|OT| Steam Next Fest - October 2021fest live now

Parsnip

Riskbreaker
Sep 11, 2018
1,730
3,564
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Finland

Lil Gator - Pleasant. Hard to gauge how the writing will work in the long term but it seems just about right amount of twee.


The Last Campfire - This one really came and went huh, didn't hear a peep about it, One might say it's the egs effect but it came out on consoles too and it reviewed well enough. Just don't recall seeing anything about it. Anyway, it seems like a neat environmental puzzle game. Easy stuff on the demo, I assume it gets harder later.


Door3:Insignia - This seems like a real basic puzzle game. I don't think it rates.
 

gabbo

MetaMember
Dec 22, 2018
2,713
4,365
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Toronto
A few more impressions:

Someone finally went and made a full fledged war game about a medic. And while I'd prefer something more akin to a Frictional game in terms of handling the controls when is comes to performing the procedures, I'm willing to cut them some slack with the QTEs. It's crazy and tense to run around getting shot at and bombed by fucking WAR PLANES, and all you've got are a tourniquet and some gauze pads in your kit. It's pearl harbour and you've gotta patch up guys bleeding out on a runway and drag their asses off the tarmac so planes can take off. It's not quite as visceral as say, Giovanni Ribisi patching guys up in the openin 20 minutes (or when his character is himself shot) in Saving Private Ryan, but I'm glad someone is trying to make medics more than push F to heal/or running around with healing lasers.


Actions strategy in the third person AND you mess with time. I couldn't quite get a handle on it in the demo, but I can see the potential if, as the demo explains, the full game spreads things more. Trying to coordinate an attack on hordes of evil demons with my previous self often got my ass handed to me instead of victory, but I could taste it and want to see more. And any game that lets you possess a tree to aide in battle is doing something right.


Comic book visual noir FPS. I'm not really interested in a lot of New Blood's stuff by and large, but this checks enough buttons and feels smooth enough to warrant trying out some more. Feels kinda like Duke Nukem: China Town. I just hope the full game doesn't actively promote misogyny/sexism because of the time period and media it's trying to emulate (the demo not great in this regard).


An FPS without graphics. That might sound incredibly dumb to a forum that is going to nitpick Alan Wake's remaster, but this... works, well mostly.
Apotheorasis relies completely on audio, and it can be very difficult to use headphones or speakers to pinpoint what direction a voice or footsteps are coming from with enough accuracy to shoot it, but it's not brutal if youve got patience. I didn't 'play' the way the seemingly evil doctor wanted and I was decommissioned, so there is definitely a story worth checking out here. And hey,. isn't it time you gave your sound card a real work out, and let your GPU relax?


What if you had an isometric Rainbow Six, but instead of putting down tangos you snuffed out fires and rescued people? I will say this, even in demo form it was incredibly satisfying to complete the missions and the 3rd one got so intense I didn't finish it. There are definite path finding issues to work on - firefighters walking into a wall of flames and turning around to put it out/being unable to walk through an open parking lot to the truck because that same truck is parked across the entrance ramp. Also, not sure how I feel about how it handles hoses (or the lack there of).. Still, like the medic game, this is a theme/setting most games dont take up very often and not game-ify when they do, I want to see more like this with a somewhat serious take on things
 
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Wok

Wok
Oct 30, 2018
4,792
12,759
113
France

There are foundations for a great deck-building horror game. The setting is deeply disturbing, and I usually hate horror games. However, this one ticks many boxes: it is difficult, the deck-building elements are smoothly integrated, there are mysteries to solve, there is a seamless transition between 3D movement in the room and playing on the table. The game is a bit expensive (16.19€ if you own other games by Daniel Mullins, the dev of Pony Island and The Hex), but it is promising! It is a mix of Pony Island and The Legend of Bum-Bo.


A cinematic adventure where you are the mother fox, gathering food for your cubs, and trying to find the missing one. It is visually enjoyable, and the animations are extremely cute. However, do not expect much gameplay.

A cute puzzle-platformer with a grapple, with many collectibles. It can be an okay game if you are in the right mood. In my opinion, the movements are not very enjoyable, so I stopped after 2 levels (out of 3 in the demo).


Slay the Spire, with anime characters. Technically okay. With a nice budget since there is Chinese voice acting. However, there was no challenge, so I got bored. Maybe it gets better in the later levels.


Frozen Synapse with realistic visuals... and a lot less gameplay possibilities. Average.
 
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prudis

prudis

anime occult member
Sep 19, 2018
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so tried some too


basically sudoku rogulike ... was quite fun so far with bunch of twists on top of it , but not sure how it will be in later game



fun little retro racer, really fun , but the demo had too little content



imsim-y brawlery NewBlood project , lots of fun in comicbook\ noir style . I love how interactable the environment is. Defiitely one to look for



super fun , fast-paced cyberpunk run-and-gun platformer. quite hard at times and unlike ton of others quite long demo. Forklift level was great



DMC like game where you fight against mutated crystalized beasts and robots , fluid and fun gamepaly , but demo felt super short



comicbooky boomer shooter .... didnt felt as tight as i would expect (character feels like sliding and little to no weapon feedback) .... but they got still whole EA period befre so that should improve a lot
 
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Nabs

Hyper˗Toxic Pro˗Consumer
Oct 23, 2018
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I was only able to play a few minutes, but this game is pretty solid already. It's a robo-Metroidvania, where you can repair yourself with the currency you collect (nuts and bolts). I think the stamina system is based on overheating as well. I think instead of collecting maps, you destroy the EMP that's blocking you from viewing it. It's pretty neat. The movement/platforming feels right. I wasn't able to reach any bosses yet, so I can't talk too much about the combat.


I also tried out Lone Fungus. It's a little on the rougher end, but not necessarily in a bad way. It's just got a simple style. I'm not mad at it, though. Well, I am mad at the platforming challenge rooms (jk).
 
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prudis

prudis

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more :-D (still got about 20 downloaded , bu i ont think i will be able to go through them in time )

twinstick snail with big guns , great aestetics and atmosphere with cheeky dialogue , seems bit slow but i guess thats being a snail , needs some more accessibility options (UI , button remap and such) , also it feels a bit too zoomed




metrodivania with good sound and clean viszals , nice atmophere , but not sure if i am sold on the gameplay .. feels bit too rigit and slow ...maybe needs a bit more combat feetback ... quite rough at the moment (no sure if release in december is a good idea)



supersolid commandos-like,looks good , plays well , much better than last years Partizan , definitely surprise of the fest




RTS by Slitherine , surprisingly easy to get into compared to rest of their production From the demo its mostly about survival and defending the base , but that quitr fits with the theme... gameplay is Dawn of War-esque ..... definitely promising one



rogulike boomer shooter , needs a bit more feedback on spells and movement too floty + lots of sutff in it is quite confusing or not really that greatly presented ... rough atm , might be interesting to check when closer to v1.0
 
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prudis

prudis

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Sep 19, 2018
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today demos :-D (still got bunch more for after weekend)


"Fireman was killed n action" Simulator ... reminded me a lot of old german Emergency series
Quite hard and very promising



new disciples ... hm that is a weird one .... the moment i saw the battmepa when they annoucned it i felt quite a bit worried of the too much of a "homamization" ..
but ultimately was pelasantly surprised by it ... i would say its more of a spinoff , so bunch of the stuff what made disciples disciples is gone , but what there is sint entirely bad .
Sucks the unit evolution is gone but its not map to map anymore with seamless one big campaign when you make expeditions from you big legendary city and befriend the 4 factions. I guess its more of a RPG outside of combat .... combat is also more of xcomy on hexa grid.
Overall bug surpprise for me , only thing they need to add is autoresolve and battle speedup option



colony maagement sim by the devs of SPAZ, fine sound design , art design is srciseable.. got better pacing than i expected, but early game is a bit annoying atm (not much ways to make people happy) , but its solidly paced so it gets better , I like how the game is about making progress in the tech tree, but it's a bit too fast, and even overwhelming at times. Overal ots of rough edges but quite promising



Peggle rogulike ... you got little goblin fighting monster with power of peggle ... must play for peggle-afficionados



Like the artwork and music and the general tone. Seems reminiscent of BB. Definitely like the mechanic of melle reffiling the gun ammo , spear is kinda shit , but sword fit me the most... although feels like there is bit too much puzzly things to this kind of game . Quite buggy , but overall promising.



be a gojira and destroy thing , super fun little thng... praise the church of holy lizard



biggest surprise in what i demoed so far , cyberpunk japan and blind protagonist .
You got 4 hightened sences which slowly allow you build a "picture" of world around you (you get 5000 years old data of the word to begin with , but the changes needs to be explored through the sences) ... the fighting mechanic uses all that too .... for example in highened hearing ... you see echo of your enemy moovements and if you shoot/slash in that direction and hit the enemy ... it slowly makes him visible...
Super original and perfectly playable .... probably gonna be day 1 purchase
 
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prudis

prudis

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Sep 19, 2018
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second to last batch :face-savouring-delicious-food:


- this is a weid one .... you sail trhough the world and pickup trash to buil shit on your raft , while playing you get robot companion , he didnt seem to do anything in the demo for me .... coud be cool in the actual coop but currently its a bit messy




medieval survival rts combo with waves of atacking enemies , superquick to get into the funs stuff like raining arrows or meteiriets on hordes of enemies ... pretty fun, its like a mix of tower defence , with fast paced rts action like CnC and heavy resource managemenr but always fun .. demo was bit rough , but will go trhough EA so they might make it in the end



weird 1v1 arcade thing by chinese dev , so you need to guess into options menu to turn it into english
fun with friend , but i found the actuall mechanics bit messy




sidescroller furry rogulike , love the art and is quite fun to play if bit hard a the start.
bit too zoomed in to my liking




cardy cartoon rogulike ... The gamble mechanic, orb mechanic, and artifacts are all pretty fun ,but its a bit buffy . UI seems to be a bit messy and artstyle is holding it back a lot , but the overall gameplay was fun. Will need lots of work for release.



This was super strange on .... wild psychadellic but definitely unique world with bit of a oldschool RPG (reminded me mix of Kings field and morrowind) gameplay and PS1 aestetic.

Definitely promising one , bt will need lots of work (demo was quite unpolished and rough)



It’s like Into the Breach crossed with Crypt of the NecroDancer/Crown Trick. Plays a lot like something like crown trick but its much more focused on actual battles in small grid, very cute, quite difficult with interesting story. Only downside for me was that the movement is a bit odd and hard to nail.




pS1 looking isometric horror game set in WW1 as a soldier. The gameplay is tense and difficult enough that it encouraged me to really plan around inventory and routes through the trenches. AI was a bit buggy in the demo . Definitely enjoyable



creepy as f card game by creator of Pony Island ... demo was pretty amazing , wont say more not to spoil things, just greatt



Cute little isometric potic adventure game about a boy and a doggo in dark wordl . Demo felt too short , had quite peaceaful atmossphere which is not what i expected given the description ... i guess it escalates later than what demo has shown



Adorable pixelart adventure with nice art of a bizzare world, beatiful soundrack , enjoyable soundtrack and heavily narrative based with what in the demo seemed like start to quite bittersweet story .
 
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prudis

prudis

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Sep 19, 2018
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and my last batch (might do some hghlights summary later)


ultimatly just more of the same , had a blast as i did with the original, the quircky the creative the fun musical game :face-savouring-delicious-food:



great premise, love the management mechanics and effects , its also quite hard while also need bunch of improvements on contol side
overall fun little hacknslash with a gitl battling fires and slowly improving her fire dept,



isometric immersive crpg in cyberpunk dystopina world with with lovely artstyle ... aesetic and mechanics are super solid . Very unique art design and music cchannel terminator themes, but controls/UI is soupre pain the butt...( for example for squad mangement) so lets hope they improve on it



micromanagementy game about selling human meatpies ... weird as hell , kindaTWOM ish gameplay ... one thing they need to add is maybe queeing next actions so the gameplay s more fluid



rogulikey minixcom with animal crew ,while exploring the ruins , quite surprise hit of this batch for me



metroidvania with robotic character and intresting mechanic of turning enemise into paltforms. Gammeplay is fine enough but nthing amazing




isometric action rpg about reconstructing shattered multiverse. gameplay is similar to crosscode but ot as good felt to heavy to control




Isometric cRPG but more focused on the zombies. Combat feelts good , but AI needs impr
Looting is bit too tedious in demo) . Overall reminded me a lot of old fallouts , or maybe snappiier Dead State, very promising project
 

Wok

Wok
Oct 30, 2018
4,792
12,759
113
France
I have tried a few more demos:

Recommended:

The Mondrian concept is smartly executed. Try it if you like puzzle games!


Not recommended:


I don't think that fighting monsters brings something fresh to the Peggle formula, and it does not make the game more enticing to me, to the contrary.

 
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