|OT| Ys IX: Monstrum Nox - Power Rangers of the Round Table

prudis

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While imprisoned in Balduq, Adol is cursed and becomes a Monstrum. With his newfound powers, he must stop the Grimwald Nox from consuming the city.

DEVELOPER: Nihon Falcom, Engine Software BV, PH3 GmbH (aka Durante )
PUBLISHER: NIS America, Inc.


Feared Protectors: Play as any of the six notorious Monstrum, each with their own unique Gifts that grant abilities such as scaling sheer walls or detecting hidden objects to protect the city from shadowy creatures.


The World Within the Walls: Explore the massive city, accept quests to aid the townsfolk, and enter the Grimwald Nox to vanquish the threats to Balduq.


Strength of the Night: Familiar mechanics such as Flash Dodge and Flash Guard allow you to outmaneuver your foes, while new additions such as Gifts and Boost Mode further augment your ability to fight.


Story
"What is real is defined by what is not.
Who one is defined by who one isn't."
To move forward, one must accept these truths.
"Yes, in this prison—this cradle—
my dreams and reality became one."



Renowned adventurer Adol “the Red” Christin and his companion Dogi arrive at Balduq, a city annexed by the Romun Empire, only for Adol to be detained before setting foot inside. While imprisoned, he meets a mysterious woman named Aprilis who turns him into a Monstrum, a being with supernatural Gifts and the power to exorcise monsters. Now, Adol must ally with his fellow Monstrum to fend off the fearsome threats emerging from a shadowy dimension called the Grimwald Nox, as well as unravel the mysteries of the Monstrum curse, and the truth behind the unrest within Balduq.

 

texhnolyze

Child at heart
Oct 19, 2018
3,620
8,654
113
Indonesia
Impressions from Era:
Game felt like a good step down from 8. The scope is way smaller. There's like 10-15% the amount of outside Fields. Half a dozen or so Dungeons that are overall more elaborate as the Monstrum abilities adds some verticality and other things to them. It was definitely on a smaller budget. Most of the game is spent exploring the city and its huge prison.
So this game is smaller than YS VIII despite being a Vita game.
 

toxicitizen

MetaMember
Oct 24, 2018
1,632
4,183
113
Impressions from Era:

So this game is smaller than YS VIII despite being a Vita game.
Honestly, I don't mind them scaling things back a bit. Ys VIII was great but it was way too long, imho. It was fine as a one-off kind of epic adventure but I wouldn't want every single Ys game going forward being huge and 50+ hours long just for the hell of it.

If Ys IX is around the ~30h sweet spot of Seven/Celceta, I'll be happy.
 

Line

meh
Dec 21, 2018
1,699
2,933
113
Ys 8 dragged on, in large part because of backtracking and the crappy defense missions.
But the variety helped a ton, Ys 9 has very little of it, and it's already pretty drab to begin with, though the verticality and openness is much appreciated.

The game is just rushed, with late characters being used a lot less, and less convincingly than the others. They probably ran out of budget to fluff the late game correctly.
Not that it was very high to begin with...
 
OP
prudis

prudis

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[UWSL]Protecting the city from the creatures of the Grimwald Nox will require the strength and courage of truly extraordinary fighters. Learn how to utilize your strengths, skills, and Monstrum Gifts in the heat of battle with our new trailer for Ys IX: Monstrum Nox![/UWSL]


[UWSL]Who are the Monstrum? And how are they able to destroy the creatures of the Grimwald Nox? Meet the mysterious protectors of Balduq in our new trailer![/UWSL]

[UWSL]Coming to PS4 on February 2, 2021[/UWSL]
[UWSL]Coming Summer 2021 to Nintendo Switch and PC[/UWSL]


The city of Balduq hides more than just a few secrets. Dive into the shadowy world of Ys IX: Monstrum Nox and unravel the mysteries in order to escape! What dark truths lie in wait for Adol and his companions?


 
Last edited:
OP
prudis

prudis

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Full Changelog
New Features
  • Local co-op support
  • Support for narrow aspect ratios
  • The "Equip Screen Supersampling" graphics setting now also applies to the "Ritual Relics" screen

Fixes and Improvements
  • Make sure that traps behave functionally the same at high framerates (>>60 FPS) as they do at the default framerate
  • Fix timing of fades after video playback before Grimwald battles
  • Fix spikes at Dry Moat Ruins boss not being shown with some settings
  • Fix crash on startup when no audio devices are available
  • Fix UI animation speed of Grimwald result screen at high FPS
  • Fix a long-standing bug causing NPCs to get stuck on some ceilings after wall run
  • Fix some English spelling issues
 
  • Love
Reactions: Recrees and Durante