Dungeon crawl in a card game, no walking required! No empty tiles, and nowhere to hide.
Each card’s an encounter, each turn a decision with 2 to 4 choices, test your intuition.
Move through the Ring interacting or sneaking. When fighting is futile, it’s stealth you are seeking.
Ring of Pain blends elements of modern roguelike/roguelite dungeon crawlers (Binding of Isaac, Enter the Gungeon etc) with a turn-based card game, set in a world of cryptic lore, fears and delusion.
A challenge distilled, hard due to choice not mechanical skill.
Light deck building elements - Manage your inventory
Choose wisely, as each inventory slot can only hold one of that item type.
Strategy comes with inventory limits. What you can hold is a means to inhibit.
Mix and match items within confines, of item types and slots defined.
Seek power - Find treasures with passive effects
Adapt your strategy with items collected, use mobility effects to explore the Ring.
Stack item effects
Collect items that work together to increase your chance of survival.
Persistence favoured, grit desired,
Patience good but not required.
Patience good but not required.