News Wolcen: Lords of Mayhem - v1.0 coming in January 30, 2020

prudis

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Wolcen’s Act I will offer you at least 4 hours of story and ends on an epic multi-phase boss fight. With Content Patch 1, in addition to the story mode, we're adding more skills modifiers, we double the choices on the Passive Skill Tree, many creatures have been added and more... Wolcen: Lords of Mayhem :: Patch note for Content Patch 1: Children of Heimlock


A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.

Wolcen: Lords of Mayhem is a beautifully rendered Action-RPG. Join this dynamic hack’n’slash and its fast-paced combat based on weapon combos. There are no class restrictions, you can choose your path as you level-up and play your character the way you want. Thanks to our resource opposition system, you can adapt to any kind of situation!

In Wolcen you can face challenges alone, with your friends, or in a random group thanks to our Matchmaking system. Choose your NPC to launch the challenge that fits your taste of difficulty, the harder challenges will grant you the most awesome rewards!

Gameplay Beta Key features (not exhaustive):

Multiplayer mode:
Co-Op/Multiplayer. Face challenges alone or with friends.

Dynamic combat system: fast-paced combat system with weapon-based combos. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!

Weapon combo system: each weapon has its own game style, including various gameplay effects and animations. You can choose up to 14 different weapon stances!

Tons of Loot: Weapons and Armors with randomly generated magic effects for more gameplay diversity. And tons of Unique items!

Free character development: No class limitation. You have three resources: Rage and Willpower interact with each other, using Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.

Gems: Use gems to improve your gear for offensive, defensive, or support attributes.

Fight vicious and intelligent foes featuring many different attacks, combat patterns and defensive abilities. Crush the weaklings, and prepare to fight impressive, pitiless elite bosses.

Active skill tree: Improve your skills through combat, unlock and combine modifiers to deeply customize your gameplay.

Status Ailments: each status ailment has its own trail and effect on your enemies. Burn, Freeze, Shock, Poison or inflict various weaknesses that will make you victorious. Choose wisely and combine these effects for more deadly attacks and spells.

Rotating Passive Skills Tree: A deep and innovative way to customize your play style with various specialization that you can combine for unique hybrid or specialized builds!

Asymmetric Armor System: We love asymmetric armor! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!

Mandates of the Purple Phoenix: Execute mandates for the Host of the Purple Phoenix, come back alive to earn your rewards.

Expeditions of the Purple Phoenix: Choose your challenge difficulty and join a 6 level dungeon to earn greater and greater loots. Select a higher difficulty for more awesome rewards.

Deep lore: Discover Wolcen’s universe and story through items, skills and talents.

 
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prudis

prudis

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Wrath of Sarisel will be a challenging mode requiring cooperation and coordination to face and destroy Sarisel’s half breed sent after you. There will be a more detailed announcement to explain this feature since there is a lot of details to cover, but you’ll get the idea of the type of content you will have in this video. Some of the future act 2 environments were used as well, so you’ll also have a sneak peak on future areas, and on another Apocalyptic form in action! The Apocalyptic forms will also be the object of a future announcement, where we will introduce all of them and their dedicated skills.

Wrath of Sarisel Content Patch will be available in late September/early October.

After Wrath of Sarisel and its debug phase including several hotfixes, the team will focus entirely on the release of the game. There is still work to do, but not having to divide our forces on an additional patch will allow us to go faster than the last few months.
 
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texhnolyze

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After Wrath of Sarisel and its debug phase including several hotfixes, the team will focus entirely on the release of the game. There is still work to do, but not having to divide our forces on an additional patch will allow us to go faster than the last few months.

This will lead Wolcen: Lords of Mayhem’s release date to January 2020.

The release content will include:

  • 3 Acts of an epic and immersive campaign that will continue for years
  • A new endgame storyline, tied to the campaign
  • Multiplayer and cooperative content
  • Character level up to 90
  • 21 archetypes in the Gate of Fates
  • 40 skills(including summoning skills!) with 12 to 16 modifiers per skill
  • 4 Apocalyptic forms with their dedicated skills and attacks
  • Crafting
  • Character customization including the female character
  • 10 tiers of armors, special armors, and very cool uniques
  • Armor skin transfer and tinting
  • Customizable game rules thanks to area alterations
  • Secondary/optional content

But that’s not all! Wolcen’s development won’t end with the release of the game, it will be the beginning of a long story of additional free content, new Acts, new items, new and returning features that will enrich the game and continuously provide new challenges and activities for players.

 
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prudis

prudis

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texhnolyze

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  • 1 Act VS 3 Acts of an epic, immersive and fully voiced campaign
  • Level Max 20 VS Level Max 90
I don't get it..

They've been struggling with developing, balancing, and bug squashing Act 1 with only 20 levels in early access all these years. And all of a sudden the 2nd and 3rd Acts are now supposed to be ready in January? How does that even work?
 

Anoregon

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Dec 21, 2018
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I don't get it..

They've been struggling with developing, balancing, and bug squashing Act 1 with only 20 levels in early access all these years. And all of a sudden the 2nd and 3rd Acts are now supposed to be ready in January? How does that even work?
Who knows. I'm at least interested to see how it turns out, even if I don't know what I'm ultimately expecting out of it.