Community MetaSteam | July 2021 - Corporate Propaganda

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Copons

MetaMember
Nov 12, 2018
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Brighton, UK
copons.wordpress.com
Is this Steam Deck related?

Looking at the game description, it looks kinda conceptually similar to Animal Crossing.
AC runs in real time, so you can theoretically play it 24 hours a day, but after a while you won't have much to do.

So the notice sounds to me as the game is designed to offer enough content for 1-2 hours of daily play.
 

yuraya

MetaMember
May 4, 2019
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Kind of crazy for Cyberpunk to double the fps on Linux. They must have botched the Windows benchmark otherwise wtf and why didn't this become bigger news? Maybe its a very recent thing and/or someone at CDPR just tinkered with stuff. Maybe driver updates messed it up on Windows. There must be some ridiculous overhead.
 
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Tomasety

MetaEyesMember
Jun 8, 2020
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OMFG ... YESSSSSSS!!!!!! :blobeyes:
That Hercule Poirot name reminded me of "The ABC Murders" miniseries show from Netflix BBC but I suppose the game shows Hercule when is yourng rather than old as showcased in the miniseries by John Malkovich. I quite liked it from what I can recall.
 
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NarohDethan

There was a fish in the percolator!
Apr 6, 2019
9,149
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Kind of crazy for Cyberpunk to double the fps on Linux. They must have botched the Windows benchmark otherwise wtf and why didn't this become bigger news? Maybe its a very recent thing and/or someone at CDPR just tinkered with stuff. Maybe driver updates messed it up on Windows. There must be some ridiculous overhead.
As an IT guy I cannot fathom using Linux for everyday use. I know some people do and more power to them, but for me it's just an unnecessary pain in the ass just to prove a point.
 
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undu

Junior Member
Mar 17, 2019
201
510
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As an IT guy I cannot fathom using Linux for everyday use. I know some people do and more power to them, but for me it's just an unnecessary pain in the ass just to prove a point.
I use Linux exclusively, Windows 10 is what tipped me over. It was not only the advertising, but also the random restarts and even not being able to downgrade drivers to working versions. I'd rather lose the option to play some games rather than lose control of the system in such a brutal way.
 

prudis

anime occult member
Sep 19, 2018
10,311
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The Kingdom of Beer and Porn
twitter.com

some random quotes :
  • According to three sources, the project has already cost Ubisoft more than $120 million, with that number continuing to balloon as hundreds of developers from other Ubisoft studios continue pitching in to try and ship the game without any more delays.
  • But Skull & Bones was so in the hole, sources told Kotaku, that the project had to undergo a financial write-off internally for its developers to still have a shot at any sort of payout
  • But three sources also told Kotaku that a deal with the Singapore government requires releasing it.
  • “Just having people working for four or five years on something that doesn’t move forward, that destroys anyone,” said one former developer.
  • Skull & Bones has been a lot of things in the years since it entered pre-production, developers told Kotaku. At one point, it was set in the Caribbean. Later, it moved to the Indian Ocean. One version was inspired by Sid Meier’s Pirates! and played out in a fantastical world called Hyperborea through branching multiplayer campaigns that lasted weeks. Another revolved around an elaborate floating base called Libertalia—a “cathedral on water,” as one developer described it—inspired by the mythical pirate colony of the same name. Most of these ideas never made it past the prototyping phase...
  • By 2017, the studio tried to reign in its ambitions to focus on ship combat, and Skull & Bones was once again reborn, this time as a session-based shooter modeled after Rainbow Six Siege but with boats.
  • So in 2018, Skull & Bones returned to E3 with a PVE free roam mode called “Hunting Grounds.” Here, similar to The Division’s “Dark Zones,” players could loot hideouts, fight one another, or work together to take on more powerful AI opponents.
  • by 2019, survival games like Rust and Ark: Survival Evolved became Skull & Bones’ new guiding stars. In addition to the sailing, fighting, and looting, there would be resource management elements like crafting and trading. There would also be harsher stakes for dying, adding a roguelike-lite edge to the pirate fantasy. It was a particularly messy change in direction, according to five current and former developers
  • By 2020, direction had shifted yet again, four current and former developers told Kotaku. The latest build of Skull & Bones will be different still, though many remain unsure what shape the finished game will ultimately take. It’s not just that it isn’t close to the finish line yet; it’s still not even clear where the finish line is.
  • “Every time we got feedback from Paris they would just freak out and change everything, and then change the people working on it, and that happened multiple times,” said one former developer. Each new regime would try to put its own mark on the project beyond staffing but would eventually relearn the same hard lessons as earlier groups. Fundamental questions like, “Do you play as a pirate or do you play as a boat?” were constantly closed and reopened. At E3 2017 and 2018, it was the latter, but after Pellen took over, the team was tasked with letting players go ashore to explore islands on foot. The existing tools and asset pipelines were for ships on water. Land locomotion would require new ones. According to three current and former developers, Skull & Bones lost six months to a year on issues like these alone.
  • Production was moving ahead, but the designs were regressing. “They started asking the whole team for the first 2016 design documents because that’s what they wanted to do again,” said one former developer. “We went full circle just plus a giant layer of crafting.”
  • “It’s a classic case of mismanagement for eight years,” said one former developer. “Instead of adding layers of value we kept running around in a loop.”
  • “Whenever the game shape pivoted, the requirements, the progression, and the economy and the player motivation would also have to pivot,” said one former developer. “In the session-based shooter version of the game, pretty much all you care about is maybe ammunition, how good you are at turning, and what your level is. Maybe when you become a survival game, you need to care about things like how big is my hold? How many bananas can I carry? How do I maximize my profits by selling this stuff?
  • “It’s one of the only projects I’ve seen where as we were going, the team became more and more junior because all the talent and all the experience would leave constantly,” said one former developer. “People would learn about the project, see how it works and everything around it, and then leave. It was constant.” While some people bailed because the project kept stalling, others were poached by Riot, Tencent, and global tech giants like Facebook with lots of open roles in growing offices around the region. Not only did these places pay much better, several former developers told Kotaku, they were also less dysfunctional.
 

Tomasety

MetaEyesMember
Jun 8, 2020
882
3,448
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Why the hell is Cris Tales base price 40€?
My guess goes to the publisher "Modus Games". They label themselves as
"Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe."
I don't know why they think they publish AAA games but if they pretend to sell that idea with Cris Tales and other games they have a real problem. (- Insert lashman Morgan Freeman "gif")
 

Prodigy

Sleeper must awaken
Dec 9, 2018
930
2,003
93

That's interesting, he does very good world building and weapons. I assume it is more consulting work like 1 month helping, then leaving to let them do their work.
Pretty sure he has family on this site, who are also in game development. Don't know when they last logged in though.
 

yuraya

MetaMember
May 4, 2019
2,729
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I don't get how Ubisoft botched Skull & Bones. They had all the pieces in place in Black Flag. The gameplay, ship customization, large oceans/islands etc. Just throw all that stuff on a server with a lot of players or something. Let everyone have their own basic fun like in Sea of Thieves.

Instead they just needed to make something so ambitiously ridiculous and unnecessary. Whatever they have now must be so bloated and full of microtransactions + other tedious/grindy bs. No wonder its in dev hell. They need to chill with the games for a service direction for everything. Get some directors who just make a fun game.
 

thistestnow

*doom noises*
Feb 16, 2021
171
463
63
2022 won't be the year of Linux on the desktop, but it will be the year of Linux on the toilet.
I don't think Linux will see mainstream use ever. Ask anyone what Linux is and they usually have no idea.
Also I work in IT and the thought of deploying and supporting linux sounds like such a nightmare. Linux servers are great though due to how lightweight they are.
 
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