So during an interview with Vulture.com Houser told them some interesting stuff about the new game.
- Game started production in 2010
- Game script is about 2000 pages long.
- 2200 days was used for motion capture.
- 1200 actors. 700 have lines in the game.
- 300.000 animations, 500.000 lines of dialogue.
- The game will be 65 hours long.
and more..
The Making of Rockstar Games’ Red Dead Redemption 2
I noticed the quote:
I personally feel that is WAY to many hours.. I just can't keep interest for so long in a game.. especially since I only can play max 2 hours a day (a bit more in the weekend).
So what do you guys think..? is 65 hours fine or not..?
- Game started production in 2010
- Game script is about 2000 pages long.
- 2200 days was used for motion capture.
- 1200 actors. 700 have lines in the game.
- 300.000 animations, 500.000 lines of dialogue.
- The game will be 65 hours long.
and more..
The Making of Rockstar Games’ Red Dead Redemption 2
I noticed the quote:
65 hours.. which sounds like the time needed for the main story..The acting for Red Dead Redemption 2’s story mode is now complete, but as release day approaches, five hours of the 65-hour game are dumped. At one point, protagonist Arthur Morgan had two love interests, but “we decided one of them didn’t work,” says Dan. And whole missions were removed because “they were never going to work technically or be quite slick enough, or they felt superfluous. We removed a mission on a train where you had to deal with bounty hunters, because it was fun at first, but then it wasn’t. This part of the process is always about compromise and horse trading. Everyone always loses bits of the game they love.”
I personally feel that is WAY to many hours.. I just can't keep interest for so long in a game.. especially since I only can play max 2 hours a day (a bit more in the weekend).
So what do you guys think..? is 65 hours fine or not..?