News Pathfinder: Wrath of the Righteous (Owlcat Games) announced

prudis

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The Kingdom of Bohemia
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Wrath of the Righteous will migrate the RPG to a new part of the world of Golarion, the Worldwound, a demon-infested wasteland where a planar tear to the Abyss—which you’ll be able to visit—has opened. This unfortunate landscape is where you’ll be thrown into a war between mortals and demons. I imagine that a widespread demonic siege will ratchet up the stakes a bit. I’m definitely more worried about rampaging demons than whether or not to pay off a mafia of bards, as I frequently found myself doing in Kingmaker.

Wrath’s setting is actually based on the adventure module for the Pathfinder tabletop game of the same name, so “players of the original adventure path will encounter a lot of familiar faces and encounters, but [there] also will be new characters, twists, and stories,” said Mishulin.



With this change in setting comes a corresponding shift in visual style, moving Pathfinder towards a darker vibe. A meager, single piece of art has been released so far, but from it I can see that the emphasis on the angelic versus the demonic is heavy, and that the action is more dangerous: swords are bloodied and demons are having their faces disassembled.

Owlcat is also bringing at least two new base classes and the mythic progression system from the Pathfinder tabletop game. This system will let you pick from six different Mythics, including a mischievous trickster, an immortal lich, a celestial angel, and others. The mythic progression system grants quite a few powerful ability choices in the tabletop game, so you can expect to have an extra layer of customization on your main character.

Regarding new classes, we know for sure that the Witch—who operates precisely like you’d expect with spells, hexes, and a witch's familiar—will be making an appearance. Alongside them, the Oracle, who is a kind of belief-oriented holy spellcaster, is joining the cast to butt heads with the demonic hordes. There’s no concrete details on which other classes or prestige classes will appear, but there will be new ones beyond those that appeared in Kingmaker, and there’s also going to be a new race and new archetypes to play with.

The unique part of Kingmaker was certainly the kingdom management, and I’m hoping the system will add more meaningful choices in assembling settlements and reduce the number of high risk/low reward events. “In the Wrath of the Righteous we want to keep the best parts of the mix of strategic and RPG experiences," Mishulin told me. "Make it slightly deeper, with a better connection to the core experience and tailored to the story of the Wrath of the Righteous. And of course, we will be listening to our fans to make this system even more enjoyable.”
Pathfinder: Wrath of the Righteous announced

 

Taborcarn

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Nice! I enjoyed Kingmaker (played it for 103 hours)
As long as the tighten up the pacing and the endgame balance I'm in.
 
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Dandy

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When I saw this I was hoping it wouldn't have the kingdom management stuff again, to be honest. I backed Kingmaker on Kickstarter, but never finished it. I was enjoying it up until the kingdom management stuff kicked in, and then it sort of lost me. I just had this "am I doing this right?" feeling constantly, and it was off-putting. I keep meaning to re-visit it, but who knows if I'll ever get around to it.
 

Oldschool PC

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Kingmaker was too much of a slog for me to finish. It takes 126 hours on average to complete most of the content, and it's not as if the gameplay or writing are anything we haven't seen before. It's the same old tired combat and generic fantasy shit as every other D&D videogame.

I'm still happy the game was successful enough for Owlcats to become independent. We need all the CRPG developers we can get.
 
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ISee

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Kingmaker was too much of a slog for me to finish. It takes 126 hours on average to complete most of the content, and it's not as if the gameplay or writing are anything we haven't seen before. It's the same old tired combat and generic fantasy shit as every other D&D videogame.
Add kingdom management to the mix and you have exactly the reasons why I bought it.;)

It's clearly old school in many regards. But it was supposed to be.
 

Oldschool PC

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My username is literally Oldschool PC, but that doesn't mean I want new games to be derivative of older and much better games. I ask myself why I should play Pathfinder when I've already exhausted Baldurs Gate, Dark Sun, Neverwinter Nights, Icewind Dale. and Temple of Elemental Evil years ago. What experience is it offering me that those games haven't already given me for hundreds of hours? There's kingdom building I guess, but I didn't care for it.

Dusk, Divinity, and Prey are examples of games which adhere to oldschool design principles while still bringing new ideas to the table. Those are the kind of "oldschool" games that interest me nowadays, unlike Kingmaker which merely feels like a bigger version of Storm of Zehir.
 
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ISee

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Oh no. Neverwinter Nights 2 was awesome, but Kingmaker surpasses it easily in regards to complexity, the combat system, the rpg mechanics, the kingdom management. You are factually wrong. (<-- j/k)

Still, if you don't like it, you don't like it. fine with me.
Also, opinions 'n stuff ;)
 
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Oldschool PC

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Official campaign and Storm of Zehir: Yes
Mask of the Betrayer and various user mods: No

Gameplay is more or less the same, since Pathfinder is just a slightly updated D&D 3.5, Some of the changes are better and others are worse. Encounter design is terrible in both games. It's a shame that Kingmaker doesn't have modding support like NWN2, because I couldn't think of a game more ripe with potential.
 
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ISee

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damn i totally despised NWN2 back in the days compared to NWN1 , but few months ago replayed that (now with much more strenthened knowledge of english) and had a blast
(y)

I was so angry because the game was getting bad reviews at the time, especially in the german press. Everybody was comparing it to Oblivion and calling it "old" and "oblivion better designed". I think NWN2 passes the test of time way better than Oblivion.
 

Durante

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I never understood why many people were quite down on NWN2 back then.
The OC wasn't much to write home about, but it was still far better than NWN1's. And the game's implementation of D&D gave you a ton of interesting character building options.
 
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Oldschool PC

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People hated Neverwinter Nights 2 because it was buggy and had a terrible camera, and while the singleplayer campaign was a noticeable improvement over the first game, it still wasn't very good overrall. The Electron Engine toolset was also not as easy to understand as Aurora leading to less mods.

Mask of the Betrayer however was incredible, and in many respects just as well written as Planescape: Torment. Obsidian's underrated masterpiece.
 
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Durante

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Yeah, that "terrible camera" complaint is another thing I really don't agree with. To be fair, I only played NWN2 a few months after release so maybe it was terrible then, but when I played it I actually liked it a lot. The 3 different types of highly configurable cameras worked out really well. I mostly used a semi-over-the-shoulder forward-looking perspective for exploration and a zoomed-out, unlocked pseudo-isometric view for battles, and a character-locked pseudo-isometric view for dungeon crawling.

Honestly, I missed that flexibility in several later games.
 
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rybrad

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I'm still working my way through Kingmaker with the turn based mod and I am at 135 hours with one chapter still to go. I am not sure if I can invest that kind of time into a new game. Hopefully they make some good improvements and win me over but I will still probably wait for the eventual enhanced or complete edition.
 
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Dandy

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I wanted to love NWN2(I adored the first one and played it for years), but I found it pretty disappointing. It was ugly, it was buggy, the campaign was mediocre, and the construction kit never really took off like NWN's did. Mask of the Betrayer was pretty great though.
 

Anoregon

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I'm just far enough into Kingmaker that if I want to get back to it I'll probably just start a new run. Though to be honest if I do ever feel a serious impetus to finish the game I'll probably turn on the "do kingdom shit for me so I can get back to the main gameplay" option.
 
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Taborcarn

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I'm exited for the game, but if you told me those screenshots were from Kingmaker I'd believe you.

Generated party of characters in front of a castle, generated party of characters in a cave, generated party of characters in the woods all in an isometric view where it's not that easy to see too much detail.
 
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rybrad

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I'm exited for the game, but if you told me those screenshots were from Kingmaker I'd believe you.

Generated party of characters in front of a castle, generated party of characters in a cave, generated party of characters in the woods all in an isometric view where it's not that easy to see too much detail.
I'm with you. I feel like I am just going to wait for this to be a full release instead of Kickstarting and hope a turn-based mod gets implemented again.
 

Anoregon

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I'm exited for the game, but if you told me those screenshots were from Kingmaker I'd believe you.

Generated party of characters in front of a castle, generated party of characters in a cave, generated party of characters in the woods all in an isometric view where it's not that easy to see too much detail.
It definitely looks like a Baldur's gate 1 -> Baldur's gate 2 style sequel, where the overall engine/graphics are the same or slightly upgraded while the focus is on stuff like new classes and gameplay mechanics. Which isn't necessarily a bad thing.