Yeah alright, that is pretty damn shitty. Honestly, Microsoft has always been the most scummiest and greediest console publisher since it's arrival with the OG Xbox. I really hope this doesn't influence other console companies but unless the masses know about this and react negatively to it, then who knows.
I think it's important to see these developments in context. People forget (or completely missed, depending on age), how much
hate Valve got for tying Half Life 2 to Steam, partly because it was janky and overloaded every time Valve launched something big, partly because it made physical medium resale more awkward (you had to sell your account along with it, requiring buyer and seller to break Steam's ToS - nowadays a lot less practical, but in 2004 when pretty much every account only had one or two Valve games in it, different picture).
My own opinion on how egregious Steam's resale-preventing business model is has shifted over time and will continue to do so, as does Steam's whole value proposition to me as an end-user.
If you had asked me in:
2004 - I would have said, "stupid, but I don't care"
2007 - I would have said, "I really don't like it and I hope DRM-free competitors will show up" (and
they did)
2010 - I would have said, "HAVE YOU SEEN THOSE PRICES AND THOSE OFFERS IN THE 2009 HOLIDAY SALE (second ever holiday sale on Steam) ?!?!?!?! I FUCKING LOVE STEAM!"
2015 - I would have said, "It feels weird and wrong that Steam keys seem to just be this universal and ubiquitous way of distributing games, but the deals have never been better"
2020 - pretty much same as 2015
Microsoft is clearly trying to bring a competitive value proposition with their ecosystem right now - play anywhere, cross-platform gamepass, project x cloud, backwards compatibility, etc. etc. If Microsoft were to actually re-enact the full anti-resale DRM of 2013 with the release of Xbox Series X, to me it would be actually less bad than in 2013 - the rest of the offer has gotten a lot better. Hell, Microsoft does sales now, too. Not on par with Steam's by a long shot, but in 2013, that was still just a
promise. And let's remember, right now, it's just this little tiny thing about bundled content. Personally - not affected by it at all. I don't see myself buying a console bundle ever, unless for some reason it's discounted below the price of a normal SKU.
For better or worse, everyone's gaming systems and libraries are increasingly subject to change. We will see what the future brings.