|OT| Space Engineers - Frostbite DLC released

prudis

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The upcoming Major Overhaul of Survival is going live on Thursday, February 28, 2019.

This is going to be a big day for Space Engineers because we are also going to move the game out of Early Access. Yes, you heard it!

Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, it includes a lot of things that were not planned at the beginning of the game’s development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles that will be successfully released after several years of passionate development. We keep our promises.

The reason Space Engineers is leaving Early Access is because we have a solid foundation, which will allow us to continue releasing new features and content for the game. The future looks bright!

History

Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox.

We went through more than 200 updates, which include major game changes such as:

  • planets
  • new HUD and game UI
  • skins, parachutes, wheels
  • more than 200 blocks
  • reworked and updated the character animations several times
  • improved the multithreaded physics, but also physics itself
  • implemented super-large worlds
  • a lot of game optimizations during this entire period
  • went through the massive updates of the game’s visuals and audio
  • we spent a significant amount of time on improving the multiplayer, air tightness and oxygen
  • survival mode
  • programmable blocks, modding support, antennas, landing gears, solar panels, cargo ships, meteorites, encounters, asteroid clusters, visual scripting, realistic mode audio, in-game help, and more.

You can view all the updates in chronological order here.

We sold more than 3 million copies and we have more than 200,000 monthly active players.

We listened to our community, and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.

We expect that some people will have concerns regarding what leaving Early Access means for the future of Space Engineers - if we are now going to abandon the game. We won’t stop working on Space Engineers and we feel good about the foundation we have built. Therefore, I think the answer is clear: This is not the end. This is just the beginning!

We are planning many new things for Space Engineers and we will start revealing them soon :)
Stay tuned!

Thanks for reading this!

Thank you

We couldn't have made it this far without the amazing support of our community! Thank you all!

Best,
Marek Rosa

CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

Marek Rosa - dev blog: Space Engineers: Release Date for the Major Overhaul of Survival & Going out of Early Access
 
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prudis

prudis

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Hello, Engineers! February 28, 2019 is the day for all Space Engineers. Today, we are moving Space Engineers out of Early Access. Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, the game includes a lot of things that were not planned at the beginning of development (solar panels, planets, rotors, pistons, wheels, and many more features). Space Engineers was one of the first Early Access games on Steam and one of the few titles to be successfully released after several years of passionate development. We keep our promises! Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox. We sold more than 3 million copies and we have more than 200,000 monthly active players. Because Space Engineers development was open, you were able to see what’s happening under the hood. Contrary to other products, where you see the final product, but don’t see how the project has been developed and changed over time, and what challenges the development team had to overcome. With this update, we are also setting a new price for Space Engineers to $19.99. According to our analysis and tests, this price better suits the majority of Space Engineers fans. This change also brings all regional prices on Steam to match countries specifications and regional differences.

Survival

The Survival overhaul has been one of our top priorities, so it was specifically planned to be released after we had other key things finished. Over the last 6 years, we have carefully executed our original vision, which hasn’t changed since. Moving step-by-step towards our vision, the Survival overhaul is one of those steps. In addition to survival, many new features have been designed to help new players to be introduced to the game and are not specifically focused on existing players.


Survival overhaul is one of the biggest overhauls because until now our main priority was making sure the sandbox elements work properly. We needed to make sure that the physics are stable, multiplayer is reliable, the destruction is working, and so on. With this update, we are evolving from a sandbox experience, towards a game with many unique single and multiplayer features.

We have touched almost every survival element. There are new blocks such as the Hydrogen Engine, Wind Turbine, Survival Kit, and Small Battery being introduced into the game, ragdoll mechanics are coming back, loading times of even very large wolds are now extremely reduced, and a new Progression system has been integrated into Space Engineers

New! - Important - Update 1.189 - Major Overhaul of Survival, Ladders, Leaving Early Access | Keen Software House Forums

Main Features
  • New blocks - Ladder, Basic Assembler, Hydrogen Engine, Small Battery, Wind Turbine, Survival Kit
  • Survival gameplay improvements
  • Learning to Survive scenario
  • Never Surrender scenario
  • Progression Tree
  • Survival respawn mechanics
  • New chat features
  • New encounters
New Features
  • Ladder
  • Basic Assembler block
  • Hydrogen Engine block
  • Survival Kit block
  • Wind Turbine block
  • Small Battery 1x1x1
  • Responsive block’s LCD panels (cockpit, medical room, respawn kit..) have correct state based on the state of the block
  • LCD panels on all blocks have new pictures
  • Progression Tree and progress sharing in the faction
  • Progression UI in G-Screen with search and support for categories
  • Processing stone gives ingots (iron, nickel, silicon) and gravel
  • Improved chat with more features (channels, timestamp, gps, emotes)
  • Help for chat in F1 screen
  • Preloading voxel materials and textures when loading world
  • Veteran Mark 2 skin (Promoted Engineer achievement reward)
  • You can choose a faction before spawning
  • Temperature for environment
  • Voxel trash removal tool for administrators
  • Search in production tab
  • New tooltip info in respawn screen
  • Players spawn near each other, you can set optimal distance in the world settings
  • New Main Menu videos and overlay
  • Assembler skips item if there is not enough resources to finish it
  • New respawn pods, one for space, one for planets and one for the moon
  • Redesigned and added encounters
  • New visuals for trees
  • New textures for voxels
  • New achievements for Learning to Survive and Never Surrender scenarios
  • New inter-grid communication system for Programmable block. Allows broadcast or unicast communication for scripts
  • Added Current ship filter option to inventory screen
  • Added temporary ban feature for player hosted multiplayer
  • Added PCU pool for Space Pirates faction
  • Increased regeneration speed for Medical Room
  • Reintroduced character ragdoll
  • Pasted enemy grids do not automatically change ownership to you. This is new feature is for administrators
  • New survival tutorial video in F1 screen
 
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Ascheroth

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I've played this with 2 friends a bit before this update and it was a lot of fun.
Will very likely check this update out :)
 
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prudis

prudis

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huge patch
Main features
  • NPC Trading Stations - AI controlled store and contracts
  • Contracts - generated and player made
  • New Blocks - Store, Contracts, and Safe Zone
  • New items - Datapad, Zone Chip
  • Faction Reputation
  • Ingame Currency - Space Credits
  • Player to Player Trading
  • New Admin Tools Features - for trash cleaner and for economy
  • Consumables - Medkit and Powerkit
 
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