|OT| Operencia: The Stolen Sun - where history meets legend | VR update released

prudis

anime occult member
Sep 19, 2018
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Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.

An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.




Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.




Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?




Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful characters are fully voiced through top-tier performances authentic to the game’s Central European roots.




  • Explore 13 diverse, puzzle-filled levels
  • Defeat more than 50 enemy types
  • Switch between 7 fully upgradable – and memorable – characters
  • Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
  • Stunning visuals powered by Unreal Engine 4
  • An epic orchestral score composed by Arthur Grosz
  • Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
  • AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
 

rybrad

Junior Member
Apr 22, 2019
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Played this on Game Pass and my review would be it is just ok. There aren't many blobbers coming out these days so you take what you can get. Just don't expect to be blown away. It also ran like shit on my previous PC with a 4770k and 970.
 
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Line

meh
Dec 21, 2018
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Yeah I also found it (didn't finish it though) to be fairly mediocre.
Combat isn't great, it's just kinda simple and slow, even with the different rows. Bard's Tale 4 has a much more interesting system in the same style.
The rest is... okay, it's not amazing but it works. It's no Grimrock 2.

I think my biggest problem was technical, while it looks pretty decent in general, it doesn't run super well... and it is mega cheap when it counts: cut scenes are 2D motion comics... superimposed on the paused gameplay. So, say, a dragon attacks, you see the picture, your characters freak out... but 50% of the screen is just the 3D zone you were in with nothing going on. It's seriously immersion breaking...
Also the game vomits shaders, and you can't remove half of them. It looks so, so fuzzy it's almost nauseating. And obviously on Gamepass you can't do shit about that. :rolleyes:
 
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