Story:
On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Armor-clad soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm looms over the cityscape...
Me Myself And You:
One of the more interesting changes from surge 2 is you now make your own hero Everything from your gender, to hair colour and style, skin colour, clothing, and more can be customized as you see fit.
The City And Design:
One of the reasons Deck13 chose to set the game in a city as opposed to the more confined setting of the first game was so they could address one of the biggest criticisms for it, and introduce more environmental variety. Jericho City is an urban landscape, which has allowed the developers to display much more variety in the environments that players will be visiting. That said, the changes and improvements are going to be more than just aesthetic…
we tried to be aware of what made The Surge unique. So we opted to stick to the idea of having only one save point per level (for the most part!) and utilized what the setting – a vast city center – gave us to connect everything smartly.
Not only while exploring the alleys of Downtown Jericho – all areas in the game offer a network of clever, interconnected streets, indoor locations, tunnels, even super efficient ziplines players can utilize to unlock the game world for themselves – one step at a time.
Some of these areas are accessible as soon as players set their first foot into Jericho City, though we make sure that there is a 'recommended order' gated by the difficulty of gameplay encounters. Players may still try to challenge themselves by choosing their own route through the game – and might discover some unique interactions this way.
This Is My Limb:
The limb targeting system – the best thing about the entire first game – is, of course, returning. For those not aware, it allows the player to target different body parts of enemies and dismember them with precision (and glorious brutality). When enemies die or when their limbs or body parts are dismembered, they drop gear, weapons, and equipment that you can then pick up for your own use. This also means that if you want specific loot that an enemy is carrying, those specific body parts need to be cut off. there is now over 80 weapons (original surge had 5).
but we have some new little tricks aswell
Parry System:
There is now a parry system called Directional Blocking. This will allow players to parry incoming attacks in the direction they are coming from. If done successfully, it leaves the attacker in a vulnerable state for a devastating counter attack.
Drones and weapon types:
The new combat drone will give players a variety of different ranged and utility options to survive the challenging fights, while the nine weapon types will let players choose their own preferred close combat style.
Charged Attacks:
All weapon types will feature charged attacks that are especially handy when fighting against shielded enemies or enemies that use attachments to buff up their combat abilities. Sometimes also just to quickly gather more combat energy.
Combo System:
The combo system of all weapons has been reworked quite a bit and combo attacks in general are now much more powerful. Some are particularly effective against armored body parts and others against unarmored body parts.
Partial Set Bonuses:
All gear sets will now not only have a special set bonus when fully equipped but will also feature a partial set bonus that is active once 3 parts of the set are worn.
Leveling up Character Stats:
And last but not least leveling up your Core Power will now not only let you equip heavier gear and use more implants but will also grant you 2 Module Points that you can spend to level up one of your base character stats: health, stamina and battery efficiency.
Implant Me:
As anyone who’s played The Surge would tell you, implants are a pretty vital component of the gameplay. In The Surge 2, there are going to be a lot more implants than there were in the first game. From those that give you some health back on every kill, to others that give your batteries more lasting life, to one that can even aid you with directional blocking, there’s going to be a lot of options for you to play around with.
One of the coolest and most fitting aspects of NieR:Automata was the customisability of its HUD. Slotting in a few components would allow you a set of controls usually reserved for game menus — enemy health bars, noise meters, you name it. Fitting, given you’re an android.
There’s a lite version of this in The Surge 2, and it’s very welcome — even if it’s just to serve as a tutorial for the combat’s more nuanced aspects. Slot in one implant and you’ll see enemy health bars as well as poise bars. Slot in another, and an indicator will show you which direction incoming attacks come from. All the better to parry them with — though these “educational” implants cost a lot of space, so we get the feeling they’re intended to be replaced quickly. Players will want to learn those enemy movesets to parry them without training wheels, and slot in some more advanced implants.
We All Like Fluid Around Here:
animation recieved alot of love compared to the first game in that everything human is now motion captured and then editied afterwards for certain moves/motions etc.
Anyone For Sexting ?
Players can also leave graffiti messages on the walls for other players to see and gain clues and hints about the environment or fights against enemies or bosses.
On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Armor-clad soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm looms over the cityscape...
Me Myself And You:
One of the more interesting changes from surge 2 is you now make your own hero Everything from your gender, to hair colour and style, skin colour, clothing, and more can be customized as you see fit.
The City And Design:
One of the reasons Deck13 chose to set the game in a city as opposed to the more confined setting of the first game was so they could address one of the biggest criticisms for it, and introduce more environmental variety. Jericho City is an urban landscape, which has allowed the developers to display much more variety in the environments that players will be visiting. That said, the changes and improvements are going to be more than just aesthetic…
we tried to be aware of what made The Surge unique. So we opted to stick to the idea of having only one save point per level (for the most part!) and utilized what the setting – a vast city center – gave us to connect everything smartly.
Not only while exploring the alleys of Downtown Jericho – all areas in the game offer a network of clever, interconnected streets, indoor locations, tunnels, even super efficient ziplines players can utilize to unlock the game world for themselves – one step at a time.
Some of these areas are accessible as soon as players set their first foot into Jericho City, though we make sure that there is a 'recommended order' gated by the difficulty of gameplay encounters. Players may still try to challenge themselves by choosing their own route through the game – and might discover some unique interactions this way.
This Is My Limb:
The limb targeting system – the best thing about the entire first game – is, of course, returning. For those not aware, it allows the player to target different body parts of enemies and dismember them with precision (and glorious brutality). When enemies die or when their limbs or body parts are dismembered, they drop gear, weapons, and equipment that you can then pick up for your own use. This also means that if you want specific loot that an enemy is carrying, those specific body parts need to be cut off. there is now over 80 weapons (original surge had 5).
but we have some new little tricks aswell
Parry System:
There is now a parry system called Directional Blocking. This will allow players to parry incoming attacks in the direction they are coming from. If done successfully, it leaves the attacker in a vulnerable state for a devastating counter attack.
Drones and weapon types:
The new combat drone will give players a variety of different ranged and utility options to survive the challenging fights, while the nine weapon types will let players choose their own preferred close combat style.
Charged Attacks:
All weapon types will feature charged attacks that are especially handy when fighting against shielded enemies or enemies that use attachments to buff up their combat abilities. Sometimes also just to quickly gather more combat energy.
Combo System:
The combo system of all weapons has been reworked quite a bit and combo attacks in general are now much more powerful. Some are particularly effective against armored body parts and others against unarmored body parts.
Partial Set Bonuses:
All gear sets will now not only have a special set bonus when fully equipped but will also feature a partial set bonus that is active once 3 parts of the set are worn.
Leveling up Character Stats:
And last but not least leveling up your Core Power will now not only let you equip heavier gear and use more implants but will also grant you 2 Module Points that you can spend to level up one of your base character stats: health, stamina and battery efficiency.
Implant Me:
As anyone who’s played The Surge would tell you, implants are a pretty vital component of the gameplay. In The Surge 2, there are going to be a lot more implants than there were in the first game. From those that give you some health back on every kill, to others that give your batteries more lasting life, to one that can even aid you with directional blocking, there’s going to be a lot of options for you to play around with.
One of the coolest and most fitting aspects of NieR:Automata was the customisability of its HUD. Slotting in a few components would allow you a set of controls usually reserved for game menus — enemy health bars, noise meters, you name it. Fitting, given you’re an android.
There’s a lite version of this in The Surge 2, and it’s very welcome — even if it’s just to serve as a tutorial for the combat’s more nuanced aspects. Slot in one implant and you’ll see enemy health bars as well as poise bars. Slot in another, and an indicator will show you which direction incoming attacks come from. All the better to parry them with — though these “educational” implants cost a lot of space, so we get the feeling they’re intended to be replaced quickly. Players will want to learn those enemy movesets to parry them without training wheels, and slot in some more advanced implants.
We All Like Fluid Around Here:
animation recieved alot of love compared to the first game in that everything human is now motion captured and then editied afterwards for certain moves/motions etc.
Anyone For Sexting ?
Players can also leave graffiti messages on the walls for other players to see and gain clues and hints about the environment or fights against enemies or bosses.