News Total War: WARHAMMER III - coming Late 2021 | Gameplay revealed

prudis

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The cataclysmic conclusion to the Total War: WARHAMMER trilogy is coming. In Total War: WARHAMMER III each choice you make will shape the reality-shattering conflict to come; from the mysterious Lands of the East to the daemon-infested Realms of Chaos.


Will you conquer your Daemons… or command them? Coming 2021.

Far beyond the world and its petty wars there exists a dimension of pure, malevolent magic: The Realm of Chaos. It is a terrible place, incomprehensible to the mortal mind. It whispers promises of power, but to behold it is to be seduced by it. To relinquish your soul to it. To become it.

The four Ruinous Powers rule over this place, ever seeking to slip their bonds and engulf the world in a tide of daemonic corruption. Nurgle, the plague god; Slaanesh, the lord of excess; Tzeentch, the changer of ways; and Khorne, the god of blood and slaughter.

On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos.

The world stands on a precipice. A single push will plunge it into cataclysm.

And there is one who schemes to achieve just that, an ancient figure who desires nothing less than to wield supreme power. But to succeed, he will need a champion…

The coming conflict will engulf all. Will you conquer your daemons? Or command them?


Pre-purchase to get an additional free Race Pack for Total War: WARHAMMER III.
More details coming soon.
 

fantomena

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Is it useless to continue playing Warhammer 2 as W3 will have everything?
 
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prudis

prudis

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Is it useless to continue playing Warhammer 2 as W3 will have everything?
depends WH1 and WH2 still will have their own specific campaign The Old World for WH1 , Eye of the Vortex for WH2
The WH3 will have
Main Campaign for Wh3 and "A Very Big Campaign" comining all 3 maps

i guess depends what you want , i would say each self-contained campagns play bit differently compared to the mixed campaign.

This was said by devs about the Eye of the Vortex vs Mortal Empires for WH2
This campaign is quite story focused and quite fun and frantic at times. If you have a lower end PC it is advised to play this campaign as the pure amount of faction in Mortal Empires will cause massive load times. Also all TWW2 DLC races have unique mechanics and story lines which are worth playing.
 

ISee

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Is it useless to continue playing Warhammer 2 as W3 will have everything?
Once the combined Immortal (?) Campaign gets released, some time after launch: A month, maybe two.
But you'll need to have TW 1, TW 2 and TW 3 in your library to be able to play the big, combined campaign. But yes, every DLC and race will be available there. It will be one massive game and the biggest Total War game ever. The amount of factions, with unique mechanics, troops and play-styles will be impressive:

Human Empire (~inspired by the holy roman empire)
Dwarves
Vampire Counts
Khemri (Ancient Egypt with Mummys, Skeletons & Pharaos)
Vampire Coast (Vampire Pirates)
High Elves
Dark Elves
Wood Elves
Orcs
Beastmen
Bretonnia (Inspired by king arthur & france. Cavelry based armies)
Norsca (~Vikings)
Lizardman (~inspired by ancient south american culture)
Skaven (Ratmen)
Chaos Warriors (will probably be transformed into Chaos Undivided)

Coming with TW3:
Chaos Forces of Khorne (Aspect of war and murder)
Chaos Forces of Nurgle (Aspect of decay and disease)
Chaos Forces of Slaanesh (Aspect of pleasure and decadence)
Chaos Forces of Tzeentch (Aspect of evolution, magic and trickery)
Kislev (Slavic inspired forces with ice magic and bear cavalry)
Grand Cathay (China, with ogres, monkey infantry and azur dragons)

Things that will probably come as DLC (my speculations):

Chaos Dwarves (maybe pre order faction)
Ogre Kingdoms (maybe pre order faction)
Nagash (supreme lord of the undead, though it wouldn't fit lore wise)
Nippon (~Japan)


That alone is impressive. But every main faction also has sub factions that often change up the playstyle even further.

---

I saw that TW3 will also be on EGS. But the Steam and EGS versions won't be compatible. So if you own TW1, 2 or DLC on Steam do not buy TW 3 on EGS. You'd have to rebuy everything else.
 
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prudis

prudis

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To finish up the trilogy, Creative Assembly's put together an appropriately huge war, which it boasts will have an "unprecedented scale". Set in the Realm of Chaos and the Lands of the East, a quartet of daemonic factions will be vying for dominance, accompanied by a pair of new human factions: Kislev and Cathay. That's two more factions than Warhammer 2 launched with, and they're going to be fighting over a gargantuan map.

"In campaign map terms, it's big… roughly twice the size of Warhammer 2's Eye of the Vortex map," says game director Ian Roxburgh. "And it needs to be, as this is the part of the Warhammer world that gives way to the Realms of Chaos, which take up a significant area in their own right. But I suppose more than anything, you can apply the term 'unprecedented scale' to our ambition for the game. We're aiming to conclude the trilogy in a big way—from the narrative, to the playable races, to the wealth of new features, which we'll come to in good time."

Followers of Chaos have been present in both previous Warhammers, but this is the first time we'll be able to lead daemonic factions. The armies of Khorne, Nurgle, Slaanesh and Tzeentch are all distinct, and you can expect them to field lots of big, monstrous creatures. The introduction of these factions also creates new wrinkles, because it's not like a bunch of Chaos-loving daemons are going to be into stuff like diplomacy, which has become an increasingly significant part of Total War.

Creative Assembly isn't ready to share the specifics, but Roxburgh does tease how they differ from what we're used to. "[L]et's just say this: can you really see Khorne and his minions sitting down for some hearty negotiations with feeble mortals? There's only one transaction to be had with the Blood God, and it involves him swilling an awful lot of Claret…"


Cathay, Warhammer's Chinese analogue, exists in the tabletop game just as lore, so there's no army for Creative Assembly to work with. The shape the faction will take, then, is a bit of a mystery.

"We've built this incredibly close working relationship with Games Workshop over the years, and Cathay's realisation in Warhammer 3 is testament to that," says Roxburgh. "Their design team led the way in defining what Cathay would look like as a fully-fledged faction, and we've fed that design through the Total War lens, so in the final game you'll see a playable race as complete and as storied as any other."

He adds that they're a good narrative fit, as well, balancing out the "sheer weight of Chaos you're going to experience." Historically, Cathay's had to deal with Chaos incursions from the neighbouring steppes, and managed to halt a daemonic invasion.

Kislev should also provide some surprises. Like Cathay, the Russian-inspired faction doesn't have an official army in the current version of the tabletop game, though with the upcoming resurrection of the Old World, Games Workshop is in the process of designing one. So far we know it will include bear cavalry, but it's still very much a work-in-progress.

"Kislev is a natural fit for the campaign map geography, as they are one of the bastion races against which the tides of Chaos crash," Roxburgh explains. "Games Workshop are in the process of updating Kislev to the same level of detail as all the other army books, so there's loads of incredibly exciting new detail for players to see and enjoy in the game. We're delving deep into their lore, their history, their beliefs, and the personalities who embody them, such as Katarin [the frosty Ice Queen] who you'll have seen in the trailer."

Along with the deadly bears, Kislev will field a variety of cavalry, infantry, and armaments, but like Cathay we'll have to wait and see what Creative Assembly and Games Workshop come up with. They'll be facing off against some truly horrible daemons, like Khorne's gruesome Bloodletters and hulking Bloodthirsters, so they'll have their work cut out for them. There will be plenty of monstrous units to fight with and against in Warhammer 3, and Roxburgh says that Creative Assembly's designed some brand new ones, too.

The final game will also feature some kind of big objective or crisis, though Creative Assembly's keeping that in its back pocket for now. Roxburgh does say, however, that the team's learned a lot about designing Warhammer campaigns, and that experience coupled with player feedback means it's got something "appropriately epic" in mind for the trilogy's conclusion.


Of course, Total War: Warhammer isn't content with just one campaign. After Warhammer 2 launched, Creative Assembly released Mortal Empires, a frankly absurd mega campaign that squashed both games together, with all their factions and lords. The combined map isn't an exact recreation of the two maps, so it's a bit smaller than it would be if they were both just thrown into the mix without any tweaks, but it's still gargantuan. Naturally, Warhammer 3 will be adding to it.

Roxburgh says that this monumental combined map is integral to Total War: Warhammer, and one of the things players have told Creative Assembly they're most looking forward to. He doesn't indicate when it will be ready, however, and it would make sense for it to come after launch. How it's all going to fit together isn't clear, but expect it to swallow up a ridiculous number of hours.

All this talk of massive-scale campaigns would have left me a little bit worried about performance a few years ago, but Creative Assembly's made great strides in that regard. Total War: Warhammer is not a brisk series, but you no longer have enough time to make a cup of tea and start a book after you hit 'End Turn'. With Warhammer 3, Roxburgh says that performance remains a top priority, and even with the recent improvements to Mortal Empires, Creative Assembly is still looking for more ways to improve and optimise this very beefy war.

 
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Phoenix RISING

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This makes me wonder if I'm a Total War fan at all. I played Shogun, Shogun 2, Attila (review copy), and Three Kingdoms.

Warhammer doesn't really interest me. but prudis mentioned unique campaigns? So these games are not like other TW games where you pick one faction and and conquer the map, and the game largely plays the same with a few minor changes?

In Total War: Warhammer, does every faction have unique campaigns like (ironically) StarCraft?
 

ISee

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In Total War: Warhammer, does every faction have unique campaigns like (ironically) StarCraft?
There are two campaigns, maps in Total Warhammer: Vortex (comes with TW 2) and Mortal Empires (you need TW 1 and TW 2).

Mortal Empires is the usual "paint the map", conquer everything playstyle that you know from other Total War games.
But every main faction and even many sub factions play completely differently and will give you a unique experience that is not comparable with other factions. It is very diverse and replay-ability is immense.
The wood elves are the big difference here, as they have their own goals in the mortal empire campaign. They need to heal and hold certain territory, instead of going on a world domination tour.

Vortex campaign is more objective based and some factions have their own unique objectives and stories here. Though it's not complex or comparable with Starcraft. It's still a 4x strategy game with real time battles in the end.

As a Total War fan myself. Total War Warhammer is the best game CA designed. Yes, the campaign overworld part is not as complex as in some other games, but the fact that every faction plays differently and comes with unique playstyles both on the battlefield and campaign map puts the game on another level.

edit:
if you have an hour: click here for more
 

ISee

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Phoenix RISING If you gave the video I posted a watch:

Meanwhile both the orcs and wood elves had their reworks and are in a much better place now. The orcs are now a proper swarm faction that can drown their enemies in mass and heavy hitters. Wood elves have few armies, and are not supposed to hold "foreign" territory but have the strongest armies in the game.

Those race reworks are always free by the way. Next one on CA's agenda are the beastmen. This will be the last rework and DLC before WH 3 arrives.

Total War Warhammer is being constantly developed and improved. So much changed since the game came out, it is incredible. And the good, important changes are always free. One of the reasons why the game has such a strong community willing to go nuts when 10€ DLC arrives, or even a 60€ expansion. Because in the end that's what TW 3, a big expansion.
 
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karnage10

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I don't know if this counts as necro but i didn't find a more recent total war thread.

I can't wait for the game. Love the bears

This makes me wonder if I'm a Total War fan at all. I played Shogun, Shogun 2, Attila (review copy), and Three Kingdoms.

Warhammer doesn't really interest me. but prudis mentioned unique campaigns? So these games are not like other TW games where you pick one faction and and conquer the map, and the game largely plays the same with a few minor changes?

In Total War: Warhammer, does every faction have unique campaigns like (ironically) StarCraft?
did you end up giving warhammer a try?
 
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