News SNK Brings Samurai Shodown's Input Delay Down to 4 Frames from 8, Flies Staff Member Out for Community Member to Test

Theswweet

Dirty Weeb
Mar 12, 2019
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Posting this separate from the Fighting Games thread, because this is super cool!

This might not sound like a big deal if you're not too deep into the FGC, but this is huge. Samurai Shodown had a JP PS+ exclusive demo with some pretty awful input delay - 8 frames - with some pretty piss-poor frame stability. SNK promised that it would be fixed before launch, and they appear to have followed through for the day-1 patch build!


The input delay is now halved, which makes the game better than most titles @WydD has tested, and stability is in a much better spot to boot. Smiles all around! What makes this news even more impressive from a community interaction standpoint is how he got to test the new build in the first place.


...They flew staff out to Paris with a dev build! Huge kudos to SNK. This is AWESOME to see.
 

Deleted member 113

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Glad to see a developer responding positively to negative feedback, and acting on it in a big way. (y)

I can't wait for the PC version of the game. :evilblob:
 
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