finally finished rise of the tomb raider, and I figure I'd share my thoughts
- the first third of the game has some very striking visual themes and some great ideas
- the second third of the game felt directionless, extremely generic and somewhat pointless
- the last third of the game is basically just enemy wave after wave for a few hours until you're done.
i'm not a fan of the game. the puzzles never evolve much beyond the rope arrows, the controls for the climbing are clunky enough that they caused plenty of unintentional deaths for me (especially with mouse and keyboard, which is so frustratingly specific that it made the game more difficult than just using a controller), and any actually interesting mechanics like having to distribute the weight of something properly to finish a puzzle is used a total of one time
the enemies in the game are so boring, too. there's about four types of humanoid enemies you'll fight for 90% of the game. generic soldier, sniper, armoured soldier that takes two headshots, and armoured soldier that takes two headshots with a ballistic shield. the game "evolves" this enemy design by introducing supernatural greek soldiers that... function exactly the same, but take more bullets to kill. that's it. the lack of variety is so mindnumbingly boring that it feels like the entire combat system was designed in a weekend.
the game feels like the amalgamation of all the worst trends in modern AAA titles: semi-open levels railroaded by a
piss poor story, uninspired mechanics, mediocre level design, and a pointless crafting system slapped on top to really sell it.
nothing about this game feels like it was any kind of passion project. it's a paint by numbers AAA title and has completely fanned out any interest
i had in checking out SOTTR any time soon.
rise of the tomb raider is the shasta cola to uncharted's coca cola. hard pass unless you reaaaaally want a game with good graphics to flex on your PC, or are a diehard for anything attached to the franchise.
- the first third of the game has some very striking visual themes and some great ideas
- the second third of the game felt directionless, extremely generic and somewhat pointless
- the last third of the game is basically just enemy wave after wave for a few hours until you're done.
i'm not a fan of the game. the puzzles never evolve much beyond the rope arrows, the controls for the climbing are clunky enough that they caused plenty of unintentional deaths for me (especially with mouse and keyboard, which is so frustratingly specific that it made the game more difficult than just using a controller), and any actually interesting mechanics like having to distribute the weight of something properly to finish a puzzle is used a total of one time
the enemies in the game are so boring, too. there's about four types of humanoid enemies you'll fight for 90% of the game. generic soldier, sniper, armoured soldier that takes two headshots, and armoured soldier that takes two headshots with a ballistic shield. the game "evolves" this enemy design by introducing supernatural greek soldiers that... function exactly the same, but take more bullets to kill. that's it. the lack of variety is so mindnumbingly boring that it feels like the entire combat system was designed in a weekend.
the game feels like the amalgamation of all the worst trends in modern AAA titles: semi-open levels railroaded by a
piss poor story, uninspired mechanics, mediocre level design, and a pointless crafting system slapped on top to really sell it.
nothing about this game feels like it was any kind of passion project. it's a paint by numbers AAA title and has completely fanned out any interest
i had in checking out SOTTR any time soon.
rise of the tomb raider is the shasta cola to uncharted's coca cola. hard pass unless you reaaaaally want a game with good graphics to flex on your PC, or are a diehard for anything attached to the franchise.