No idea if there are people besides me active on here who do occasionally get lost (as in: down the rabbit hole) in the technical aspects and the technical history of video games like I do. But it's never been more easy to get really fascinating inside baseball about stuff under the hood of games, be it hardware, software, game design, personalities and what have you. People talk and write about games and how they are/were made everywhere now.
So I figured, let's have a thread to share interesting videos, blogs, articles, interviews etc. etc. amongst ourselves here.
I'll start with this video I found just this morning:
It's a panel at HandmadeCon 2016 with four industry veterans talking about the history of Texture Mapping in games - slightly PC-centric, focusing on the very beginnings of the technology becoming widely adopted in the early to mid-nineties. Wanna hear about how (and by who) the transition from the pure filled polygons and vector graphics of 80s flight sims to games like Strike Commander, Doom or Ultima Underworld happened? Have a look!
So I figured, let's have a thread to share interesting videos, blogs, articles, interviews etc. etc. amongst ourselves here.
I'll start with this video I found just this morning:
It's a panel at HandmadeCon 2016 with four industry veterans talking about the history of Texture Mapping in games - slightly PC-centric, focusing on the very beginnings of the technology becoming widely adopted in the early to mid-nineties. Wanna hear about how (and by who) the transition from the pure filled polygons and vector graphics of 80s flight sims to games like Strike Commander, Doom or Ultima Underworld happened? Have a look!
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