Rockstar has been working 100-hour weeks on Red Dead Redemption 2
this is absolutely disgusting and has no place in a modern working environment!
UNIONIZE!!! UNIONIZE!!! UNIONIZE!!!
Dan Houser said that the team has been "working 100-hour weeks" several times in 2018, later adding that compared to previous Rockstar projects, "This was the hardest."
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Back in 2010, just a few months before the game launched, an open letter allegedly written on behalf of the wives of Rockstar San Diego employees claimed the team was expected to work 60-hour weeks - 12-hour days, including Saturdays - or they would face disciplinary action.
Rockstar later attributed this to "people taking the opinions of a few anonymous posters on message boards as fact."
"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs, but the vast majority of our company are focused solely on delivering cutting edge interactive entertainment," the studio said at the time.
"We've always cared passionately about the people working here, and have always tried to maintain a supportive creative environment. There is simply no way Rockstar could continue to produce such large scale, high quality games without this.
"That being said, making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can."
this is absolutely disgusting and has no place in a modern working environment!
UNIONIZE!!! UNIONIZE!!! UNIONIZE!!!