News Atomic Heart just got a new teaser trailer.

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Mundfish for the last month has been releasing little Atomic Heart teaser trailers showing different thing from the game and today it got a new one.


The previous trailers are this ones.


and here is the official trailer for the game.

 

Shahem

R7 7800X3D I RTX 4080
Jan 26, 2020
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I remember this game.....One of the early RTX showcase.

Not betting anything on this ever releasing though....The project seems far too ambitious and the team too inexperienced.

It will be pretty while it lasts though.
 
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Oldschool PC

Junior Member
Nov 23, 2019
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Eh, not sure why you guys are comparing it to Star Citizen when...

1) The concept isn't nearly as ambitious
2) Its only been in development since late 2017
3) There is raw gameplay footage and hands on impressions from Russian press
 

TheVectronic

The Wondering Scribe
Oct 31, 2018
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I'm intrigued with Atomic Heart, a lot of the demos shown to the public make it a technically impressive game with RTX in the forefront, but I fear the story & gameplay will suffer a lot from it.

I want to see if there's a hook for it outside of the realistic mirror physics, otherwise I think this will be considered a tech demo than a game in the long run.
 
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gabbo

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Dec 22, 2018
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I'm intrigued with Atomic Heart, a lot of the demos shown to the public make it a technically impressive game with RTX in the forefront, but I fear the story & gameplay will suffer a lot from it.

I want to see if there's a hook for it outside of the realistic mirror physics, otherwise I think this will be considered a tech demo than a game in the long run.
Project Offset for a new generation
 

prudis

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Sep 19, 2018
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  • What stage of development is Atomic Heart in?
    All of the game’s functions, mechanics, and systems are written and functioning. Most of the features are polished and are already in the game. Currently, we are scaling the content, adjusting the combat, improving the shooting, adding micro-cutscenes where necessary, implementing story cutscenes, and everything related to the narrative of the game. This is the most important stage in terms of the direction of the game as a whole piece. We are quite close to the point where the game can be seen in its entirety, with highly detailed levels, mechanics, animations, and sound. This is a very important stage - it actually becomes clear how the game works in terms of their impact on the emotions of the player. This allows you to move from the perception of mechanics and individual levels - from particulars - to a more general understanding of things as a whole. It allows us to track things that were less clear from the closer view and improve them. In other words, the game is at the polishing stage.

  • Is the map concept you’ve shown on the first trailer (not the teaser) still the same? If we are talking about the visual concept of the map - it changed quite a lot - almost completely. At the moment of the trailer release, the map was working as it was shown but during development, it went through several iterations and was reimagined, and changed drastically, both technically and visually. We think that all the changes that happened to the map made it much better.

  • When will we see the first dev diaries (since they were confirmed a while ago)? Dev diaries are currently in the production and we are going to share them with you very soon. We have a particular concept of what we should include in the diaries - we want to show many aspects of the production and one of those aspects is the narrative, filming, and production of which is a thing of great interest for such a blog. Unfortunately, the pandemic took its toll and our filming plans moved quite a bit. Just be patient one last bit and your patience will be greatly rewarded!

  • What's the reason behind the sudden design changes with P3’s outfit? From a standard coat with leather gloves to a jumpsuit with one singular glove.
    In 2018, during the trailer production, we haven’t finally decided where the game would start. It was an important question since it dictates what clothes would P3 wear. In the end, we decided that the game would start in the Vavilov complex, in the laboratory on the top floor of the research institute. That’s why he’s wearing a standard Facility worker outfit. Speaking of why P3 lost one of his gloves - it’s connected to the super abilities. Back then we thought that both of the hands would have the augmentations but during the development, we’ve come to the conclusion that only one left hand should be augmented. Hence, we took off his right glove.

  • What was the main inspiration for the game?
    We don’t have a single source of inspiration, meaning our inspiration doesn’t come from a singular source. We’ve been influenced by many modern and not so modern works. Strugatsky brothers, TV series such as Black Mirror and games like Dark Souls or Dead Space. To be frank, inspiration comes to us from everywhere. Atomic Heart is a unique project in many ways. From a first glance, it may look like a Bioshock series - you may have such an impression from some of the trailers but as you dig deeper this appears to be only the first layer, and we have many more of those layers.

  • Will there be a new trailer released soon?
    Yes, we will have a new one soon.

  • Who will be the voice of P3 (both English and Russian versions)?
    P3 will be voiced by the actor who plays him in-game. No one will perform it better than him in Russian. We’ve checked many options but concluded that the most authentic way is to play yourself. We have not discussed the English version yet, it is better to film/voice-over all the narrative parts and then consider the best actor for the English version of P3.

  • Will there be a digital or maybe even physical soundtrack released along with the game?
    We have lots of music - we compose it ourselves and work with famous authors. Even if the game won’t have a physical release we will add the soundtrack to some of the streaming platforms for sure. The question is what platform to use, but it’s too early to discuss this.

  • What developmental challenges have the Mundfish team had to face during the continuing production of Atomic Heart? What have you learned from these challenges?
    During the development of such a large-scale project, there are always many challenges. One of the recent challenges is surely the Covid-19 pandemic - the pandemic has made its adjustments to the filming schedule of story cutscenes for the game.

  • Will the game’s combat feature gore?
    The combat is quite gory, as well as the rest of the game. You will experience plenty of GORE!

  • Can you pet the dog?
    No, we don’t have dogs. But you may pet a pig. Do you like petting pigs? You’ll know when you pet one in Atomic Heart.

  • How will the Lore be elaborated in the game?
    Atomic Heart lore is developed as much as possible for a game of this genre. There are many different entities in the game variously intertwined with the complex systems and interconnections between each other. Some of the entities, such as the “Kollective” ecosystem affect how the robots interact with each other in-game and during the game, you can study how they work, try different interactions, and see how the system reacts to such actions. Each robot, each creature, and technology in the game has its own aim and purpose. All studies that were carried out at the Complex are described in great detail - each study had its own “initiator” - a scientist or an engineer with their own background, motivation, and social rating. The player often hears the radio broadcast which immerses him in the events of that time, he reads the correspondence of the perished employees. There you can hear the political debates on Polymer Education and so-called “attracting audio clips” (they avoided the concept of advertising), and these audio messages reveal the essence and purpose of the many technologies of the Facility.
    At the main Exhibition - VDNKh - you may find lots of information about the lore of the game - it is probably the largest narrative-vise dungeon of the game.

  • About how large is the world planned to be?
    The world size is not so huge for the modern standard but it is filled with absolutely incredible events. We strive not to spread the thinnest layer of butter over a tremendous piece of bread. We do the opposite - create concentrated pleasure for the player, bring them the experiences that they won’t get in other games. In such context size of the world no longer matters

  • How long will it take to finish the game? (approximately)
    It will take 20 hours to finish the main story. But in order to properly understand it, most likely you’ll need to do it several times.

  • Will the game be dubbed in different languages or subtitled only?
    We’ll have the subtitles on all main languages. Both Russian and English will definitely be dubbed. Voice acting for other languages is still under discussion.

  • Will Atomic Heart still have glory kills finishers?
    Yes, we have finishers but mostly they will be used during “shock kills”. We also have the concept of a reverse finisher where players have dozens of ways to perish - we try to diversify these terrible demises to make them as impressive as possible.

  • Will the inventory be limited or can we use any amount of weapons, resources, and other
    necessary items?

    The inventory is not limited but will give you stamina debuff when you are encumbered which affects your agility and reaction. So tidying up your inventory is a must.

  • What kind of Robots will be featured? Will there be friendly bots to help you throughout the game or will all robots be hostile?
    You’ll definitely find some friendly robots. But you will mostly find extravagant enemies that are fun to fight.

  • Will there be any player customization? Like clothing or hairstyles?
    There is no hair and outfit customization. Major Nechaev has only 3 days to solve all the problems, he doesn't have time for dress up and haircuts.

  • Will there be a female playable character?
    The plot was originally written from the point of P3, a man, KGB officer. In the early stages of the development, we considered the option to choose the player’s gender but in the end, we decided that the value of such choice is controversial in relation to the cost of voice-over, duplication of lore elements, filming, animations, and thousands of other things that this decision requires.


 
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Mor

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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I really want them to give us a release date, it looks crazy as hell. :dualbladesblob:
 

Paul

MetaMember
Jan 26, 2019
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Anyone else playing this?

I spent around 4 hours in gamepass version so far and it is FANTASTIC. The atmosphere is so good, love the gunplay feel and the general creativity on display. Looks awesome and runs immensely well (no stutters or framedrops whatsoever so far, 4K, DLSS quality, all maxed on 3080Ti and 5800X3D).

I know, big controversy due to developers being originally from russia and what not...

But judging the game itself, I am pretty thrilled so far. Haven't seen such creative looking shooter since like, I don't even know when.

I hope it is successful so this team create more wild stuff that's just so very distinct from western games.
 
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TioChuck

More Yellow 🤷‍♂️
Dec 31, 2018
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I finished the intro, and played a bit more, game is impressive, had to edit and ini to disable mouse acceleration and use Flawless Widescreen to change the fov and fix stuff for 21:9, besides that I'm loving it so far.

5700x 3060ti 32gb ram, using DLSS quality @ 2560 x 1080p on Ultra so I can play @ 75hz. I have no sutters and no performance problems.
 
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ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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The more I see of it, the more I think it is right up my alley despite the reviews. That said, I might still wait for a smidge of a discount and some patches (the FOV is very noticeable, which normally I am not someone who notices these things).
 
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Cacher

MetaMember
Jun 3, 2020
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I finished the prologue on game pass. This is easily the most beautiful game I have ever played. Animations and graphics are very, very impressive. I turned the voice acting to Russian, and the game is giving out an unique atmosphere that you can't find elsewhere. It is fantastic.

Also I love the looting mechanics. Fits with the lore, too.
 

Paul

MetaMember
Jan 26, 2019
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I really don't get the 70s and below reviews. I just don't. This plays so brilliantly smoothly, the combat is so chunky, the visual and artistic design is ridiculous - every god damn room is so nicely realized. I am still in the linear non-open world portion of the game, but so far it is easy 9/10 from me. And yeah RU voice acting is much more immersive. My only nitpicks are tiny subtitles and annoying lack of DSR support (so I have to set my desktop to 4K via quickres script everytime I go play).
 
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Kuroyume

Spokes for the Wheel of Torment
Oct 21, 2018
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I'm enjoying the game. I like the setting and gameplay even though the dialogue is often very annoying/cringe. My biggest issue with the game are the bugs. It feels like they put effort into everything except quality control. I have never played a buggier game in my life. I'm constantly getting stuck in the environment. I've had the model of my gun disappear from my hands. I often can't pick up items that I'm standing directly over or next to. A lot of graphical glitches. And while not a bug, I'm playing this on a Series X and the frame rate often dips.
 
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Paul

MetaMember
Jan 26, 2019
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I gotta say the game sounds about 500% more cringey in english than russian. The "american dudebro" is unbelievably ill-fitting for this game and setting.

But of course, russian VO has its own issues - specifically subtitles are so annoyingly small and I had a short dialogue with Charles when subtitles did not actually display, so I had to reload, hear it in english, then switch back to russian.

I have never played a buggier game in my life. I'm constantly getting stuck in the environment. I've had the model of my gun disappear from my hands. I often can't pick up items that I'm standing directly over or next to. A lot of graphical glitches. And while not a bug, I'm playing this on a Series X and the frame rate often dips.
Xbox version and PC gamepass version needed more time I guess - I had few bugs (weapon did disappear in my hand once, reload fixed it, then there is the neuromodule issue and missing cartoons in save rooms, apparently these issues are only in gamepass version, go figure). But I had no graphical glitches and cannot really remember ever getting stuck in the geometry, apart from one time when I fell through the floor (known bug, fixed it with reddit's help).
Overall the game did need a bit more time in the oven but I would say it still fairly ok by modern videogame AAA standards...sadly.
 

The Dear Leader

MetaMember
Oct 19, 2018
25
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This game is rad, basically all I've played on PC these last couple weeks other than Sons of the Forest. Loved the lore and world building, the combat and puzzles felt great too. Really impressed with what they've accomplished, warts and all. Will definitely pick this up for PS5 when it gets cheaper to give it another playthrough.