News Prince of Persia: The Sands of Time Remake - announced for January 21, 2021

prudis

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Embark on a journey as the Prince to prevent the powerful Sands of Time from falling into the hands of the treacherous Vizier. Master the Sands of Time and use your dagger to control time itself. Fight cursed enemies and solve puzzles along the way.

A CLASSIC REBORN Experience the original epic tale of the Prince on his journey for redemption. Travel back in time with the return of the Prince's original voice actor, Yuri Lowenthal, and discover a brave new Farah.

REIMAGINED FOR TODAY Fight new enemy character models and enjoy entirely new cinematic sequences along with enhanced voices, sounds, parkour animations, and soundtrack.

WIELD THE POWER OF TIME Master the Sands of Time and use your dagger to reverse, accelerate, freeze, and slow time itself while solving puzzles along the way.

BREATHTAKING GRAPHICAL UPDATES Immerse yourself in ancient Persia with more realistic graphics, pre-baked rendering, and VFX as you fight cursed enemies along your journey.

MODERNIZED CONTROLS Camera, controls, and combat have been completely rebuilt and updated for today’s standards. Choose between original or modernized mapping.

EXPAND YOUR EXPERIENCE WITH BONUSES Unlock the original Prince of Persia® game (’92 Mac version) along your adventure and access it from the Main Menu whenever you want. Even more surprises await!
 

Le Pertti

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lepertti.com

Mor

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Do we know, will this come to Steam as well? a German news site stated it ( Ubisoft Forward: Ein Prinzen-Remake, ein Zelda und ein Sportspiel ) but the trailer didnt show a Steam logo. Would be cool to have the original game digitally finally (that'd be the only reason I'd buy this...I never really cared for the 3D Princes... but I loved the first two games).
Looks like it's just a mistake from that website as everything points to duality of EGS and Uplay still, although we don't know future plans.
 

LEANIJA

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But isn't this a remake on the 3D PoP?
It is a remake of the first 3D PoP, which is supposed to be the best one thanks to Jordan Mechner's input.
Yes, it is a remake of Sands of Time, which is indeed a 3D PoP - however not the first (there was "Prince of Persia 3D" by Red Orb which came out in 1999).
But the press blurb states that this remake includes the first PoP game as well (as quoted: "EXPAND YOUR EXPERIENCE WITH BONUSES Unlock the original Prince of Persia® game (’92 Mac version) along your adventure and access it from the Main Menu whenever you want. Even more surprises await!" )

I guess SoT might be the best of Ubisoft 3D Prince games, but I still didnt like it very much.
 
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gabbo

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I'm curious to see what nearly 20 years will do to the gameplay.. because that's what I loved about the original on the gamecube.
Will keep an eye on it and the brewing controversy over the engine/graphics
 

Prodigy

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I will definitely get it, as it was one of my best childhood games. I still remember the first time I ever saw a one page advert in a magazine for the game. Never saw any gameplay but that ad made me beg for it for Christmas. I was imagining what the game was like before ever seeing it in motion.

I remember not being able to afford the game, until Christmas came and my uncle had bought me the special edition. Which I still have.

 
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Wok

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For Prince of Persia fans who’ve been waiting patiently for a new game, I’m delighted to finally be able to share this piece of good news: After two years of development at Ubisoft’s Pune and Mumbai studios, a faithful, modern-gen remake of The Sands of Time will be released on January 21, 2021, for Xbox One, PlayStation 4 and PC.

I didn't take an active role in the remake (making The Sands of Time once was enough), but the team kept me in the loop, beginning with their first question two years ago: What things did you and the POP team cut or compromise in the original game that you’d most wish to see added?

Last week, I played a recent build. It gave me tingles. I was relieved to discover that my gameplay reflexes and level-map memories of fifteen years ago are still valid, letting me fluidly navigate a newly-rendered game world that's lush, sensual, and immersive in ways the Montreal team and I could only dream of in 2003.

The remake team aimed to update the experience to meet modern gamers’ expectations, but without bending it so far as to contradict our memories. To my taste, they’ve hit the target. Although rebuilt from the ground up with new assets and engine, the story, gameplay, level design, and dialog are faithful to the original.

One of my top wish-list items was to remake the cinematics. The script and voice acting were always solid, but the POP team and I had been disappointed by the FMV production values even in 2003. The introductory sequences especially should evoke an epic, populated, sensual, authentically Persian (and Indian) world, so that we feel the distance traveled between the kingdoms, and the devastation wrought by the sands. The India team embraced this mission.

I gave them notes on what I'd like to see, but I didn’t ask to change a word of dialog. My present-day contribution was to put the team in touch with Yuri Lowenthal, a first-class actor and friend since we met in an L.A. recording studio 18 years ago. Somehow, his voice still sounds like he’s 22. Yuri was thrilled to recreate his signature role on a state-of-the-art performance capture sound stage, and to finally hold in his hands an actual (well, wooden and duct-taped) Dagger of Time.

I’ve only played a few levels. I’ll save the full experience for when the game releases in January. I’m excited to play The Sands of Time from start to finish for the first time since I laid down my PS2 playtesting controller seventeen years ago -- exhausted, anxious, hopeful, knowing it was time to ship. I hope you’ll join me.
 
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