|OT| Pathologic 2 - Survive The Plague

prudis

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Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.



The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.

You only have 12 days.

  • 12 days in an odd town ravaged by a deadly disease.
  • Time is of the essence: if you don’t manage it carefully, it’ll simply run out. You’ll have to choose how to spend the priceless minutes you have.
  • Survival thriller. You’ll have to manage your bodily functions, offsetting hunger, thirst, exhaustion, and so on. It doesn’t boil down to scavenging resources. Surviving on your own is hard; you’ll have to win over allies.
  • An uphill battle. Managing your bodily parameters may seem bearable at first, and as time goes by, it becomes harder and harder. Your own body is only waiting for an opportunity to give up and betray you. Things are changing from bad to worse and the odds are stacked against you.
  • A duel with an enemy you can’t kill. Your main foe is the plague itself, an incorporeal and malevolent entity that you have to defeat… without having the means to. It’s more powerful and more treacherous than you can imagine.
  • Loot, murder, mug, steal, barter, beg… or don’t. You need resources to survive, and it’s up to you how to obtain them.
  • The fights are short, ungraceful, and vicious. They’re not always lethal though. Many people—yourself included—would prefer to exchange their wallet for their life.


They lived happily ever after, and horribly ever before. #Pathologic2 by @IcePickLodge is coming to Steam on May 23 Let's celebrate with the most bizarre game trailer of the year.
 
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Nyarlathotep

The Crawling Chaos
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Yeah, echoing what others say, I love Ice Pick Lodges style.

They're still my number one choice for "dream IP + developer" pairing for an HP Lovecraft game.
 
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Nyarlathotep

The Crawling Chaos
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Theres a standalone demo thats supposedly separate from the main game (so won't spoil anything) if you sign up for their newsletter
Pathologic 2
e: I dunno if this demo build is different to the one linked above tho
 
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prudis

prudis

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Acceessebility options comming


We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.

However, we also believe—even firmer—in player freedom.

Pathologic 2 was balanced around three principles:
  • We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
  • We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
  • We want the player to do things that feel clearly wrong, like voluntarily thrashing their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor
Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.

However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.

Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.

Well, we’d rather give people a tweaked experience than none at all.

So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.

But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.
Pathologic 2 :: ON DIFFICULTY
 
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prudis

prudis

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The Town is doomed. As a doctor trying to curb an epidemic, you've lost. But what if Death knocked on your door and offered a chance to do it all again? Would you still struggle, or accept your fate? Make the choice in Pathologic: The Marble Nest, a two-hour spin-off of Pathologic 2.

Coming to PC and Xbox in late 2019.
 
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prudis

prudis

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  • A 2-3-hour self-contained story. While The Marble Nest shines in contrast with Pathologic 2, it can be played separately—no need to refresh your memory if you’ve the main game a while ago.
  • Time flies, and events change as it does.
  • Two districts of a ravaged town. It’s almost over. You’ve almost lost. Or have you?
  • Lenient survival compared to the main game. While you still need to manage your body, it’s less pressing. It’s almost as if the Bachelor didn’t try to cling to life too much…
  • Piece the picture together and find an answer to Death’s riddle… or don’t.
 
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prudis

prudis

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The Town is doomed. As a doctor trying to curb an epidemic, you've lost. But what if Death knocked on your door and offered a chance to do it all again? Would you still struggle, or accept your fate? Make the choice in Pathologic: The Marble Nest, a two-hour spin-off of Pathologic 2.

Available Now
 
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prudis

prudis

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4. Pathologic 2: "Bachelor's scenario"

The continuation of Pathologic 2 should not be treated lightly. The first chapter showed us all the pros and cons of our game design. We’d want to take into account all the mistakes we made and raise the bar higher. But this takes some time. We’re looking for a way to make the Bachelor’s gameplay quite different from the one you’ve experienced during the Haruspex. And we want to achieve this goal using the instruments we already have. Nikolai is writing the script. Everyone's busy doing their own thing. You will see the game in the foreseeable future.