A new Trackmania is racing your way. Announced at the Grand League Finals in Lyon, France, Ubisoft Nadeo took the wraps off its latest project: a remake of the popular Trackmania Nations. The remake will include an official season campaign and daily track selections, along with new track-creation options featuring new surfaces and special blocks.
For those that might not be familiar, what are the core characteristics that define Trackmania, and how are they represented in this new game?
FC: Trackmania is based on three pillars: First, racing is universal, and progression is fun. Trackmania gameplay should always be intuitive, four arrows only, and allow easy respawn and improvement. In the upcoming game, we added subtle, but deep, gameplay enhancements to help players improve. For example, the ghosts at checkpoints (at every respawn, the players race their best ghost), or that players maintain their velocity when respawning at checkpoints.
Second, it’s a racing game with a track creator, meaning there is a near-endless supply of new tracks. In the upcoming game, we increase the amount of possibilities for creation. New physical surfaces and new "special blocs" can modify the car behavior. For creators who like to share and stream their creations, special effects will also be available. For example, a “slow motion” block placed just before a finish can spice up a show.
Thirdly, the game also offers competitions, from daily and casual ones to international pro-level leagues.
How will the game encourage and foster competition beyond normal races? Will there be an even stronger push for community and company-sponsored tournaments?
FC: In Trackmania, we will have daily and weekly casual cups, seasonal official campaign rankings, and a Grand League & Open Grand League happening two times a year. Community events and professional tournaments will have easy in-game access and will be advertised on tracks, bringing the fantasy of esports to Trackmania.
Finally, with a lot of live online games, we’re seeing continual updates and ways for teams to keep releasing new types of content to engage players. What can we expect in that regard from Trackmania?
FC: Historically, Trackmania has always had a large amount of content thanks to our players. However, we noticed that after releasing a game, players rush through the campaign and then stop playing. So we decided to create a seasonal game, with a regular official campaign and one daily track selection among all players submitted and peer-reviewed maps. Additionally, we intend to create regular updates of Trackmania for new seasonal blocks or new features.
Trackmania will be available on Windows PC on May 5.
Trackmania Nations Remake Revealed
Regular content updates and new custom track creations to be a focus of the latest game in the racing franchise.
news.ubisoft.com