One of the arguments about the Epic paid-exclusives and the unknown survivability of the devs who are taking the 12-month deal is, that they got (probably) enough money from Epic to survive the 12 months if there are not enough customers on the Epic store.
This may be possible for one-and-done games, but what about long-term projects and GaaS games? It is not certain that customers come to your "service" game after it was a 12-month exclusive, be it, out of protest, lost interest, or because they bought a competing game.
Don't know if the devs of Satisfactory said anything about the future of the game and if they support it longterm like their rival Factorio, but could they even survive a 12-month drought on the Epic store if their plan was to live from the game for i.e. five to ten years?
Yes, they got money from Epic, but how do they determine if the (possible) lackluster sales are from a failing storefront that can't attract customers or from a general disinterest in their game?
Do they continue to support and work on their game in those 12 months and pray for the Steam audience?
"One-and-done" games have it easier, they get the money from Epic, good sales would be cool, but wouldn't be breaking their neck if the sales are lackluster. They would already work on their next game.
This may be possible for one-and-done games, but what about long-term projects and GaaS games? It is not certain that customers come to your "service" game after it was a 12-month exclusive, be it, out of protest, lost interest, or because they bought a competing game.
Don't know if the devs of Satisfactory said anything about the future of the game and if they support it longterm like their rival Factorio, but could they even survive a 12-month drought on the Epic store if their plan was to live from the game for i.e. five to ten years?
Yes, they got money from Epic, but how do they determine if the (possible) lackluster sales are from a failing storefront that can't attract customers or from a general disinterest in their game?
Do they continue to support and work on their game in those 12 months and pray for the Steam audience?
"One-and-done" games have it easier, they get the money from Epic, good sales would be cool, but wouldn't be breaking their neck if the sales are lackluster. They would already work on their next game.