Some do, some don't, some never come to Steam. SWAT4 being an example.Don't these games usually stay exclusive to GOG for a while because they're the one patching them up in order to make them work on modern computers and then they're also released on Steam at a later time?
I always wanted to play Stranglehold, btw, I'll be getting this for sure.
Wait, the banwave comes from publishers not respecting the steamworks rules, right ? Nothing to do with quality or coming from successful KS.Valve need to be very careful about baby/bathwater situations with their faceless algorithms and banwaves. The last thing they want is to end up in a Youtube-like situation where completely innocent indie developers are placed in incredibly stressful situations through no fault of their own. Of course, this is partially a consequence of Steam being such a huge platform, but I think what Valve needs is a human face(s) that developers who have had their games wrongly removed from Steam can reach out to get their issues resolved ASAP.
For example, if you have a bone to pick with Epic, you can send a tweet to Tim Sweeney, who apparently has enough time to run a company and be smug on social media at every possible opportunity. You have an issue with Sony, and there are people you can talk to. Same with Microsoft. But with Valve, who do you talk to? Until fairly recently, most active Valve developers had basically zero presence on social media (this was mandated, I think), and getting an answer to a simple question can take weeks, using the intestinal PR systems Valve provides to people. I'm not saying that Valve should force employees to endure the cesspit that is social media, but they really need a public face of some kind that makes Valve feel like a partner for small developers instead of a faceless monolith like Apple. They've automated too much, I think. If humans had inspected the recent ban wave, they would have immediately noticed that they were flagging games from successful kickstarters, and games with clearly legitimate positive user reviews.
Until fairly recently, most active Valve developers had basically zero presence on social media (this was mandated, I think)
around 2.5h from nowWhen is the Steam awards nominations?
This is an example of the kind of games being banned from Steam due to their publisher being blanket banned. It's a great game. Got great reviews on Steam, too.Wait, the banwave comes from publishers not respecting the steamworks rules, right ? Nothing to do with quality or coming from successful KS.
If your publisher is stupid enough to violate the rules so many times Valve had to react, you're collateral damage and it's not your fault, but still, they can't make exceptions for particular game.
Which games are you thinking about when you say "from successful KS" ?
If it's that simple, why is Deep Silver, and their titles, including the ones they created pages to (and made use of Steamworks tools), with no intention of launching, still not banned?Wait, the banwave comes from publishers not respecting the steamworks rules, right ? Nothing to do with quality or coming from successful KS.
If your publisher is stupid enough to violate the rules so many times Valve had to react, you're collateral damage and it's not your fault, but still, they can't make exceptions for particular game.
HYYYYYYYYYYYYYYYPE!!!!!!!!!
Well, if you are a company partnered with Steam then you use Steamworks to contact a Valve employee. That usually works well, though of course it's not as public and hip as using twitter. (I don't know what would happen in case of a ban with Steamworks access -- I've never been banned and never worked with a publisher that was banned, luckily )But with Valve, who do you talk to?
This might be rather hard to avoid though, legally. Ultimately, in these cases, Valve only has a contract with publishers, not developers. I highly doubt that legally they can do something like changing who gets the money for game sales once they boot a publisher that has violated the rules.They're booting publishers who have broken the rules, which is fair enough, but in the process they're hurting the indie developers who signed on with said publishers.
I really don't agree with this line of argument. The reason Steam is crowded is because a ton of people are making games, and if Valve didn't "create the problem" by allowing them to sell their games then the developers of these tiny indie games would have much larger issues than a small chance of being caught up in a publisher ban wave: they would never have been on Steam in the first place.And the reason why people signed on with these publishers is because Steam is incredibly crowded and people need publishers as a result. So really, Valve needs to fix this problem they created in the first place.
It'll launch full price and you know it and so does T2/Rockstar, because people like those in that screencap above prove there are people who will pay whatever, if it's on steamfucking crazy its already 25% off on EGS.
They better give steam users a nice launch discount. Especially if they launch it around the winter sale I don't want to pay more than 45$ now.
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I assume that you vote during the November sales, and you get the results during the December sales.When is the Steam awards nominations?
Very likely.What’s the likelihood of older EA titles coming to Steam? Titanfall 2 is on super sale right now but I’d feel like a damn fool if I got it and it just wound up on Steam later.
Most of them will come, Titanfall 2 almost for sure.What’s the likelihood of older EA titles coming to Steam? Titanfall 2 is on super sale right now but I’d feel like a damn fool if I got it and it just wound up on Steam later.
WE DID IT!Seeing Digimon in the top 20 releases pleases me.
Neither ME2's nor ME3's DLC bundles are on sale. This must be a calculated move as a part of the pro-Anthem agenda.$18 for Anthem? Highway robbery
Just do what I'm doing and watch a movie or TV series.Why am I sitting behind my PC waiting for the sale to start? You'd think I'd have learned by now that the store is gonna be broken as hell for the first 2-3 hours. And yet...
Neither ME2's nor ME3's DLC bundles are on sale. This must be a calculated move as a part of the pro-Anthem agenda.
Why am I sitting behind my PC waiting for the sale to start? You'd think I'd have learned by now that the store is gonna be broken as hell for the first 2-3 hours. And yet...
Neither ME2's nor ME3's DLC bundles are on sale. This must be a calculated move as a part of the pro-Anthem agenda.
Thank you very much for the write-up. It sounds like it's not the game for me, at least not in my current circumstances. Time is a super rare commodity nowadays and I can't believe I'll manage to play a game with such a large amount of "babysitting" or with such a slow development speed (judging by your words).-snip-
I don't know. I'm looking at a bunch of potential Humble and Gamepass titles. It's tough.Seems like it's time to buy a bunch of stuff.
Haven't the Humble Choices already leaked? I also pretty much only use game pass to "demo" games. Subscription services are stressing me out.I don't know. I'm looking at a bunch of potential Humble and Gamepass titles. It's tough.
Bomberman R is 80% off on a few websites like GMG and GameBillet right now if you want a bigger discount.Super Bomberman R is on sale, Surge 2 is already 40% off, some solid deals on my wl overall
"Best game you suck at Award"
You all know what to choose. And don't even try to deny it.
Pistol Whip.What do I nominate in VR?