|OT| The Long Dark - The Quiet Apocalypse | Episode 3 released

prudis

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THE LONG DARK



Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?

Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".



The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.



The episodic story-mode for The Long Dark, WINTERMUTE, includes two of the five episodes that form its Season One. Both episodes were given a complete overhaul in December 2018, as part of the Redux Update: new mission structure, story beats, dialogue, animations etc.

EPISODE ONE - “Do Not Go Gentle”
Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

EPISODE TWO - “Luminance Fugue”
Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?




The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.



Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three years in Early Access.

Survival is your only goal, and death your only end. Make your own survival story with every game.

NO HAND HOLDING
The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.

PERMADEATH
When you die in Survival Mode, your save is deleted. Every decision matters. [Note that WINTERMUTE does not feature permadeath.

CONDITION & CALORIES
Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.

SCOUR THE WORLD FOR SUPPLIES
Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.

A VAST LIVING WORLD
Explore a 50 square kilometre Northern Canadian wilderness in search of precious supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness to keep things challenging.

SURVIVAL OF THE FITTEST
Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.

CHOOSE YOUR EXPERIENCE
Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.

Features the music of Sascha Dikiciyan.



Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the way in future updates.




In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years of Early Access. Keep in mind that your purchase of The Long Dark entitles you to all five episodes of WINTERMUTE, as well as updates to Survival Mode along the way.



ABOUT HINTERLAND
Hinterland is a small independent developer of original interactive entertainment. Based in Vancouver, Canada, Hinterland is made up of veterans of the “triple-A” games industry, with lead developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom, Radical, BioWare, Sony London, and United Front games.





Play as Dr. Astrid Greenwood in this continuation of the WINTERMUTE storyline. Launches October 22nd, 2019.

Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?

Episode Three: CROSSROADS ELEGY is the culmination of the foundational work we did in REDUX, and presents a series of events experienced from Astrid’s point of view. In our own way, and in our own style, it moves the story forward. I don’t expect all of you to like it. But it’s a story that is true to the world of The Long Dark, true to Astrid, and I believe, also true to the world we live in today.
 
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Joe Spangle

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They certainly have been good with the post launch content.

I played this for about 6 hours a year ago and have been meaning to go back to it a some point. Maybe now is the time.

Would it be better to wait for the 22 Oct when this update drops?
 

Joe Spangle

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I fired this up last night and started a new game. It has a very nice 'style'.

I'd forgotten that there was a radial menu to do the crafting and building etc and so I died trying to just light a pile of wood on the ground.

Joe Survival skills - 0.
 
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Joe Spangle

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Made some progress.

Found a town and helped an old lady. Got chased around by wolves and spent a night locked in a car. Threw a stone at a rabbit.

I'm surviving. Im like Ray Mears.
 
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Joe Spangle

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Onto episode 2.

I feel like i have way too much stuff that is weighing me down but i dont want to get rid of it just in case i need it.

Other than that i like this game. Looks really nice. I like the peaceful moments just wandering through the snowy forests.
 
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Joe Spangle

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This game just keeps giving, it is truly one of the mostly unrecognized gems of this generation.
I am really enjoying my play-through of it. I fired it up last night and ended up playing for 3 hours. It can be really peaceful and pretty just wandering through the snow but then the tension can ramp up when you hear a wolf howl (bloody wolves) or the weather turns and you start to freeze.

Im keen to finish the story and try out the survival mode as im sure there are a lot of things ive not really touched in the story - like fishing and general trapping.
 

Joe Spangle

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Apr 17, 2019
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Just been playing Episode 3 for the last couple of hours. So far its alright.
 
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Joe Spangle

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Apr 17, 2019
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Finished episode 3. Overall its good. Fair bit of exploring/fetching/gathering. I had just spent a bunch of time in survival mode on the same map so i kind of knew where a lot of the good stuff was. I like this game.
 
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prudis

prudis

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Sep 19, 2018
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The Kingdom of Beer and Porn
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NEW REGION: Bleak Inlet

A wind-swept coastline reveals an abandoned industrial facility -- an aging Cannery that holds some useful secrets. But finding your way to it is a two-stage affair, involving accessing the region from both the Raven Falls ravine, and Forlorn Muskeg. But watch out! Vicious Timberwolf packs have moved into this region, and will defend their territory to the death.

NEW CHALLENGE: As the Dead Sleep

You’re a tortured soul on the edge of death. Find five grave markers in the distant corners of the world, and maybe you can feel some peace before you fade into The Long Dark. Inspired by the community-conceived “Deadman” challenge, this is our harshest Challenge yet.

NEW GAMEPLAY: Ammunition Workbench

Look for the Ammo Crafting Workbench. With the right supplies, you can assemble your own ammunition for the Rifle or Revolver. But assembling the gear you need, and finding the bench, won’t be easy.

NEW ITEMS: Gunpowder & Ammunition Components


We’ve added all the raw materials you need to craft ammunition. If you manage to gather them all, and find an Ammunition Bench, you’ll be significantly enhancing your life expectancy on Great Bear.

1) Lead from batteries to make bullets
2) Collect sulfur from plant fertilizer + Charcoal from burned out fires + potassium nitrate from Stump Remover = Gunpowder
3) Shell casing
4) Bullet + Gunpowder + Shell Casing + Ammo Bench = Ammunition

NEW GAMEPLAY: Gunsmithing & The Milling Machine

With the help of the active Aurora, the Milling Machine comes to life, giving you the capability to restore ruined firearms, and repair damaged ones, along with future capabilities. Just keep in mind you’ll need the Gunsmithing skill to make any headway with this tool.

NEW FEATS: Blizzard Walker, Expert Trapper, Straight to the Heart

New in-game achievements that lend gameplay benefits to Survival Mode games.

QUALITY OF LIFE: Campfire, Emergency Shelter Breakdown

By popular demand, we’ve added the ability to break down Campfire rings and Emergency Shelters, for those players who like to pack out what they pack in.
 
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