing on a PC. The ability to toggle certain post-processing effects we don't like can also be made possible. To be honest, no game should be shackled by the limitations of a closed platform, especially not games like these.
 
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Alextended

Segata's Disciple
Jan 28, 2019
460
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isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
Why's it sad? More people being able to play it is good and happy. It's not like this is Nintendo having to make Mario multiplatform cos they don't sell any more, haha, this is a third party, it's good to see more ports! Why's it sad for Octopath Traveler but seems normal for Final Fantasy XV and Dragon Quest XI?
 

Nirvash

Junior Member
Feb 25, 2019
12
22
3
I think this is the first PC port that's excited me in years. I've owned every relevant console (aside from the Switch) for the past few years and absolutely wanted to play this. Here's to hoping it runs on an integrated card (although I'll be upgrading for XIV Shadowbringers if my budget permits anyways...)
 

Ascheroth

Living in the Megastructure
Nov 12, 2018
587
1,359
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I'm very interested in checking this out, probably not at release though.
Seems to be a very divisive game.
 
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blindrhythm

positively pudding
Apr 17, 2019
38
105
33
I'm in on day one most likely. Big JRPG releases on Steam have always been something I stupidly think, "Oh, I need to grab this so that other titles will come in the future" and it's something I can't shake. Not to mention that it's probably not even a legitimate fear anymore.. maybe never was.

Plus nothing will ever slay the backlog beast. It hungers for more.
 

sauce

Babushkats
Dec 3, 2018
124
223
43
Anyone here played this on Switch? Seems like a lengthy RPG, but does it actually hold up to the hype?
I only played the demo, so I can't exactly comment on whether it holds up since I only did a few characters' prologues, but it's basically 8 separate stories that are interwoven into each other in some way. The battle system was neat, since the goal is to break enemies' shields by dealing a set number of hits/aiming at their weakness. Breaking their shield lets you deal much more damage and staggers them, but the same could be done to you I think. It was pretty difficult for me at the beginning, but I'm not sure how that difficulty scales.

I didn't pay attention to the hype at all, but I still enjoyed it. I think it's worth playing, but I don't think it was anything revolutionary. Go in with tempered expectations if you're looking for the next, I don't know, Chrono Trigger or Final Fantasy VII.
 
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Mivey

MetaMember
Sep 20, 2018
87
227
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I wasn't expecting another Chrono Trigger. Hard to enjoy any genre if expect every game to beat the all time bests.

The multiple stories aspect of it does seem really interesting. The unique look of it also doesn't hurt.
Don't exactly have the time for an RPG right now, but if it ever goes below 30€ I'll make sure to get it.
 
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Hektor

Degenerate and Proud
Nov 1, 2018
362
1,049
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Anyone here played this on Switch? Seems like a lengthy RPG, but does it actually hold up to the hype?
Well, i had finished all Chapter 2's in the game (which took about 20 hours):

Every Dungeon in the game is a 100% linear tunnel. There are no secrets and no exploration. Occasionally you will come across a T-crossing, one way being the one you came from, the other the one you must go on and one way being 2 metres long, holding a treasure that is impossible to miss.

Every Dungeon is completely basic. There are no puzzles, no labyrinths and no unique mechanics (Like poison swamps, moving walls anything of that sort)

Every bossfight follows the same forumlar. The boss starts out with 2 adds and has two weaknesses you need to exploit. Meanwhile they spam basic attacks. When they're halfway down, they resummon their adds and start doing charge attacks.

Every story chapter in the game follows the same structure.
Enter a city, do some dialogue, enter a dungeon, fight a boss, dialogue again, chapter over.
The pacing is also always identical.

The party members never, at no point ever interact with each other beyond some Tales of style "Skits" you can activate occasionally.
Throughout the story beats, the game just pretends all characters away beyond the one whose chapter it is.

The combat is fun tho.

It's easily one of the most formulaic games i've ever played and that's also what made me drop the game. If you've finished even a single chapter, you basically know everything about the game.
 

「Echo」

漂う夢のまにまに
Nov 1, 2018
524
1,270
93
Mt. Whatever
Well, i had finished all Chapter 2's in the game (which took about 20 hours):

Every Dungeon in the game is a 100% linear tunnel. There are no secrets and no exploration. Occasionally you will come across a T-crossing, one way being the one you came from, the other the one you must go on and one way being 2 metres long, holding a treasure that is impossible to miss.

Every Dungeon is completely basic. There are no puzzles, no labyrinths and no unique mechanics (Like poison swamps, moving walls anything of that sort)

Every bossfight follows the same forumlar. The boss starts out with 2 adds and has two weaknesses you need to exploit. Meanwhile they spam basic attacks. When they're halfway down, they resummon their adds and start doing charge attacks.

Every story chapter in the game follows the same structure.
Enter a city, do some dialogue, enter a dungeon, fight a boss, dialogue again, chapter over.
The pacing is also always identical.

The party members never, at no point ever interact with each other beyond some Tales of style "Skits" you can activate occasionally.
Throughout the story beats, the game just pretends all characters away beyond the one whose chapter it is.

The combat is fun tho.

It's easily one of the most formulaic games i've ever played and that's also what made me drop the game. If you've finished even a single chapter, you basically know everything about the game.
Well this is depressing. 😅

At least the game looks pretty, and my curiosity about the characters is still strong enough to make me buy.
 
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Mivey

MetaMember
Sep 20, 2018
87
227
33
Well, i had finished all Chapter 2's in the game (which took about 20 hours):

Every Dungeon in the game is a 100% linear tunnel. There are no secrets and no exploration. Occasionally you will come across a T-crossing, one way being the one you came from, the other the one you must go on and one way being 2 metres long, holding a treasure that is impossible to miss.

Every Dungeon is completely basic. There are no puzzles, no labyrinths and no unique mechanics (Like poison swamps, moving walls anything of that sort)

Every bossfight follows the same forumlar. The boss starts out with 2 adds and has two weaknesses you need to exploit. Meanwhile they spam basic attacks. When they're halfway down, they resummon their adds and start doing charge attacks.

Every story chapter in the game follows the same structure.
Enter a city, do some dialogue, enter a dungeon, fight a boss, dialogue again, chapter over.
The pacing is also always identical.

The party members never, at no point ever interact with each other beyond some Tales of style "Skits" you can activate occasionally.
Throughout the story beats, the game just pretends all characters away beyond the one whose chapter it is.

The combat is fun tho.

It's easily one of the most formulaic games i've ever played and that's also what made me drop the game. If you've finished even a single chapter, you basically know everything about the game.
Sounds a lot like FF XIII with it's "Hallway" style of designing dungeons. Maybe this game also opens up after 50 hours of torturing linearity?

Thanks for the info. Your sacrifice wasn't in vain.