The upcoming Major Overhaul of Survival is going live on Thursday, February 28, 2019.
This is going to be a big day for Space Engineers because we are also going to move the game out of Early Access. Yes, you heard it!
Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, it includes a lot of things that were not planned at the beginning of the game’s development (solar panels, planets, rotors, pistons, wheels, and many more features).
Space Engineers was one of the first Early Access games on Steam and one of the few titles that will be successfully released after several years of passionate development. We keep our promises.
The reason Space Engineers is leaving Early Access is because we have a solid foundation, which will allow us to continue releasing new features and content for the game. The future looks bright!
History
Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox.
We went through more than 200 updates, which include major game changes such as:
- planets
- new HUD and game UI
- skins, parachutes, wheels
- more than 200 blocks
- reworked and updated the character animations several times
- improved the multithreaded physics, but also physics itself
- implemented super-large worlds
- a lot of game optimizations during this entire period
- went through the massive updates of the game’s visuals and audio
- we spent a significant amount of time on improving the multiplayer, air tightness and oxygen
- survival mode
- programmable blocks, modding support, antennas, landing gears, solar panels, cargo ships, meteorites, encounters, asteroid clusters, visual scripting, realistic mode audio, in-game help, and more.
You can view all the updates in chronological order here.
We sold more than 3 million copies and we have more than 200,000 monthly active players.
We listened to our community, and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.
We expect that some people will have concerns regarding what leaving Early Access means for the future of Space Engineers - if we are now going to abandon the game. We won’t stop working on Space Engineers and we feel good about the foundation we have built. Therefore, I think the answer is clear: This is not the end. This is just the beginning!
We are planning many new things for Space Engineers and we will start revealing them soon
Stay tuned!
Thanks for reading this!
Thank you
We couldn't have made it this far without the amazing support of our community! Thank you all!
Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI
Marek Rosa - dev blog: Space Engineers: Release Date for the Major Overhaul of Survival & Going out of Early Access
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