Reviews have started trickling out. A lot of reviews in the 7/10 to 8/10 range. Which is quite obviously a dramatic leap over any of CI Games' previous FPS titles. I hope this translates into solid sales and a decent Hitman-style post-release roadmap where they keep adding new objectives and new maps and stuff. I am very pleased by the new wave of AA FPS games.
There's a fairly large day 1 patch, too.
- Fixed – Random too loud sound while in combat with enemies.
- Fixed – Crash while spawning rival on the map.
- Fixed – Crash with overload memory
- Fixed – Crash after multiple controller disconnection.
- Fixed – Random missing sounds
- Fixed – Animation of moving hand with gun is – was too fast / too frequent
- Fixed – Generator not reacting to “use” when hit with gas damage.
- Fixed – Fuse box not reacting to “use” when hit with gas damage.
- Fixed – Random interrogation animation shifts.
- Fixed – Overlaping dialog on Harbor contract.
- Improved – Animation for Sturm Bodyguard
- Improved – Drone HUD
- Improved – Loading textures while dynamic actions.
- Improved – AI reaction
- Improved – AI reaction on explosive barrels
- Improved – AI placement
- Improved – Language localization
- Improved – Performance and stability
- Improved – Drone sounds
- Improved – Enemies tagging sound
- Improved – Recognition drone module sounds
- Improved – Bullet trajectory in sniper rifle
- Improved – In game map for each contract
- Improved – Audio system due to sound engine update
- Fixed multiple other bugs related to weapons and gadgets.
- Fixed multiple other bugs related gemotery and colision on all maps.
- Fixed multiple other bugs related to level design on all maps.
- Fixed multiple other bugs related to level lights on all maps.
- Fixed multiple other bugs related to sound.
CI Games has revealed the improvements and changes that it has made to Sniper: Ghost Warrior Contracts via its day-1 update.
www.dsogaming.com
The bugfix "Crash while spawning rival on the map" is encouraging because I was worried they'd cut the Rival mechanic entirely. It's supposed to be a system where an AI controlled rival assassin will try to intercept you, and it sounded really cool if they could pull it off.
On the other hand, some of these changes are uncomfortably extensive for a day 1 patch. For example, updating the sound engine? What? If it improves the sound quality, by all means, but that's a questionable change for a day 1 patch. Same deal with overhauling AI reactions. Also, it feels self-sabotaging. What if these are major improvements, and the reviewers didn't have access to them? That feels unfair to reviewers because they evaluated the game as it was, and they're gonna get people claiming they were wrong.
The multiplayer has been delayed until December.
Anyway, I think this is an interesting example of how gameplay is king. Contrast this against fellow Polish AA FPS Terminator which got pretty heavily hammered by critics. But why? Well, the answer is simple. If you're an AA FPS game, you should make sure your gameplay is extremely well designed. Because you can't compete graphically, and you're never gonna have amazing facial animation to emote the story. So when critics get your game, the bedrock is the core gameplay. And it's not enough to be "okay". Audiences might be totally fine with "okay" core gameplay. But you want reviewers to use adjectives like "fun" and "compelling". Well designed gameplay will carry your game a lot further than many people realize.
edit:
Oh, wait. The Steam day 1 patch notes are even longer.
Day 1 Patch - Patch 1.02
GENERAL
Fixed - Random loud sound while in combat with enemies
Fixed - Crash while rival spawning is on the map
Fixed - Crash with overload memory
Fixed - Crash after multiple controller disconnections
Fixed - Crashes related to planting TMRP mine and throwing grenades
Fixed - Random missing sounds
Fixed - Animation of moving hand with gun - was too fast / too frequent
Fixed - Generator not reacting to "use" when hit with gas damage
Fixed - Fuse box not reacting to "use" when hit with gas damage
Fixed - Random interrogation animation shifts
Fixed - Overlapping dialog on Harbor contract
Improved - Drone HUD
Improved - Loading textures during dynamic actions
Improved - AI reaction
Improved - AI reaction when barrels explode
Improved - AI placement
Improved - Language localization
Improved - Performance and stability
Improved - Drone sounds
Improved - Enemies tagging sound
Improved - Recognition drone module sounds
Improved - Bullet trajectory in sniper rifle
Improved - In game map for each contract
Improved - Audio system due to sound engine update
Improved - Animation for Sturm Bodyguard
Fixed - Objectives areas might not be visible on in game map screen
Fixed - Remote Sniper Turret fire sound might be to quiet or not play at all
Fixed - Med-kit and knives levitate on ammo crates
Fixed - Mines no longer clip through military prefabs
Improved - Better ammunition ballance in ammo creates
Improved - Body damage from explosive barrels
Improved - More randomize behaviors of sniper enemies on each map
Improved - More detail information about bounties progress
Improved - Behavior of vehicle gunners
Improved - New Audio for DLC weapons
Improved - Extreme navigation on all levels
Added - Shots can now knock the helmet off the enemy's head
Added - Explosive head for enemy sniper
Fixed - Weapon camouflages unlock
Improved - New reticles for sniper rifles were added
Fixed - A missing string for Kamaz truck was added
Added - message now stating when players are in range of a jammer or drone tower added to the HUD display
Added - The label translation was added for DLC camo
Changes for localization strings names were applied
Improved - Added a few missing translations for European and Chinese languages
Improved - zipline mounting on all levels
Fixed - Flickering problems have been removed
Fixed - Multiple places, where the player could get stuck
Improved - Shadows on LODs have been improved
Improved - Textures and materials representing grass
Improved - Piercing Sniper Bullet damage has been increased vs Kamaz and BTR
Added - Flashbang sound has beed added to the immune and normal skill
Improved - stamina bar alignment
Fixed - Problems with mouse scrolling in the main menu
Improved - Fuel canisters explosion sound radius has been increased
Improved - Fire damage for fuel canisters has been increased
Fixed - Fuse box reaction when hit by gas damage
Added - VFX of blood in thermal vision mode
Improved - Blood decals on snow have been improved
Improved - AI Reactions to shot/granade/explosion have been improved
Improved - sniper rifle textures have been improved
Added - Button descriptions for map legends
Snowstorm
Fixed main target's path in the laboratory
Resolved the issue causing valve at the bounty area to disappear when the grenade explodes
Fixed spawn point of snipers near the river
Improved - ex navigation in first outpost
New lights added in the forest outpost (dead scientist hut)
Improved - added visible timer for target arrival after player hacks laptop and disables drones (first bounty area)
Fixed place where the player could get stuck near tutorial area
Fixed place where the player could get stuck near first outpost main snipinspot
Fixed place where the player could get stuck near main base
Harbor
Fixed AI reinforcements after loading last checkpoint
Improved - A sniper's location was changed in container area, so that he's easier to tag
Fixed place where the player could get stuck near warehouses area
Fixed place where the player could get stuck betwen conteiners and bridge area
Fixed place where the player could get stuck inside tunel leading to bridge
Fixed place where the player could get stuck on bounty area (betwen icebergs)
Fixed place where the player could get stuck under bridge
Fixed place where the player could get stuck next to big ship
Improved - behaviour on regular soldier's path near the ship in contrainer's area
Improved - vertical path near container area
Added - Added stairs and repaired navmesh on the pier behind the ship in Containers area
Improved - patrol routes behind the ship in Containers area
Improved - improved cliping hands while using ex-nav in old port area
Improved - improved cliping camera while using ex-nav under the bridge
Villa
Added - visible timer for assault team arrival on bounty2
Added - guiding lights to bounty2 tower
Added - lights to better guide player to climable rocks in the bounty2 valley
Improved - allowing player to loot car wreckage if target or driver being shoot during arrival to bounty1 spot
(car explodes in such case and now we player salvage it)
Improved - turret looking at entrance to the bounty2 cave has been turned to improve stealth path
Improved - AI now try to reach player position if player escapes via zipline from bounty2 tower
Glacier
Improved - ligthing near the barracks
Improved - main target's behaviour in alert state
Improved - nav-mesh on helipad in main base
Improved - patrol routes and mechanics on all outposts to make them less predictable
Improved - Moved multiple cctv cameras on all outposts to improve stealth paths
Fixed - levitating mines near first outpost
Improved - Better AI spawning in second outpost
Fixed - Collision near the walls on outposts two
Improved - behaviour of AI near the iceberg
Fixed - spawn point for AI near the fortress
Added - ziplines on escape routes from main building on Radar area
Added - added ziplines from towers on Iceberg area to allow better traverse and coverage of the area
Added - added defense zones logic to NPCs behaviour in Cave and Iceberg areas to improve alarm / combat behaviours
Improved - animation for soldiers in every outposts
Added - More ladders were added to the various places on level
Improved - AI balance - add/reduce AI on each outpost
Improved - New points of intrest for enemies in main base
Fixed - in alert state driver gets out of vehicle and try to fight
Fixed - Turrets does not blow up after disabling them / Enemies does not get in to alert state after that but being suspicious from now on
Improved - AI will now react with suspicion routine to mass hack of turrets via laptop on Barracks
Improved - Changed path of heavy patrol near the tower
Added - Cargo securing grip has been added
Fixed - fusebox in a technical tunnel, now its luring the nearest enemy AI
Added - Ladder leading to the zipline at the exit from the fortress was added
TRAINYARD
Fixed - lose ropes in bounty area on top of the dam
Improved - Zipline indicator has been lifted from dam to the cliff
Improved - Heavy and mid enemies now patrolling the lower part of outpost 1
Improved - Add patrolling enemies on the scaffolds in the outpost 2
Fixed hanging material sheet in the tunnel
Add patrolling enemies on the scaffolds in the tunnel
Add extra pickables in tunnel
The zipline sequences have been improved
Patrols at the cliff on the way to the dam have been improved
Fixed multiple other small bugs related to weapons and gadgets
Fixed multiple other small bugs related gemotery and colision on all maps
Fixed multiple other small bugs related to level design on all maps
Fixed multiple other small bugs related to level lights on all maps
Fixed multiple other small bugs related to sound
Day 1 Patch - Patch 1.02
steamcommunity.com