|OT| River City Girls (WayForward) | Kunio-kun's waifus

prudis

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Sep 19, 2018
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Kick butt, take names, and pound punks in River City Girls, scheduled to hit Nintendo Switch, PlayStation 4, Xbox One, and PC on September 5! Join Kyoko and Misako for co-op beat-’em-up action as they brawl their way across town to rescue their boyfriends in the latest entry in the long-running River City (AKA Kunio-Kun) franchise! Rated E10+.

Offering a new generation of old-school action, independent video game studio WayForward is ecstatic to lift the curtain on its upcoming co-op beat-’em-up, River City Girls. Developed by WayForward and overseen by the fighting-game experts at Arc System Works, this latest entry in the long-running River City (also known as Kunio-Kun) franchise is scheduled to hit Nintendo Switch, PlayStation 4, Xbox One, and PC this September.

River City Girls stars Kyoko and Misako, two street-tough high-schoolers who must fight their way through the six regions of River City to rescue their kidnapped boyfriends, series mainstays Kunio and Riki. Along the way, they’ll utilize an arsenal of combos, counters, throws, and special attacks; battle an assortment of enemies; accept numerous side quests; level up with experience points; interact with NPCs (including guest stars from past River City games); and shop for a variety of items, food, and gear to boost stats and unlock new abilities. The girls can even wield weapons and recruit defeated foes to join them in combat!

The one- or local two-player bare-knuckle brawling is complemented by spectacular 16-bit-style graphics and an epic synth-pop soundtrack (featuring NateWantsToBattle, Chipzel, Christina Vee, and Megan McDuffee!), while the story roars to life via glorious anime cutscenes and manga-style intermissions.

Rated E10+ by the ESRB, River City Girls will be available digitally via the Nintendo eShop, PlayStation Store, Xbox Live, Steam, GOG, and Humble Bundle at the price of $29.99, while a physical version will also be available from Limited Run Games (price and release date TBD).

Key Features

  • Furious beat-’em-up action for one or two players!
  • Stunning pixel-art graphics plus anime and manga cutscenes!
  • Fantastic soundtrack featuring NateWantsToBattle, Chipzel, Christina Vee, and Megan McDuffee!
  • Six large city regions to fight through, complete with shops and side quests!
  • Loads of weapons, items, and abilities to power-up your heroines!
  • Guest appearances by classic River City characters!


 

Alextended

Segata's Disciple
Jan 28, 2019
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Haha, looks fun, they took the teen girl comic look to the extreme with the dreamy boyfriends rather than make it look cool/edgy/whatever just with female characters instead of male, it nicely juxtaposes its violent nature. I'll keep an eye out for it, hope the gameplay's fluid, good and relatively deep :)
 
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Parsnip

Riskbreaker
Sep 11, 2018
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Finland
Looks good.
Nice to have a new River City game that isn't just recycling the art from the old nes games yet again.
 
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prudis

prudis

anime occult member
Sep 19, 2018
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The Kingdom of Beer and Porn
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Say hello to Misako, one of the hot-blooded heroines of River City Girls!

Tough, impulsive, and always ready for a fight, she's teaming up with her best friend Kyoko to rescue her boyfriend Kunio by any means necessary when this action-packed beat-’em-up hits Nintendo Switch, PlayStation 4, Xbox One, and PC on Sept. 5!
 
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Kvik

Crossbell City Councillor
Dec 6, 2018
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Downunder.
Didnt Mighty Switch Force Collection’s page go up on Steam only a few days prior to release.
I can't remember, but I feel developers aren't doing themselves any favours by posting the page up so late, when the AAAAs already posted their games year(s) in advance.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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I can't remember, but I feel developers aren't doing themselves any favours by posting the page up so late, when the AAAAs already posted their games year(s) in advance.
Yeah, Bamco does the same and I never understand it. Like, the very default marketing strategy with Steam is to post a store page, get people to wishlist the game and get Steam to advertise it on launch day based on wishlist numbers.
Starting with the "post store page" step very close to release kinda hurts steps 2 and 3.
 
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