This is becoming more and more common lately. We can see examples from games like Titan Quest, Pillars of Eternity, and the recently announced Beamdog RPGs. Pillars of Eternity 2 and Pathfinder Kingmaker are also coming to consoles, and I bet the same thing will happen. The worst of all is games that were released on PC and consoles at the same time, but PC doesn't have controller support, like Bard's Tale 4 recently. This is 2019, more and more people use a controller on PC, even Valve has released the data several months ago, showing how big controller users on Steam are.
Is it engine limitations that prevent multiple input/UI for PC, budget issue, or just simple negligence?
Is it engine limitations that prevent multiple input/UI for PC, budget issue, or just simple negligence?