Continuing with Star Ocean The Second Story R. I'm still disappointed the original English voices are absent (combat only, the original didn't have English voice acting throughout). I'm playing in Spanish with Japanese voices because I hate the English voices from the PSP remaster (this remaster is a combination of two previous editions). You can choose between the Japanese VA from the original (which was fully voice acted in Japanese) or the PSP remaster on a per-character basis. I like testing both and choosing which I like better.
I loved the original's English combat voice lines. They really hammed it up. Made each line very campy which was extremely charming. I'm having a funny experience with this remaster, as I know a small amount of Japanese, so after combat I'll hear something like "Kega wa nai ka", and from the dusty depths of my mind will come the original's goofy English voice of Claude melodramatically asking, "Are you hurt!?". Or a fragment of a line: "hachi ju" becomes, "I'd say that was about 80 points?!" in the dorky voice of a guy having too much fun in the sound booth.
So, yeah, the game is overwhelming me with nostalgia. Which is an uncommon experience for me; I'm not prone to nostalgia. I loved this game when I was a kid, and I still really like it now. The plot as I suspected is not very interesting, but the character moments and the gameplay are still fun. I don't think I could recommend the game, because knowing if you'd like this bizarre combat ahead of time would be impossible to gauge.
I understand its systems far better now, even in Spanish, than I did as a kid. And they've added a golden quality of life feature: you can just restart a fight on a game over. This counteracts the original's fatal flaw of throwing bullshit at you with no warning and destroying your progress since your last save. Now, you can just try again, or even reconfigure your strategy or even your party composition before restarting the battle.
This alone makes the game much more fun. You can attempt your stupid strategies again and again. You can counter their bullshit with your own bullshit. The game is fundamentally flawed, but with infinite retries, perhaps some party micro-management and a willingness to delve into its many supplementary skill-leveling systems, it's pretty fun for a subset of people, I'd imagine.
Honestly, with that change it's not too disimilar from Final Fantasy 7: Rebirth, but much jankier.