- Thread Starter
- #301
final batch
Basically FTL-like rogulike with realtime melee battles with space with sapce medieval theme . Super gun concept and tightly designed mechanics and art style is delightful. - strong recommendation , its great
Cultist lamb one the path of domination ... basically satatanist animal crossing mixed with hades-like dungeon crawling .. super tight gameplay and fun loop .
Adorable and disturbingly glorious
praise the Lamb , cleanse the nonbelivers
cute little turnbased rpg with battle cakes ... demo was fine if bit too short , basically just a tutorial section of the game so
kinda missing the more advanced mechanics or how the game will play later. One thing in was confused about was difference between fighting/befriendingm ... there was zero gameplay difference ... but maybe its something that comes later ingame. Walking was bit too slow ... so hopefully there will be some kind of speedup item or button later -
overall pretty fine wholesome RPG
pixelart wrestler parody jrpg ... gameplay is the standard jrpg fare , just with the twist of the battles being wrestling matches with active involvment of the player (QTEs for bonus damage , hit the moving bar 3 times to pin and similar) pretty fun
Not a fan of wrestling myself so cant really rated how it plays with wrestling history, or the character parodys or something , but the story shown in the demo was quite intruiging. On the technical side it needs quite a bunch of work (bit buggy with controlls (the qtes warnt always perfect) and crashed a few times) , but pretty solid and promising (especially for wrestling fans)
Gloomy soulsy metroidvania. Storybeats are about you being clay golem with a hunger that can be feby by killing things and absorbing their essense , which is then used as healing/spells resource. Which in turn forces you into quite offensive gameplay as you need to build this resource to even heal. Combat itself is just excelent. Might be just thing of the demo , but it introduced a bit too much mechanics in short sequence to take full grasp of things properly (hope they will spread it out a bit in full game) The level design seems like standard soulsvania with lots of shortcuts unlocked and enemies respawn on death The art style is gorgeous (tons of mute greys with flashers of red and occasional wild colouts from attacks or spells) if but too pixel for my liking on big screen (perfect for deck though). The pallet is muted greys and flashes of red, with occasional shocks of colour from spells and enemy attacks. High recommendation for combat alone
Comicbooky chose-your-own-adventure RPG with crad-based combat, demo was super short and only one combat encounter so hard to judge the card part (was bit confusing so i guess needs better tutorial and UI), but the setup of the story was inturiging enough. i would say the story will make or brake this one ... big potential , but demo was not enough to say muchmore
Brutal romp with fast-paced fluid combat. You can do the usual puncher or use the whole enviroment around you to fight the bozos. Any random object. Its super stylish , frenetic and just great fun . Between the fighs you can spend money and skillpoints to unlock new stuff for your char. From what i could see in the demo it has quite big aray of of stuff you can use or unclock and even the arenas gets more creative futher on from the initial alleyways and rooftops. Was absolute blast - strong recommendation
chinese made cyberpunky roguevania. The artstyle reminded me a lot of shadow complex . You play as a detective tasked to uncover some dissapearce sent to interrogate gang leader in a slums. Things go sideways and you awake and find yourself in a loop to repeat your investigation.
You can weild from katanas to guns (bit scarse ammo in the demo) and even silly stuff like giant fish . You also have prosthetic arm you can equip with battle chips with the usual cyberpunky tech . In the world ou encounter tons of challenges for bonus money, upgrades or collectiobles thats nicely build the world of the game. Demo was a bit short , but i quite derped to so it took me like 21 loops to finish it,Given the chinese origin , the VO is a bit messy but i guess expected. What took the game down was the performance and loading times in the demo and overall clunkyness thx to it, really hope they fix it before release. Promising , but the technical state must be imporved asap!!!
Basically FTL-like rogulike with realtime melee battles with space with sapce medieval theme . Super gun concept and tightly designed mechanics and art style is delightful. - strong recommendation , its great
Cultist lamb one the path of domination ... basically satatanist animal crossing mixed with hades-like dungeon crawling .. super tight gameplay and fun loop .
Adorable and disturbingly glorious
praise the Lamb , cleanse the nonbelivers
cute little turnbased rpg with battle cakes ... demo was fine if bit too short , basically just a tutorial section of the game so
kinda missing the more advanced mechanics or how the game will play later. One thing in was confused about was difference between fighting/befriendingm ... there was zero gameplay difference ... but maybe its something that comes later ingame. Walking was bit too slow ... so hopefully there will be some kind of speedup item or button later -
overall pretty fine wholesome RPG
pixelart wrestler parody jrpg ... gameplay is the standard jrpg fare , just with the twist of the battles being wrestling matches with active involvment of the player (QTEs for bonus damage , hit the moving bar 3 times to pin and similar) pretty fun
Not a fan of wrestling myself so cant really rated how it plays with wrestling history, or the character parodys or something , but the story shown in the demo was quite intruiging. On the technical side it needs quite a bunch of work (bit buggy with controlls (the qtes warnt always perfect) and crashed a few times) , but pretty solid and promising (especially for wrestling fans)
Gloomy soulsy metroidvania. Storybeats are about you being clay golem with a hunger that can be feby by killing things and absorbing their essense , which is then used as healing/spells resource. Which in turn forces you into quite offensive gameplay as you need to build this resource to even heal. Combat itself is just excelent. Might be just thing of the demo , but it introduced a bit too much mechanics in short sequence to take full grasp of things properly (hope they will spread it out a bit in full game) The level design seems like standard soulsvania with lots of shortcuts unlocked and enemies respawn on death The art style is gorgeous (tons of mute greys with flashers of red and occasional wild colouts from attacks or spells) if but too pixel for my liking on big screen (perfect for deck though). The pallet is muted greys and flashes of red, with occasional shocks of colour from spells and enemy attacks. High recommendation for combat alone
Comicbooky chose-your-own-adventure RPG with crad-based combat, demo was super short and only one combat encounter so hard to judge the card part (was bit confusing so i guess needs better tutorial and UI), but the setup of the story was inturiging enough. i would say the story will make or brake this one ... big potential , but demo was not enough to say muchmore
Brutal romp with fast-paced fluid combat. You can do the usual puncher or use the whole enviroment around you to fight the bozos. Any random object. Its super stylish , frenetic and just great fun . Between the fighs you can spend money and skillpoints to unlock new stuff for your char. From what i could see in the demo it has quite big aray of of stuff you can use or unclock and even the arenas gets more creative futher on from the initial alleyways and rooftops. Was absolute blast - strong recommendation
chinese made cyberpunky roguevania. The artstyle reminded me a lot of shadow complex . You play as a detective tasked to uncover some dissapearce sent to interrogate gang leader in a slums. Things go sideways and you awake and find yourself in a loop to repeat your investigation.
You can weild from katanas to guns (bit scarse ammo in the demo) and even silly stuff like giant fish . You also have prosthetic arm you can equip with battle chips with the usual cyberpunky tech . In the world ou encounter tons of challenges for bonus money, upgrades or collectiobles thats nicely build the world of the game. Demo was a bit short , but i quite derped to so it took me like 21 loops to finish it,Given the chinese origin , the VO is a bit messy but i guess expected. What took the game down was the performance and loading times in the demo and overall clunkyness thx to it, really hope they fix it before release. Promising , but the technical state must be imporved asap!!!