News Where the Bees Make Honey (puzzle adventure) - OUT Now

prudis

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Puzzle adventure game Where the Bees Make Honey will launch for PlayStation 4, Xbox One, and PC via Steam and Kartridge in March for $9.99, publisher Whitethorn Digital and developer Wakefield Interactive announced.


"A dreamy, ethereal, and thoughtfully crafted experience about nostalgia."

Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective.

It's a dreamy, ethereal, and thoughtfully crafted experience about nostalgia. The game is capturing that grace period in a childhood where playing dress up was larger than life and changed the environments around you.

At its core Where the Bees Make Honey is a puzzle adventure game, but gameplay variation is filtered throughout. When game's main character Sunny is an adult reflecting on the times when she was young, the game is played in a first-person perspective. This transition period takes place at her workplace, where she is ultimately at a crossroads with what to do next in her life.

Playable vignettes allow for the game to transition into each season. This allows for a more focused approach for storytelling and player engagement. The vignettes offer an additional perspective of the season they precede. The gameplay varies considerably between seasons, vignettes, and moments.





 
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Any impressions?
The game looks really cool.

I have a huge backlog to tackle, but I'm tempted to pick up this one, to increase it even more. :grinning-face-with-smiling-eyes:
 
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gabbo

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I started putting in a few minutes last night, as I got the steam key yesterday afternoon. Still have an xbone key as well.
It's. interesting. I've only put in about half an hour, but it's definitely got 'art game' vibes to it with its presentation. It's also not shy about putting its themes at the forefront through VO and cutscenes. The dev clearly knows what it feels like to work in a call center as well.

It does show that it was a one-dev team, the graphics range from good to meh, andt some old Unity issues with optimization have reared up. My machine isn't top of the line, but there are definite moments where I could see framerates drop when there was no where near the detail/action on screen to warrant such drops (the kitchen tutorial segment where you learn to flip). It's not enough to ruin my enjoyment or make it unplayable, it's just surprising.

Still, I'm not long enough into to give a true review. I enjoyed it because it's all over the place in terms of design choice (childlike platformer, economic critique, call center sim )and truly feels like a work of love from the dev.

Will let you guys know when I've sunk more time into the honey
 

gabbo

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So I just finished my 1st play through. It's an interesting game, with some odd shortcomings.
First off, it's very much like Captain Toad, with some odd minigame bits of other genres thrown in (the truck, the rabbit). These puzzle elements are actually quite a lot of fun, I just wish there was more of them. The platforming is, less fun, mainly due to the camera not ling up quite right as you line up a jump but still fun especially in the truck. All of these sequences should be.fleshed out since they're quite fun to sort out the solution to. The voice work and music are excellent and definitely induced a feeling of nostalgia while I was playing. I would listen to the music if there was an ost for this. Definitely my favourite part.

Which brings me to my first issue. I beat the whole game in a little over an hour. There simply isnt that much to the game. What is here isn't the most difficult or technically sound game I've played. That leads me my next problem. There is no quit button. That right, unless I'm doing the menu wrong, I have yet to find a button properly exit the game. The game can also be wildly inconsistent with its animation/graphics quality. The adult Sunny sequence is rather well done all around (except the lack of lip synching. The little Sunny sequences are much more limited in their animation. I hated the running animation or; the walk slightly faster than usual', since running really isn't a thing. Also Unity really chugs at times as I mentioned before which I find shocking ,even if my system isn't top of the line.

It's interesting, and at moments, quite fun. I don't know if I'd recommend it, unless you really like games that push their themes and narrative to the forefront. There are longer, more fun games out there that have similar mechanics. Still for what it is. it was fun and I'm glad I kickstarted it and hope to see Brian Wilson develop a new game.