Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
The threat of starvation and conflict are never far away as Trials of Fire combines free-form exploration of an expansive open world, multi-character, card-driven combat and an innovative new fusion of loot, load-out and deck-building systems delivering massive depth of play and unique strategic opportunities for the player on every run.
Trials of Fire also features an extensive range of narrative ‘judgement’ encounters where the player is challenged to weigh moral dilemmas in a lawless world, assuming the roles of judge, jury and (often) executioner.
The tactical rogue-like design, procedurally generated game events and expanding gallery of playable characters and abilities challenges the player make every decision count as they journey across a dying world… in search of hope.
The hope that will save your forsaken people, the hope to survive in the desolate and dangerous wastelands, the hope that you and your party of heroes will live to fight again and to see the dawn of a new day.
Key Features
Multi-Character Deck-Driven Combat
During combat encounters, the player is able to issue commands to each Hero based on their draw cards. The random draw of cards presents new and interesting challenges at every turn and it is up to the player to consider their best immediate tactical choices via positional play and to optimize their offensive and defensive capacities while taking advantage of any available card synergies that may have arisen in the draw by combining the unique abilities of their three heroes.
Recurrent Tactical Optimisation
At any time between combat encounters, the player can tweak their character’s loadout of weapons, items and gear and in so doing alter their card-defined abilities. The player has the option of assigning resources across their heroes and interchanging items in order to maximise the effectiveness of the triad. New items and weapons are acquired when scavenging in ancient ruins, or looting an encampment after an ambush and so the player is constantly challenged to consider the optimal state of their party’s load-out. Discovering one new Epic weapon could cause the player to rethink their entire strategy!
Vast Procedural Overworld Adventure
Players will traverse an immense overworld map, choosing their heading and defining their own adventure as they embark upon a journey across a vast and varied wasteland in a perilous hunt for resources critical to the survival of their home settlement. The threat of ambush and skirmish are never far away as the player’s triad of heroes do battle with the roaming denizens of the wild, monsters of lore and legend and the unforgiving lands of the realm of Ashe.
Early Access Details:
Approximately how long will this game be in Early Access?
“We want to give ourselves enough time to listen to what the community wants to see from the game and to make sensible decisions on what to include, so we expect the early access period to last approximately 12 months.”
How is the full version planned to differ from the Early Access version?
“The full version will include:
What is the current state of the Early Access version?
- 8 fully playable hero classes each with a complete set of supporting class cards.
- Significantly expanded narrative content that fills out the lore of the realm of Ashe
- Additional quests to cater for different play lengths
- New game modes such as daily challenges and boss-rush
- New items and weapons including 40 unique Legendary items to discover
- Over 300 unique skill cards
- New battle arenas
- Bespoke landmarks across the surface of Ashe
- Additional refinement on the core game systems to give Trials of Fire a genuine AAA level of gameplay polish and playability
- Localised content in as many languages as possible”
“We have developed Trials of Fire so far to be a fully playable and super compelling game. We are happy that this early access version offers gamers a first-look at the core gameplay systems that we have been focused on building from the start of development.
Players will be able to select and name the heroes of their party, venture out into the ever-changing wasteland, engage in multi-character combat against the beasts and bandits of the realm to achieve the varied objectives of their quest...and return to the safety of Terralin, their home town.
The rogue-like design means that the stakes are seriously high on every run with the risk of permadeath in every combat encounter, but by optimising your team and learning from previous errors, committed players will develop an impressive mastery of all aspects of Trials of Fire.
The Early Access build contains 4 of the 8 playable classes, over 125 unique Skill Cards to discover and over 100 items to find during your journeys across Ashe.”